Correct some packet IDs in 1.12 EntityMap
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09ee2b1644
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@ -25,12 +25,12 @@ class EntityMap_1_12 extends EntityMap
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addRewrite( 0x06, ProtocolConstants.Direction.TO_CLIENT, true ); // Animation : PacketPlayOutAnimation
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addRewrite( 0x06, ProtocolConstants.Direction.TO_CLIENT, true ); // Animation : PacketPlayOutAnimation
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addRewrite( 0x08, ProtocolConstants.Direction.TO_CLIENT, true ); // Block Break Animation : PacketPlayOutBlockBreakAnimation
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addRewrite( 0x08, ProtocolConstants.Direction.TO_CLIENT, true ); // Block Break Animation : PacketPlayOutBlockBreakAnimation
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addRewrite( 0x1B, ProtocolConstants.Direction.TO_CLIENT, false ); // Entity Status : PacketPlayOutEntityStatus
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addRewrite( 0x1B, ProtocolConstants.Direction.TO_CLIENT, false ); // Entity Status : PacketPlayOutEntityStatus
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addRewrite( 0x25, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Relative Move : PacketPlayOutRelEntityMove
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addRewrite( 0x25, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity : PacketPlayOutEntity
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addRewrite( 0x26, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look and Relative Move : PacketPlayOutRelEntityMoveLook
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addRewrite( 0x26, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Relative Move : PacketPlayOutRelEntityMove
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addRewrite( 0x27, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look : PacketPlayOutEntityLook
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addRewrite( 0x27, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look and Relative Move : PacketPlayOutRelEntityMoveLook
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addRewrite( 0x28, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity : PacketPlayOutEntity
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addRewrite( 0x28, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Look : PacketPlayOutEntityLook
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addRewrite( 0x2F, ProtocolConstants.Direction.TO_CLIENT, true ); // Use bed : PacketPlayOutBed
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addRewrite( 0x2F, ProtocolConstants.Direction.TO_CLIENT, true ); // Use bed : PacketPlayOutBed
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addRewrite( 0x31, ProtocolConstants.Direction.TO_CLIENT, true ); // Remove Entity Effect : PacketPlayOutRemoveEntityEffect
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addRewrite( 0x32, ProtocolConstants.Direction.TO_CLIENT, true ); // Remove Entity Effect : PacketPlayOutRemoveEntityEffect
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addRewrite( 0x35, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Head Look : PacketPlayOutEntityHeadRotation
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addRewrite( 0x35, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Head Look : PacketPlayOutEntityHeadRotation
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addRewrite( 0x38, ProtocolConstants.Direction.TO_CLIENT, true ); // Camera : PacketPlayOutCamera
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addRewrite( 0x38, ProtocolConstants.Direction.TO_CLIENT, true ); // Camera : PacketPlayOutCamera
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addRewrite( 0x3B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Metadata : PacketPlayOutEntityMetadata
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addRewrite( 0x3B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Metadata : PacketPlayOutEntityMetadata
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@ -40,8 +40,8 @@ class EntityMap_1_12 extends EntityMap
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addRewrite( 0x42, ProtocolConstants.Direction.TO_CLIENT, true ); // Set Passengers : PacketPlayOutMount
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addRewrite( 0x42, ProtocolConstants.Direction.TO_CLIENT, true ); // Set Passengers : PacketPlayOutMount
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addRewrite( 0x4A, ProtocolConstants.Direction.TO_CLIENT, true ); // Collect Item : PacketPlayOutCollect
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addRewrite( 0x4A, ProtocolConstants.Direction.TO_CLIENT, true ); // Collect Item : PacketPlayOutCollect
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addRewrite( 0x4B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Teleport : PacketPlayOutEntityTeleport
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addRewrite( 0x4B, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Teleport : PacketPlayOutEntityTeleport
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addRewrite( 0x4C, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Properties : PacketPlayOutUpdateAttributes
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addRewrite( 0x4D, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Properties : PacketPlayOutUpdateAttributes
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addRewrite( 0x4D, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Effect : PacketPlayOutEntityEffect
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addRewrite( 0x4E, ProtocolConstants.Direction.TO_CLIENT, true ); // Entity Effect : PacketPlayOutEntityEffect
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addRewrite( 0x0B, ProtocolConstants.Direction.TO_SERVER, true ); // Use Entity : PacketPlayInUseEntity
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addRewrite( 0x0B, ProtocolConstants.Direction.TO_SERVER, true ); // Use Entity : PacketPlayInUseEntity
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addRewrite( 0x15, ProtocolConstants.Direction.TO_SERVER, true ); // Entity Action : PacketPlayInEntityAction
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addRewrite( 0x15, ProtocolConstants.Direction.TO_SERVER, true ); // Entity Action : PacketPlayInEntityAction
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