Add a tab list handler to allow plugins to customize the tab list.
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package net.md_5.bungee.api;
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import net.md_5.bungee.api.connection.Connection;
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import net.md_5.bungee.api.plugin.PluginManager;
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import com.google.common.base.Preconditions;
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import java.util.Collection;
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47
api/src/main/java/net/md_5/bungee/api/TabListHandler.java
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47
api/src/main/java/net/md_5/bungee/api/TabListHandler.java
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package net.md_5.bungee.api;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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public interface TabListHandler
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{
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/**
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* Called when a player first connects to the proxy.
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*
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* @param player the connecting player
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*/
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public void onConnect(ProxiedPlayer player);
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/**
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* Called when a player changes their connected server.
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*
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* @param player the player who changed servers
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*/
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public void onServerChange(ProxiedPlayer player);
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/**
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* Called when a players ping changes.
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*
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* @param player the player who's ping changed
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* @param ping the player's new ping.
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*/
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public void onPingChange(ProxiedPlayer player, int ping);
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/**
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* Called when a player disconnects.
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*
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* @param player the disconnected player
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*/
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public void onDisconnect(ProxiedPlayer player);
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/**
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* Called when a list update packet is sent from server to client.
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*
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* @param player receiving this packet
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* @param name the player which this packet is relevant to
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* @param online whether the subject player is online
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* @param ping ping of the subject player
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* @return whether to send the packet to the client
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*/
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public boolean onListUpdate(ProxiedPlayer player, String name, boolean online, int ping);
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}
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package net.md_5.bungee.api;
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package net.md_5.bungee.api.connection;
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/**
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* Represents a player physically connected to the world hosted on this server.
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package net.md_5.bungee.api;
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package net.md_5.bungee.api.connection;
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import java.net.InetSocketAddress;
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package net.md_5.bungee.api;
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package net.md_5.bungee.api.connection;
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/**
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* Represents a user attempting to log into the proxy.
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package net.md_5.bungee.api;
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package net.md_5.bungee.api.connection;
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import net.md_5.bungee.api.CommandSender;
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/**
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* Represents a player who's connection is being connected to somewhere else,
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package net.md_5.bungee.api;
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package net.md_5.bungee.api.connection;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.ServerPing;
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/**
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* Represents a destination which this proxy might connect to.
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@ -3,7 +3,7 @@ package net.md_5.bungee.api.event;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.ToString;
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import net.md_5.bungee.api.Connection;
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import net.md_5.bungee.api.connection.Connection;
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import net.md_5.bungee.api.plugin.Cancellable;
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/**
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package net.md_5.bungee.api.event;
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import lombok.Data;
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import net.md_5.bungee.api.PendingConnection;
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import net.md_5.bungee.api.connection.PendingConnection;
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import net.md_5.bungee.api.plugin.Cancellable;
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/**
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@ -3,7 +3,7 @@ package net.md_5.bungee.api.event;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.ToString;
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import net.md_5.bungee.api.Connection;
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import net.md_5.bungee.api.connection.Connection;
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import net.md_5.bungee.api.plugin.Cancellable;
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/**
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@ -2,7 +2,7 @@ package net.md_5.bungee.api.event;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import net.md_5.bungee.api.Connection;
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import net.md_5.bungee.api.connection.Connection;
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/**
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* An event which occurs in the communication between two nodes. It is not
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