Generate offline mode UUIDs the same way Mojang does.
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359e2b2a16
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@ -1,5 +1,6 @@
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package net.md_5.bungee.connection;
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package net.md_5.bungee.connection;
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import com.google.common.base.Charsets;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Preconditions;
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import java.math.BigInteger;
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import java.math.BigInteger;
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import java.net.InetSocketAddress;
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import java.net.InetSocketAddress;
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@ -362,7 +363,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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{
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{
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if ( UUID == null )
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if ( UUID == null )
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{
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{
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UUID = java.util.UUID.randomUUID().toString();
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UUID = java.util.UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + getName() ).getBytes( Charsets.UTF_8 ) ).toString();
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}
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}
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unsafe.sendPacket( new LoginSuccess( UUID, getName() ) );
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unsafe.sendPacket( new LoginSuccess( UUID, getName() ) );
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ch.setProtocol( Protocol.GAME );
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ch.setProtocol( Protocol.GAME );
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