diff --git a/api/src/main/java/net/md_5/bungee/api/Title.java b/api/src/main/java/net/md_5/bungee/api/Title.java index ae426f02..601518ba 100644 --- a/api/src/main/java/net/md_5/bungee/api/Title.java +++ b/api/src/main/java/net/md_5/bungee/api/Title.java @@ -4,17 +4,18 @@ import net.md_5.bungee.api.chat.BaseComponent; import net.md_5.bungee.api.connection.ProxiedPlayer; /** - * Represents a configuration of a title. - * A title in Minecraft consists of a main title and a sub title. - * It will {@link #fadeIn(int)}, {@link #stay(int)}, and {@link #fadeOut(int)} - * for a specified amount of time. - * In most cases you will want to {@link #reset()} the current title first so - * your title won't be affected by a previous one. + * Represents a configuration of a title. A title in Minecraft consists of a + * main title and a sub title. It will {@link #fadeIn(int)}, {@link #stay(int)}, + * and {@link #fadeOut(int)} for a specified amount of time. In most cases you + * will want to {@link #reset()} the current title first so your title won't be + * affected by a previous one. *
- * You can create a new configuration by calling {@link ProxyServer#createTitle()}. + * You can create a new configuration by calling + * {@link ProxyServer#createTitle()}. */ public interface Title { + /** * Set the title to send to the player. * @@ -31,7 +32,6 @@ public interface Title */ public Title title(BaseComponent... text); - /** * Set the subtitle to send to the player. * @@ -48,12 +48,11 @@ public interface Title */ public Title subTitle(BaseComponent... text); - /** - * Set the duration in ticks of the fade in effect of the title. - * Once this period of time is over the title will stay for the amount - * of time specified in {@link #stay(int)}. - * The default value for the official Minecraft version is 20 (1 second). + * Set the duration in ticks of the fade in effect of the title. Once this + * period of time is over the title will stay for the amount of time + * specified in {@link #stay(int)}. The default value for the official + * Minecraft version is 20 (1 second). * * @param ticks The amount of ticks (1/20 second) for the fade in effect. * @return This title configuration. @@ -62,9 +61,9 @@ public interface Title /** * Set the duration in ticks how long the title should stay on the screen. - * Once this period of time is over the title will fade out using the duration - * specified in {@link #fadeOut(int)}. - * The default value for the official Minecraft version is 60 (3 seconds). + * Once this period of time is over the title will fade out using the + * duration specified in {@link #fadeOut(int)}. The default value for the + * official Minecraft version is 60 (3 seconds). * * @param ticks The amount of ticks (1/20 second) for the fade in effect. * @return This title configuration. @@ -72,35 +71,33 @@ public interface Title public Title stay(int ticks); /** - * Set the duration in ticks of the fade out effect of the title. - * The default value for the official Minecraft version is 20 (1 second). + * Set the duration in ticks of the fade out effect of the title. The + * default value for the official Minecraft version is 20 (1 second). * * @param ticks The amount of ticks (1/20 second) for the fade out effect. * @return This title configuration. */ public Title fadeOut(int ticks); - /** - * Remove the currently displayed title from the player's screen. - * This will keep the currently used display times and will only remove the title. + * Remove the currently displayed title from the player's screen. This will + * keep the currently used display times and will only remove the title. * * @return This title configuration. */ public Title clear(); /** - * Remove the currently displayed title from the player's screen - * and set the configuration back to the default values. + * Remove the currently displayed title from the player's screen and set the + * configuration back to the default values. * * @return This title configuration. */ public Title reset(); - /** - * Send this title configuration to the specified player. - * This is the same as calling {@link ProxiedPlayer#sendTitle(Title)}. + * Send this title configuration to the specified player. This is the same + * as calling {@link ProxiedPlayer#sendTitle(Title)}. * * @param player The player to send the title to. * @return This title configuration. diff --git a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java index d4438e51..375815c4 100644 --- a/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java +++ b/api/src/main/java/net/md_5/bungee/api/connection/ProxiedPlayer.java @@ -175,14 +175,15 @@ public interface ProxiedPlayer extends Connection, CommandSender /** * Gets whether this player is using a FML client. *
- * This method is only reliable if BungeeCord links Minecraft 1.8 servers
- * together, as Bungee can pick up whether a user is a Forge user with the
+ * This method is only reliable if BungeeCord links Minecraft 1.8 servers
+ * together, as Bungee can pick up whether a user is a Forge user with the
* initial handshake. If this is used for a 1.7 network, this might return
* false
even if the user is a FML user, as Bungee can only
* determine this information if a handshake successfully completes.
*
true
if it is known that the user is using a FML
- * client, false
otherwise.
+ *
+ * @return true
if it is known that the user is using a FML
+ * client, false
otherwise.
*/
boolean isForgeUser();
@@ -195,7 +196,7 @@ public interface ProxiedPlayer extends Connection, CommandSender
* * Consumers of this API should be aware that an empty mod list does * not indicate that a user is not a Forge user, and so should not - * use this API to check for this. See the {@link #isForgeUser() + * use this API to check for this. See the {@link #isForgeUser() * isForgeUser} method instead. *
*@@ -204,7 +205,7 @@ public interface ProxiedPlayer extends Connection, CommandSender * place to do so as this event occurs after a FML handshake has completed, * if any has occurred. *
- * + * * @return A {@link Map} of mods, where the key is the name of the mod, and * the value is the version. Returns an empty list if the FML handshake has * not occurred for this {@link ProxiedPlayer} yet. diff --git a/chat/src/main/java/net/md_5/bungee/api/ChatMessageType.java b/chat/src/main/java/net/md_5/bungee/api/ChatMessageType.java index 1d126a91..aa76e858 100644 --- a/chat/src/main/java/net/md_5/bungee/api/ChatMessageType.java +++ b/chat/src/main/java/net/md_5/bungee/api/ChatMessageType.java @@ -5,6 +5,7 @@ package net.md_5.bungee.api; */ public enum ChatMessageType { + CHAT, SYSTEM, ACTION_BAR diff --git a/config/src/main/java/net/md_5/bungee/config/Configuration.java b/config/src/main/java/net/md_5/bungee/config/Configuration.java index c51594ed..1366f449 100644 --- a/config/src/main/java/net/md_5/bungee/config/Configuration.java +++ b/config/src/main/java/net/md_5/bungee/config/Configuration.java @@ -18,11 +18,13 @@ public final class Configuration final Maptrue
if the user is a forge user.
*/
diff --git a/proxy/src/main/java/net/md_5/bungee/tab/Global.java b/proxy/src/main/java/net/md_5/bungee/tab/Global.java
index ecd8ff04..ae652b4b 100644
--- a/proxy/src/main/java/net/md_5/bungee/tab/Global.java
+++ b/proxy/src/main/java/net/md_5/bungee/tab/Global.java
@@ -77,15 +77,15 @@ public class Global extends TabList
{
props[ j ] = new String[]
{
- loginResult.getProperties()[ j ].getName(),
- loginResult.getProperties()[ j ].getValue(),
- loginResult.getProperties()[ j ].getSignature()
+ loginResult.getProperties()[ j ].getName(),
+ loginResult.getProperties()[ j ].getValue(),
+ loginResult.getProperties()[ j ].getSignature()
};
}
item.setProperties( props );
} else
{
- item.setProperties( new String[0][0] );
+ item.setProperties( new String[ 0 ][ 0 ] );
}
item.setGamemode( ( (UserConnection) p ).getGamemode() );
item.setPing( p.getPing() );
@@ -115,15 +115,16 @@ public class Global extends TabList
item.setUsername( player.getName() );
item.setDisplayName( ComponentSerializer.toString( TextComponent.fromLegacyText( player.getDisplayName() ) ) );
LoginResult loginResult = ( (UserConnection) player ).getPendingConnection().getLoginProfile();
- if ( loginResult != null ) {
+ if ( loginResult != null )
+ {
String[][] props = new String[ loginResult.getProperties().length ][];
for ( int j = 0; j < props.length; j++ )
{
props[ j ] = new String[]
{
- loginResult.getProperties()[ j ].getName(),
- loginResult.getProperties()[ j ].getValue(),
- loginResult.getProperties()[ j ].getSignature()
+ loginResult.getProperties()[ j ].getName(),
+ loginResult.getProperties()[ j ].getValue(),
+ loginResult.getProperties()[ j ].getSignature()
};
}
item.setProperties( props );
diff --git a/proxy/src/main/java/net/md_5/bungee/tab/TabList.java b/proxy/src/main/java/net/md_5/bungee/tab/TabList.java
index bab75b1c..4546a83a 100644
--- a/proxy/src/main/java/net/md_5/bungee/tab/TabList.java
+++ b/proxy/src/main/java/net/md_5/bungee/tab/TabList.java
@@ -43,9 +43,9 @@ public abstract class TabList
{
props[ i ] = new String[]
{
- loginResult.getProperties()[ i ].getName(),
- loginResult.getProperties()[ i ].getValue(),
- loginResult.getProperties()[ i ].getSignature()
+ loginResult.getProperties()[ i ].getName(),
+ loginResult.getProperties()[ i ].getValue(),
+ loginResult.getProperties()[ i ].getSignature()
};
}
item.setProperties( props );