Don't rewrite the actual host packet, just a copy.
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61326db3ee
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@ -24,6 +24,7 @@ import net.md_5.bungee.protocol.MinecraftOutput;
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import net.md_5.bungee.protocol.DefinedPacket;
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import net.md_5.bungee.protocol.Protocol;
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import net.md_5.bungee.protocol.packet.EncryptionRequest;
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import net.md_5.bungee.protocol.packet.Handshake;
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import net.md_5.bungee.protocol.packet.Login;
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import net.md_5.bungee.protocol.packet.Respawn;
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import net.md_5.bungee.protocol.packet.ScoreboardObjective;
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@ -71,7 +72,13 @@ public class ServerConnector extends PacketHandler
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out.writeInt( user.getAddress().getPort() );
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// channel.write( new PluginMessage( "BungeeCord", out.toByteArray() ) ); MOJANG
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channel.write( user.getPendingConnection().getHandshake() );
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Handshake originalHandshake = user.getPendingConnection().getHandshake();
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Handshake copiedHandshake = new Handshake( originalHandshake.getProtocolVersion(), originalHandshake.getHost(), originalHandshake.getPort(), 2 );
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if ( BungeeCord.getInstance().config.isIpFoward() )
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{
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copiedHandshake.setHost( copiedHandshake.getHost() + "\00" + user.getAddress().getHostString() );
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}
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channel.write( copiedHandshake );
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channel.setProtocol( Protocol.LOGIN );
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channel.write( user.getPendingConnection().getLoginRequest() );
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@ -193,11 +193,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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this.vHost = new InetSocketAddress( handshake.getHost(), handshake.getPort() );
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bungee.getLogger().log( Level.INFO, "{0} has connected", this );
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if ( BungeeCord.getInstance().config.isIpFoward() )
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{
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handshake.setHost( handshake.getHost() + "\00" + getAddress().getHostString() );
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}
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bungee.getPluginManager().callEvent( new PlayerHandshakeEvent( InitialHandler.this, handshake ) );
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switch ( handshake.getRequestedProtocol() )
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