Close #963 - log remote ping errors to console, friendly message to clients.
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@ -162,7 +162,8 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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if ( error != null )
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if ( error != null )
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{
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{
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result = new ServerPing();
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result = new ServerPing();
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result.setDescription( "Error pinging remote server: " + Util.exception( error ) );
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result.setDescription( bungee.getTranslation( "ping_cannot_connect" ) );
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bungee.getLogger().log( Level.WARNING, "Error pinging remote server", error );
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}
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}
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result = bungee.getPluginManager().callEvent( new ProxyPingEvent( InitialHandler.this, result ) ).getResponse();
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result = bungee.getPluginManager().callEvent( new ProxyPingEvent( InitialHandler.this, result ) ).getResponse();
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@ -20,3 +20,4 @@ server_list=\u00a76You may connect to the following servers at this time:
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server_went_down=\u00a7cThe server you were previously on went down, you have been connected to the lobby
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server_went_down=\u00a7cThe server you were previously on went down, you have been connected to the lobby
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total_players=Total players online: {0}
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total_players=Total players online: {0}
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name_too_long=Cannot have username longer than 16 characters
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name_too_long=Cannot have username longer than 16 characters
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ping_cannot_connect=\u00a7c[Bungee] Can't connect to server.
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