Use the API to build message

This commit is contained in:
MinePlayer64 2014-02-02 10:20:31 +01:00 committed by md_5
parent d0af22a0f2
commit 33f87498be

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@ -12,6 +12,11 @@ import net.md_5.bungee.api.connection.ProxiedPlayer;
import net.md_5.bungee.api.plugin.Command;
import net.md_5.bungee.api.plugin.TabExecutor;
import net.md_5.bungee.protocol.packet.Chat;
import net.md_5.bungee.api.ChatColor;
import net.md_5.bungee.api.chat.ClickEvent;
import net.md_5.bungee.api.chat.ComponentBuilder;
import net.md_5.bungee.api.chat.HoverEvent;
import net.md_5.bungee.api.chat.TextComponent;
/**
* Command to list and switch a player between available servers.
@ -36,23 +41,21 @@ public class CommandServer extends Command implements TabExecutor
if ( args.length == 0 )
{
player.sendMessage( ProxyServer.getInstance().getTranslation( "current_server" ) + player.getServer().getInfo().getName() );
StringBuilder serverList = new StringBuilder("{\"text\":\"" + ProxyServer.getInstance().getTranslation( "server_list" ) + "\",\"extra\":[");
TextComponent serverList = new TextComponent( ProxyServer.getInstance().getTranslation( "server_list" ) );
serverList.setColor( ChatColor.GOLD );
boolean first = true;
for ( ServerInfo server : servers.values() )
{
if ( server.canAccess( player ) )
{
serverList.append( "{\"text\":\"" + (first ? server.getName() : (", " + server.getName())) + "\",\"color\":\"gold\",\"clickEvent\":{\"action\":\"run_command\",\"value\":\"/server " + server.getName() + "\"},\"hoverEvent\":{\"action\":\"show_text\",\"value\":\"" + server.getPlayers().size() + " players\"}},");
TextComponent serverTextComponent = new TextComponent( first ? server.getName() : ", " + server.getName() );
serverTextComponent.setHoverEvent( new HoverEvent( HoverEvent.Action.SHOW_TEXT, new ComponentBuilder(server.getPlayers().size() + " players").create() ) );
serverTextComponent.setClickEvent( new ClickEvent( ClickEvent.Action.RUN_COMMAND, "/server " + server.getName() ) );
serverList.addExtra( serverTextComponent );
first = false;
}
}
if ( serverList.length() != 0 )
{
serverList.setLength( serverList.length() - 1 );
}
serverList.append("]}");
player.unsafe().sendPacket(new Chat(serverList.toString()));
player.sendMessage( serverList );
} else
{
ServerInfo server = servers.get( args[0] );