Delay kicks in initial handler.
See source for reasoning
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@ -13,6 +13,7 @@ import java.util.logging.Level;
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import javax.crypto.SecretKey;
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import com.google.gson.Gson;
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import java.util.concurrent.TimeUnit;
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import lombok.Getter;
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import lombok.RequiredArgsConstructor;
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import net.md_5.bungee.*;
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@ -426,21 +427,30 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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@Override
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public void disconnect(String reason)
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{
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if ( !ch.isClosed() )
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{
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unsafe().sendPacket( new Kick( ComponentSerializer.toString( TextComponent.fromLegacyText( reason ) ) ) );
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ch.close();
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}
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disconnect( TextComponent.fromLegacyText( reason ) );
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}
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@Override
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public void disconnect(BaseComponent... reason)
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public void disconnect(final BaseComponent... reason)
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{
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if ( !ch.isClosed() )
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{
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// Why do we have to delay this you might ask? Well the simple reason is MOJANG.
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// Despite many a bug report posted, ever since the 1.7 protocol rewrite, the client STILL has a race condition upon switching protocols.
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// As such, despite the protocol switch packets already having been sent, there is the possibility of a client side exception
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// To help combat this we will wait half a second before actually sending the disconnected packet so that whoever is on the other
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// end has a somewhat better chance of receiving the proper packet.
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ch.getHandle().eventLoop().schedule( new Runnable()
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{
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@Override
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public void run()
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{
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unsafe().sendPacket( new Kick( ComponentSerializer.toString( reason ) ) );
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ch.close();
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}
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}, 500, TimeUnit.MILLISECONDS );
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}
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}
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@Override
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