#3533: Don't put initial client in configure phase until server is ready
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@ -43,7 +43,6 @@ import net.md_5.bungee.protocol.packet.GameState;
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import net.md_5.bungee.protocol.packet.Handshake;
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import net.md_5.bungee.protocol.packet.Kick;
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import net.md_5.bungee.protocol.packet.Login;
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import net.md_5.bungee.protocol.packet.LoginAcknowledged;
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import net.md_5.bungee.protocol.packet.LoginPayloadRequest;
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import net.md_5.bungee.protocol.packet.LoginPayloadResponse;
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import net.md_5.bungee.protocol.packet.LoginRequest;
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@ -334,9 +333,9 @@ public class ServerConnector extends PacketHandler
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user.unsafe().sendPacket( new StartConfiguration() );
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} else
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{
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ch.setDecodeProtocol( Protocol.CONFIGURATION );
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ch.write( new LoginAcknowledged() );
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ch.setEncodeProtocol( Protocol.CONFIGURATION );
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LoginResult loginProfile = user.getPendingConnection().getLoginProfile();
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user.unsafe().sendPacket( new LoginSuccess( user.getUniqueId(), user.getName(), ( loginProfile == null ) ? null : loginProfile.getProperties() ) );
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user.getCh().setEncodeProtocol( Protocol.CONFIGURATION );
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}
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}
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@ -59,7 +59,6 @@ import net.md_5.bungee.protocol.packet.Handshake;
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import net.md_5.bungee.protocol.packet.Kick;
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import net.md_5.bungee.protocol.packet.LegacyHandshake;
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import net.md_5.bungee.protocol.packet.LegacyPing;
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import net.md_5.bungee.protocol.packet.LoginAcknowledged;
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import net.md_5.bungee.protocol.packet.LoginPayloadResponse;
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import net.md_5.bungee.protocol.packet.LoginRequest;
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import net.md_5.bungee.protocol.packet.LoginSuccess;
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@ -123,12 +122,12 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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private enum State
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{
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HANDSHAKE, STATUS, PING, USERNAME, ENCRYPT, FINISHING, CONFIGURING;
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HANDSHAKE, STATUS, PING, USERNAME, ENCRYPT, FINISHING;
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}
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private boolean canSendKickMessage()
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{
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return thisState == State.USERNAME || thisState == State.ENCRYPT || thisState == State.FINISHING || thisState == State.CONFIGURING;
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return thisState == State.USERNAME || thisState == State.ENCRYPT || thisState == State.FINISHING;
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}
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@Override
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@ -598,15 +597,12 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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userCon = new UserConnection( bungee, ch, getName(), InitialHandler.this );
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userCon.setCompressionThreshold( BungeeCord.getInstance().config.getCompressionThreshold() );
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if ( getVersion() < ProtocolConstants.MINECRAFT_1_20_2 )
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{
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unsafe.sendPacket( new LoginSuccess( getUniqueId(), getName(), ( loginProfile == null ) ? null : loginProfile.getProperties() ) );
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if ( getVersion() >= ProtocolConstants.MINECRAFT_1_20_2 )
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{
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thisState = State.CONFIGURING;
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} else
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{
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ch.setProtocol( Protocol.GAME );
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finish2();
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}
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finish2();
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}
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}
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} );
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@ -617,15 +613,6 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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bungee.getPluginManager().callEvent( new LoginEvent( InitialHandler.this, complete ) );
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}
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@Override
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public void handle(LoginAcknowledged loginAcknowledged) throws Exception
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{
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Preconditions.checkState( thisState == State.CONFIGURING, "Not expecting CONFIGURING" );
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ch.setEncodeProtocol( Protocol.CONFIGURATION );
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finish2();
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}
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private void finish2()
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{
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userCon.init();
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@ -331,8 +331,19 @@ public class UpstreamBridge extends PacketHandler
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con.getPendingConnection().relayMessage( pluginMessage );
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}
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@Override
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public void handle(LoginAcknowledged loginAcknowledged) throws Exception
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{
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configureServer();
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}
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@Override
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public void handle(StartConfiguration startConfiguration) throws Exception
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{
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configureServer();
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}
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private void configureServer()
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{
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ChannelWrapper ch = con.getServer().getCh();
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if ( ch.getDecodeProtocol() == Protocol.LOGIN )
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