From b47ae0944c703a394de2b2d105b70c42dfd65b0c Mon Sep 17 00:00:00 2001 From: md_5 Date: Wed, 15 Mar 2023 07:38:27 +1100 Subject: [PATCH] #3444: Use same duplicate player handling for online and offline modes --- .../main/java/net/md_5/bungee/connection/InitialHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java index d3e5384b..536e65e7 100644 --- a/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java +++ b/proxy/src/main/java/net/md_5/bungee/connection/InitialHandler.java @@ -548,14 +548,14 @@ public class InitialHandler extends PacketHandler implements PendingConnection if ( oldName != null ) { // TODO See #1218 - oldName.disconnect( bungee.getTranslation( "already_connected_proxy" ) ); + disconnect( bungee.getTranslation( "already_connected_proxy" ) ); } // And then also for their old UUID ProxiedPlayer oldID = bungee.getPlayer( getUniqueId() ); if ( oldID != null ) { // TODO See #1218 - oldID.disconnect( bungee.getTranslation( "already_connected_proxy" ) ); + disconnect( bungee.getTranslation( "already_connected_proxy" ) ); } } else {