send message to player if target is current server
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@ -123,6 +123,7 @@ public final class UserConnection implements ProxiedPlayer
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final ServerInfo target = event.getTarget(); // Update in case the event changed target
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final ServerInfo target = event.getTarget(); // Update in case the event changed target
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if ( getServer() != null && getServer().getInfo() == target )
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if ( getServer() != null && getServer().getInfo() == target )
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{
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{
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sendMessage( ChatColor.RED + "Cannot connect to server you are already on!" );
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return;
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return;
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}
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}
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new Bootstrap()
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new Bootstrap()
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