Add CommandsDeclareEvent to declare commands with brigadier API
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package net.md_5.bungee.api.event;
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import com.mojang.brigadier.arguments.ArgumentType;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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import com.mojang.brigadier.arguments.StringArgumentType;
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import com.mojang.brigadier.builder.ArgumentBuilder;
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import com.mojang.brigadier.builder.RequiredArgumentBuilder;
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import com.mojang.brigadier.suggestion.SuggestionProvider;
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import com.mojang.brigadier.tree.CommandNode;
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import com.mojang.brigadier.tree.RootCommandNode;
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import lombok.AccessLevel;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.Setter;
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import lombok.ToString;
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import net.md_5.bungee.api.CommandSender;
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import net.md_5.bungee.api.connection.Connection;
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import net.md_5.bungee.api.plugin.Command;
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import net.md_5.bungee.api.plugin.Plugin;
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import net.md_5.bungee.api.plugin.PluginManager;
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import net.md_5.bungee.api.plugin.TabExecutor;
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/**
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* Event called when a downstream server (on 1.13+) sends the command structure
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* to a player, but before BungeeCord adds the dummy command nodes of
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* registered commands.
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* <p>
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* BungeeCord will not overwrite the modifications made by the listeners.
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*
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* <h2>Usage example</h2>
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* Here is a usage example of this event, to declare a command structure.
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* This illustrates the commands /server and /send of Bungee.
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* <pre>
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* event.getRoot().addChild( LiteralArgumentBuilder.<CommandSender>literal( "server" )
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* .requires( sender -> sender.hasPermission( "bungeecord.command.server" ) )
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* .executes( a -> 0 )
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* .then( RequiredArgumentBuilder.argument( "serverName", StringArgumentType.greedyString() )
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* .suggests( SuggestionRegistry.ASK_SERVER )
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* )
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* .build()
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* );
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* event.getRoot().addChild( LiteralArgumentBuilder.<CommandSender>literal( "send" )
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* .requires( sender -> sender.hasPermission( "bungeecord.command.send" ) )
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* .then( RequiredArgumentBuilder.argument( "playerName", StringArgumentType.word() )
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* .suggests( SuggestionRegistry.ASK_SERVER )
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* .then( RequiredArgumentBuilder.argument( "serverName", StringArgumentType.greedyString() )
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* .suggests( SuggestionRegistry.ASK_SERVER )
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* )
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* )
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* .build()
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* );
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* </pre>
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*
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* <h2>Flag a {@link CommandNode} as executable or not</h2>
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* The implementation of a {@link com.mojang.brigadier.Command Command} used in
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* {@link ArgumentBuilder#executes(com.mojang.brigadier.Command)} will never be
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* executed. This will only tell to the client if the current node is
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* executable or not.
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* <ul>
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* <li>
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* {@code builder.executes(null)} (default) to mark the node as not
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* executable.
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* </li>
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* <li>
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* {@code builder.executes(a -> 0)}, or any non null argument, to mark
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* the node as executable (the child arguments are displayed as
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* optional).
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* </li>
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* </ul>
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*
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* <h2>{@link CommandNode}’s suggestions management</h2>
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* The implementation of a SuggestionProvider used in
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* {@link RequiredArgumentBuilder#suggests(SuggestionProvider)} will never be
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* executed. This will only tell to the client how to deal with the
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* auto-completion of the argument.
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* <ul>
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* <li>
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* {@code builder.suggests(null)} (default) to disable auto-completion
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* for this argument.
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* </li>
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* <li>
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* {@code builder.suggests(SuggestionRegistry.ALL_RECIPES)} to suggest
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* Minecraft’s recipes.
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* </li>
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* <li>
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* {@code builder.suggests(SuggestionRegistry.AVAILABLE_SOUNDS)} to
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* suggest Minecraft’s default sound identifiers.
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* </li>
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* <li>
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* {@code builder.suggests(SuggestionRegistry.SUMMONABLE_ENTITIES)} to
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* suggest Minecraft’s default summonable entities identifiers.
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* </li>
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* <li>
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* {@code builder.suggests(SuggestionRegistry.ASK_SERVER)}, or any
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* other non null argument, to make the Minecraft client ask
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* auto-completion to the server. Any specified implementation of
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* {@link SuggestionProvider} will never be executed.
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* </li>
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* </ul>
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*
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* <h2>Argument types</h2>
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* When building a new argument command node using
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* {@link RequiredArgumentBuilder#argument(String, ArgumentType)}, you have to
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* specify an {@link ArgumentType}. You can use all subclasses of
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* {@link ArgumentType} provided with brigadier (for instance,
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* {@link StringArgumentType} or {@link IntegerArgumentType}), or call any
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* {@code ArgumentRegistry.minecraft*()} methods to use a {@code minecraft:*}
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* argument type.
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*
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* <h2>Limitations with brigadier API</h2>
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* This event is only used for the client to show command syntax, suggest
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* sub-commands and color the arguments in the chat box. The command execution
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* needs to be implemented using {@link PluginManager#registerCommand(Plugin,
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* Command)} and the server-side tab-completion using {@link TabCompleteEvent}
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* or {@link TabExecutor}.
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*/
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@Data
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@ToString(callSuper = true)
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@EqualsAndHashCode(callSuper = true)
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public class CommandsDeclareEvent extends TargetedEvent
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{
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/**
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* Wether or not the command tree is modified by this event.
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*
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* If this value is set to true, BungeeCord will ensure that the
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* modifications made in the command tree, will be sent to the player.
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* If this is false, the modifications may not be taken into account.
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*
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* When calling {@link #getRoot()}, this value is automatically set
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* to true.
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*/
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@Setter(value = AccessLevel.NONE)
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private boolean modified = false;
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/**
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* The root command node of the command structure that will be send to the
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* player.
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*/
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private final RootCommandNode<CommandSender> root;
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public CommandsDeclareEvent(Connection sender, Connection receiver, RootCommandNode<CommandSender> root)
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{
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super( sender, receiver );
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this.root = root;
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}
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/**
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* The root command node of the command structure that will be send to the
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* player.
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* @return The root command node
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*/
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public RootCommandNode<CommandSender> getRoot()
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{
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modified = true;
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return root;
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}
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}
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