Sweet trick to avoid locking in global tab list, basically reimplement HashSet based on a ConcurrentHashMap.
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@ -1,8 +1,7 @@
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package net.md_5.bungee.tablist;
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import java.util.HashSet;
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import java.util.Set;
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import lombok.Synchronized;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import net.md_5.bungee.BungeeCord;
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import net.md_5.bungee.UserConnection;
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import net.md_5.bungee.api.ProxyServer;
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@ -13,7 +12,9 @@ import net.md_5.bungee.packet.PacketC9PlayerListItem;
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public class GlobalTabList implements TabListHandler
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{
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private final Set<ProxiedPlayer> sentPings = new HashSet<>();
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// Sweet trick to avoid locking, basically reimplement HashSet based on a ConcurrentHashMap
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private static final Object PRESENT = new Object();
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private final Map<ProxiedPlayer, Object> sentPings = new ConcurrentHashMap<>();
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@Override
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public void onConnect(ProxiedPlayer player)
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@ -27,18 +28,16 @@ public class GlobalTabList implements TabListHandler
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}
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@Override
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@Synchronized(value = "sentPings")
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public void onPingChange(ProxiedPlayer player, int ping)
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{
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if (!sentPings.contains(player))
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if (!sentPings.containsKey(player))
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{
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BungeeCord.getInstance().broadcast(new PacketC9PlayerListItem(player.getDisplayName(), true, player.getPing()));
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sentPings.add(player);
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sentPings.put(player, PRESENT);
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}
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}
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@Override
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@Synchronized(value = "sentPings")
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public void onDisconnect(ProxiedPlayer player)
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{
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BungeeCord.getInstance().broadcast(new PacketC9PlayerListItem(player.getDisplayName(), false, 9999));
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