#3721: Improve same uuid and name checks
We didn't return so the login event was fired for a disconnected player
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cd56fb32c2
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@ -580,34 +580,24 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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}
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}
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}
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}
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ProxiedPlayer oldName = bungee.getPlayer( getName() );
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if ( oldName != null )
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{
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// TODO See #1218
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disconnect( bungee.getTranslation( "already_connected_proxy" ) );
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return;
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}
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if ( isOnlineMode() )
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if ( isOnlineMode() )
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{
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{
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// Check for multiple connections
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// We have to check for the old name first
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ProxiedPlayer oldName = bungee.getPlayer( getName() );
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if ( oldName != null )
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{
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// TODO See #1218
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disconnect( bungee.getTranslation( "already_connected_proxy" ) );
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}
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// And then also for their old UUID
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// And then also for their old UUID
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ProxiedPlayer oldID = bungee.getPlayer( getUniqueId() );
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ProxiedPlayer oldID = bungee.getPlayer( getUniqueId() );
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if ( oldID != null )
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if ( oldID != null )
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{
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// TODO See #1218
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disconnect( bungee.getTranslation( "already_connected_proxy" ) );
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}
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} else
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{
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// In offline mode the existing user stays and we kick the new one
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ProxiedPlayer oldName = bungee.getPlayer( getName() );
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if ( oldName != null )
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{
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{
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// TODO See #1218
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// TODO See #1218
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disconnect( bungee.getTranslation( "already_connected_proxy" ) );
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disconnect( bungee.getTranslation( "already_connected_proxy" ) );
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return;
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return;
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}
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}
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}
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}
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Callback<LoginEvent> complete = new Callback<LoginEvent>()
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Callback<LoginEvent> complete = new Callback<LoginEvent>()
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