Correct some packet IDs in 1.12 EntityMap

This commit is contained in:
BlackHole 2017-05-22 17:37:28 +02:00 committed by md_5
parent 09ee2b1644
commit 4db53525bf

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@ -25,12 +25,12 @@ class EntityMap_1_12 extends EntityMap
addRewrite( 0x06, ProtocolConstants.Direction.TO_CLIENT, true ); // Animation : PacketPlayOutAnimation addRewrite( 0x06, ProtocolConstants.Direction.TO_CLIENT, true ); // Animation : PacketPlayOutAnimation
addRewrite( 0x08, ProtocolConstants.Direction.TO_CLIENT, true ); // Block Break Animation : PacketPlayOutBlockBreakAnimation addRewrite( 0x08, ProtocolConstants.Direction.TO_CLIENT, true ); // Block Break Animation : PacketPlayOutBlockBreakAnimation
addRewrite( 0x1B, ProtocolConstants.Direction.TO_CLIENT, false ); // Entity Status : PacketPlayOutEntityStatus addRewrite( 0x1B, ProtocolConstants.Direction.TO_CLIENT, false ); // Entity Status : PacketPlayOutEntityStatus
addRewrite( 0x25, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Relative Move : PacketPlayOutRelEntityMove addRewrite( 0x25, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity : PacketPlayOutEntity
addRewrite( 0x26, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look and Relative Move : PacketPlayOutRelEntityMoveLook addRewrite( 0x26, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Relative Move : PacketPlayOutRelEntityMove
addRewrite( 0x27, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look : PacketPlayOutEntityLook addRewrite( 0x27, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look and Relative Move : PacketPlayOutRelEntityMoveLook
addRewrite( 0x28, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity : PacketPlayOutEntity addRewrite( 0x28, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look : PacketPlayOutEntityLook
addRewrite( 0x2F, ProtocolConstants.Direction.TO_CLIENT, true ); // Use bed : PacketPlayOutBed addRewrite( 0x2F, ProtocolConstants.Direction.TO_CLIENT, true ); // Use bed : PacketPlayOutBed
addRewrite( 0x31, ProtocolConstants.Direction.TO_CLIENT, true ); // Remove Entity Effect : PacketPlayOutRemoveEntityEffect addRewrite( 0x32, ProtocolConstants.Direction.TO_CLIENT, true ); // Remove Entity Effect : PacketPlayOutRemoveEntityEffect
addRewrite( 0x35, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Head Look : PacketPlayOutEntityHeadRotation addRewrite( 0x35, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Head Look : PacketPlayOutEntityHeadRotation
addRewrite( 0x38, ProtocolConstants.Direction.TO_CLIENT, true ); // Camera : PacketPlayOutCamera addRewrite( 0x38, ProtocolConstants.Direction.TO_CLIENT, true ); // Camera : PacketPlayOutCamera
addRewrite( 0x3B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Metadata : PacketPlayOutEntityMetadata addRewrite( 0x3B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Metadata : PacketPlayOutEntityMetadata
@ -40,8 +40,8 @@ class EntityMap_1_12 extends EntityMap
addRewrite( 0x42, ProtocolConstants.Direction.TO_CLIENT, true ); // Set Passengers : PacketPlayOutMount addRewrite( 0x42, ProtocolConstants.Direction.TO_CLIENT, true ); // Set Passengers : PacketPlayOutMount
addRewrite( 0x4A, ProtocolConstants.Direction.TO_CLIENT, true ); // Collect Item : PacketPlayOutCollect addRewrite( 0x4A, ProtocolConstants.Direction.TO_CLIENT, true ); // Collect Item : PacketPlayOutCollect
addRewrite( 0x4B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Teleport : PacketPlayOutEntityTeleport addRewrite( 0x4B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Teleport : PacketPlayOutEntityTeleport
addRewrite( 0x4C, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Properties : PacketPlayOutUpdateAttributes addRewrite( 0x4D, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Properties : PacketPlayOutUpdateAttributes
addRewrite( 0x4D, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Effect : PacketPlayOutEntityEffect addRewrite( 0x4E, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Effect : PacketPlayOutEntityEffect
addRewrite( 0x0B, ProtocolConstants.Direction.TO_SERVER, true ); // Use Entity : PacketPlayInUseEntity addRewrite( 0x0B, ProtocolConstants.Direction.TO_SERVER, true ); // Use Entity : PacketPlayInUseEntity
addRewrite( 0x15, ProtocolConstants.Direction.TO_SERVER, true ); // Entity Action : PacketPlayInEntityAction addRewrite( 0x15, ProtocolConstants.Direction.TO_SERVER, true ); // Entity Action : PacketPlayInEntityAction