#3617: Don't go further if connection is disconnected during handshake event
Also replace all isClosed with isClosing as it is more accurate for disconnect calls in events.
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@ -218,7 +218,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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@Override
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public void done(ProxyPingEvent result, Throwable error)
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{
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if ( ch.isClosed() )
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if ( ch.isClosing() )
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{
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return;
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}
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@ -361,6 +361,12 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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bungee.getPluginManager().callEvent( new PlayerHandshakeEvent( InitialHandler.this, handshake ) );
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// return if the connection was closed during the event
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if ( ch.isClosing() )
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{
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return;
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}
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switch ( handshake.getRequestedProtocol() )
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{
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case 1:
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@ -468,7 +474,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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disconnect( ( reason != null ) ? reason : TextComponent.fromLegacy( bungee.getTranslation( "kick_message" ) ) );
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return;
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}
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if ( ch.isClosed() )
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if ( ch.isClosing() )
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{
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return;
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}
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@ -612,7 +618,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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disconnect( ( reason != null ) ? reason : TextComponent.fromLegacy( bungee.getTranslation( "kick_message" ) ) );
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return;
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}
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if ( ch.isClosed() )
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if ( ch.isClosing() )
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{
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return;
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}
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@ -672,7 +678,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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public void done(PostLoginEvent result, Throwable error)
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{
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// #3612: Don't progress further if disconnected during event
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if ( ch.isClosed() )
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if ( ch.isClosing() )
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{
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return;
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}
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