Ensure user's client and server component are both in the same event loop. Probably closes #893
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@ -260,7 +260,7 @@ public final class UserConnection implements ProxiedPlayer
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};
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};
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Bootstrap b = new Bootstrap()
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Bootstrap b = new Bootstrap()
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.channel( NioSocketChannel.class )
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.channel( NioSocketChannel.class )
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.group( BungeeCord.getInstance().eventLoops )
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.group( ch.getHandle().eventLoop() )
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.handler( initializer )
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.handler( initializer )
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.option( ChannelOption.CONNECT_TIMEOUT_MILLIS, 5000 ) // TODO: Configurable
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.option( ChannelOption.CONNECT_TIMEOUT_MILLIS, 5000 ) // TODO: Configurable
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.remoteAddress( target.getAddress() );
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.remoteAddress( target.getAddress() );
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