Just use server specific tab lists for now.
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@@ -91,7 +91,7 @@ public class PlayerListItem extends DefinedPacket
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if ( protocolVersion < ProtocolConstants.MINECRAFT_SNAPSHOT )
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{
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Item item = items[0]; // Only one at a time
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writeString( TextComponent.toLegacyText( ComponentSerializer.parse( item.displayName ) ), buf );
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writeString( item.displayName, buf ); // TODO: Server unique only!
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buf.writeBoolean( action != Action.REMOVE_PLAYER );
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buf.writeShort( item.ping );
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} else
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