Strip / add velocity to SpawnEntity packets that require it when rewritten
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@ -70,7 +70,7 @@ class EntityMap_1_8 extends EntityMap
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int[] ids = new int[ count ];
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for ( int i = 0; i < count; i++ )
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{
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ids[ i ] = DefinedPacket.readVarInt( packet );
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ids[i] = DefinedPacket.readVarInt( packet );
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}
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packet.readerIndex( readerIndex + packetIdLength );
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packet.writerIndex( readerIndex + packetIdLength );
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@ -97,12 +97,24 @@ class EntityMap_1_8 extends EntityMap
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packet.skipBytes( 14 );
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int position = packet.readerIndex();
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int readId = packet.readInt();
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int changedId = readId;
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if ( readId == oldId )
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{
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packet.setInt( position, newId );
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packet.setInt( position, changedId = newId );
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} else if ( readId == newId )
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{
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packet.setInt( position, oldId );
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packet.setInt( position, changedId = oldId );
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}
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if ( readId > 0 && changedId <= 0 )
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{
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packet.writerIndex( packet.writerIndex() - 3 * Short.BYTES );
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} else if ( changedId > 0 && readId <= 0 )
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{
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packet.ensureWritable( 6 );
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packet.writerIndex( packet.writerIndex() + 3 * Short.BYTES );
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}
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}
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} else if ( packetId == 0x0C /* Spawn Player */ )
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