[#1567] Let BungeeCord dictate the network compression threshold.
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06ad0f9310
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@ -52,6 +52,7 @@ public class Configuration implements ProxyConfig
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private int throttle = 4000;
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private boolean ipForward;
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private Favicon favicon;
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private int compressionThreshold = 256;
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public void load()
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{
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@ -77,6 +78,7 @@ public class Configuration implements ProxyConfig
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playerLimit = adapter.getInt( "player_limit", playerLimit );
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throttle = adapter.getInt( "connection_throttle", throttle );
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ipForward = adapter.getBoolean( "ip_forward", ipForward );
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compressionThreshold = adapter.getInt( "network_compression_threshold", compressionThreshold );
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disabledCommands = new CaseInsensitiveSet( (Collection<String>) adapter.getList( "disabled_commands", Arrays.asList( "disabledcommandhere" ) ) );
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@ -433,7 +433,8 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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// TODO See #1218
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oldID.disconnect( bungee.getTranslation( "already_connected" ) );
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}
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} else {
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} else
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{
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// In offline mode the existing user stays and we kick the new one
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ProxiedPlayer oldName = bungee.getPlayer( getName() );
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if ( oldName != null )
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@ -473,6 +474,10 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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{
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if ( ch.getHandle().isActive() )
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{
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UserConnection userCon = new UserConnection( bungee, ch, getName(), InitialHandler.this );
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userCon.setCompressionThreshold( BungeeCord.getInstance().config.getCompressionThreshold() );
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userCon.init();
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if ( getVersion() >= ProtocolConstants.MINECRAFT_1_7_6 )
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{
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unsafe.sendPacket( new LoginSuccess( getUniqueId().toString(), getName() ) ); // With dashes in between
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@ -482,9 +487,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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ch.setProtocol( Protocol.GAME );
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UserConnection userCon = new UserConnection( bungee, ch, getName(), InitialHandler.this );
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userCon.init();
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ch.getHandle().pipeline().get( HandlerBoss.class ).setHandler( new UpstreamBridge( bungee, userCon ) );
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bungee.getPluginManager().callEvent( new PostLoginEvent( userCon ) );
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ServerInfo server;
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