Cut CPU load to sane amounts in the same way that Minecraft does.
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parent
feb64312ca
commit
0b10f83916
@ -331,6 +331,13 @@ public class UserConnection extends GenericConnection implements ProxiedPlayer
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{
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server.stream.write( packet );
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}
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try
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{
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Thread.sleep( BungeeCord.getInstance().config.getSleepTime() );
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} catch ( InterruptedException ex )
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{
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}
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} catch ( IOException ex )
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{
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destroySelf( "Reached end of stream" );
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@ -526,6 +533,13 @@ public class UserConnection extends GenericConnection implements ProxiedPlayer
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connect( nextServer, true );
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break outer;
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}
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try
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{
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Thread.sleep( BungeeCord.getInstance().config.getSleepTime() );
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} catch ( InterruptedException ex )
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{
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}
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}
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} catch ( Exception ex )
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{
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@ -48,6 +48,7 @@ public class Configuration
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* Should we check minecraft.net auth.
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*/
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private boolean onlineMode = true;
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private int sleepTime = 2;
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public void load()
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{
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@ -57,6 +58,7 @@ public class Configuration
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timeout = adapter.getInt( "timeout", timeout );
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uuid = adapter.getString( "stats", uuid );
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onlineMode = adapter.getBoolean( "online_mode", onlineMode );
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sleepTime = adapter.getInt( "sleep_time", sleepTime );
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DefaultTabList tab = DefaultTabList.valueOf( adapter.getString( "tab_list", "GLOBAL_PING" ) );
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if ( tab == null )
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