Latest snapshot. Doesnt seem to be worky though
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@ -92,8 +92,8 @@ public enum Protocol
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};
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/*========================================================================*/
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public static final int MAX_PACKET_ID = 0xFF;
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public static final int PROTOCOL_VERSION = 0x00;
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public static final String MINECRAFT_VERSION = "13w41b";
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public static final int PROTOCOL_VERSION = 0x01;
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public static final String MINECRAFT_VERSION = "13w42b";
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/*========================================================================*/
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public final ProtocolDirection TO_SERVER = new ProtocolDirection( "TO_SERVER" );
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public final ProtocolDirection TO_CLIENT = new ProtocolDirection( "TO_CLIENT" );
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@ -20,6 +20,7 @@ public class Login extends DefinedPacket
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private int dimension;
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private short difficulty;
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private short maxPlayers;
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private String levelType;
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@Override
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public void read(ByteBuf buf)
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@ -29,6 +30,7 @@ public class Login extends DefinedPacket
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dimension = buf.readByte();
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difficulty = buf.readUnsignedByte();
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maxPlayers = buf.readUnsignedByte();
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levelType = readString( buf );
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}
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@Override
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@ -39,6 +41,7 @@ public class Login extends DefinedPacket
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buf.writeByte( dimension );
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buf.writeByte( difficulty );
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buf.writeByte( maxPlayers );
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writeString( levelType, buf );
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}
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@Override
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@ -18,6 +18,7 @@ public class Respawn extends DefinedPacket
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private int dimension;
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private short difficulty;
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private short gameMode;
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private String levelType;
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@Override
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public void read(ByteBuf buf)
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@ -25,6 +26,7 @@ public class Respawn extends DefinedPacket
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dimension = buf.readInt();
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difficulty = buf.readUnsignedByte();
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gameMode = buf.readUnsignedByte();
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levelType = readString( buf );
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}
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@Override
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@ -33,6 +35,7 @@ public class Respawn extends DefinedPacket
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buf.writeInt( dimension );
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buf.writeByte( difficulty );
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buf.writeByte( gameMode );
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writeString( levelType, buf );
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}
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@Override
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@ -7,8 +7,8 @@ import net.md_5.bungee.protocol.packet.PluginMessage;
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public class PacketConstants
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{
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public static final Respawn DIM1_SWITCH = new Respawn( (byte) 1, (byte) 0, (byte) 0 );
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public static final Respawn DIM2_SWITCH = new Respawn( (byte) -1, (byte) 0, (byte) 0 );
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public static final Respawn DIM1_SWITCH = new Respawn( (byte) 1, (byte) 0, (byte) 0, "default" );
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public static final Respawn DIM2_SWITCH = new Respawn( (byte) -1, (byte) 0, (byte) 0, "default" );
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public static final ClientStatus CLIENT_LOGIN = new ClientStatus( (byte) 0 );
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public static final PluginMessage FORGE_MOD_REQUEST = new PluginMessage( "FML", new byte[]
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{
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@ -131,7 +131,7 @@ public class ServerConnector extends PacketHandler
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// Set tab list size, this sucks balls, TODO: what shall we do about packet mutability
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Login modLogin = new Login( login.getEntityId(), login.getGameMode(), (byte) login.getDimension(), login.getDifficulty(),
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(byte) user.getPendingConnection().getListener().getTabListSize() );
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(byte) user.getPendingConnection().getListener().getTabListSize(), login.getLevelType() );
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user.unsafe().sendPacket( modLogin );
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@ -156,7 +156,7 @@ public class ServerConnector extends PacketHandler
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user.sendDimensionSwitch();
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user.setServerEntityId( login.getEntityId() );
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user.unsafe().sendPacket( new Respawn( login.getDimension(), login.getDifficulty(), login.getGameMode() ) );
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user.unsafe().sendPacket( new Respawn( login.getDimension(), login.getDifficulty(), login.getGameMode(), login.getLevelType() ) );
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// Remove from old servers
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user.getServer().setObsolete( true );
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