#3753, #3754: Don't disconnect during login if the player is on a server

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Outfluencer 2024-10-13 00:38:59 +02:00 committed by GitHub
parent 2bacf6572b
commit 672db9fe47
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@ -138,7 +138,7 @@ public class ServerConnector extends PacketHandler
{ {
user.getPendingConnects().remove( target ); user.getPendingConnects().remove( target );
if ( !obsolete && user.getPendingConnects().isEmpty() && thisState == State.LOGIN_SUCCESS ) if ( user.getServer() == null && !obsolete && user.getPendingConnects().isEmpty() && thisState == State.LOGIN_SUCCESS )
{ {
// this is called if we get disconnected but not have received any response after we send the handshake // this is called if we get disconnected but not have received any response after we send the handshake
// in this case probably an exception was thrown because the handshake could not be read correctly // in this case probably an exception was thrown because the handshake could not be read correctly