Nullcheck getServer on failed reconnect handler to account for failings on first connect
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@ -143,7 +143,7 @@ public final class UserConnection implements ProxiedPlayer
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{
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future.channel().close();
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ServerInfo def = ProxyServer.getInstance().getServers().get( getPendingConnection().getListener().getDefaultServer() );
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if ( retry & target != def && def != getServer().getInfo() )
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if ( retry & target != def && ( getServer() == null || def != getServer().getInfo() ) )
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{
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sendMessage( ChatColor.RED + "Could not connect to target server, you have been moved to the default server" );
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connect( def, false );
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