Implement Support for MinecraftForge / FML 1.7.10
Additional implementation help provided by @jk-5 and @bloodmc.
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@@ -1,5 +1,7 @@
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package net.md_5.bungee.api;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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@@ -74,6 +76,27 @@ public class ServerPing
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private String description;
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private Favicon favicon;
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@Data
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public static class ModInfo
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{
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private String type = "FML";
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private List<ModItem> modList = new ArrayList<>();
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}
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@Data
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@AllArgsConstructor
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public static class ModItem
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{
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private String modid;
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private String version;
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}
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// Right now, we don't get the mods from the user, so we just use a stock ModInfo object to
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// create the server ping. Vanilla clients will ignore this.
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private final ModInfo modinfo = new ModInfo();
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@Deprecated
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public ServerPing(Protocol version, Players players, String description, String favicon)
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{
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@@ -1,6 +1,7 @@
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package net.md_5.bungee.api.connection;
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import java.util.Locale;
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import java.util.Map;
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import java.util.UUID;
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import net.md_5.bungee.api.Callback;
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import net.md_5.bungee.api.CommandSender;
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@@ -153,4 +154,28 @@ public interface ProxiedPlayer extends Connection, CommandSender
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* @see Title
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*/
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void sendTitle(Title title);
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/**
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* Gets this player's Forge Mod List, if the player has sent this
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* information during the lifetime of their connection to Bungee. There is
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* no guarantee that information is available at any time, as it is only
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* sent during a FML handshake. Therefore, this will only contain
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* information for a user that has attempted joined a Forge server.
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* <p>
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* Consumers of this API should be aware that an empty mod list does
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* <em>not</em> indicate that a user is not a Forge user, and so should not
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* use this API to check for this - there is no way to tell this reliably.
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* </p>
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* <p>
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* Calling this when handling a
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* {@link net.md_5.bungee.api.event.ServerConnectedEvent} may be the best
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* place to do so as this event occurs after a FML handshake has completed,
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* if any has occurred.
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* </p>
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*
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* @return A {@link Map} of mods, where the key is the name of the mod, and
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* the value is the version. Returns an empty list if the FML handshake has
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* not occurred for this {@link ProxiedPlayer} yet.
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*/
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Map<String, String> getModList();
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}
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