I *think* my maths is correct -> Update entity spawn mapping
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@ -40,7 +40,7 @@ public class EntityMap
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};
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};
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entityIds[0x17] = new int[]
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entityIds[0x17] = new int[]
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{
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{
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1, 18
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1, 20
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};
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};
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entityIds[0x18] = new int[]
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entityIds[0x18] = new int[]
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{
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{
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