Work around windows bugs
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parent
ce8f1b44b6
commit
483fede234
@ -8,6 +8,7 @@ import io.netty.channel.ChannelFutureListener;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.ChannelOption;
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import io.netty.channel.ChannelOption;
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import io.netty.channel.socket.nio.NioSocketChannel;
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import io.netty.channel.socket.nio.NioSocketChannel;
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import io.netty.util.internal.PlatformDependent;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Collections;
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@ -207,14 +208,18 @@ public final class UserConnection implements ProxiedPlayer
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}
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}
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}
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}
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};
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};
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new Bootstrap()
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Bootstrap b = new Bootstrap()
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.channel( NioSocketChannel.class )
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.channel( NioSocketChannel.class )
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.group( BungeeCord.getInstance().eventLoops )
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.group( BungeeCord.getInstance().eventLoops )
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.handler( initializer )
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.handler( initializer )
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.localAddress( getPendingConnection().getListener().getHost().getHostString(), 0 )
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.option( ChannelOption.CONNECT_TIMEOUT_MILLIS, 5000 ) // TODO: Configurable
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.option( ChannelOption.CONNECT_TIMEOUT_MILLIS, 5000 ) // TODO: Configurable
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.remoteAddress( target.getAddress() )
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.remoteAddress( target.getAddress() );
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.connect().addListener( listener );
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// Windows is bugged, multi homed users will just have to live with random connecting IPs
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if ( !PlatformDependent.isWindows() )
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{
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b.localAddress( getPendingConnection().getListener().getHost().getHostString(), 0 );
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}
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b.connect().addListener( listener );
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}
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}
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@Override
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@Override
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