[#1218] Check which player instance we remove from the connection maps.
Legitimate but slightly sneaky fix for the issue of racing for addition / removal. An alternate fix would be a multimap.
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@ -603,14 +603,19 @@ public class BungeeCord extends ProxyServer
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connectionLock.writeLock().lock();
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connectionLock.writeLock().lock();
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try
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try
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{
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{
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connections.remove( con.getName() );
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// TODO See #1218
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connectionsByOfflineUUID.remove( con.getPendingConnection().getOfflineId() );
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if ( connections.get( con.getName() ) == con )
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{
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connections.remove( con.getName() );
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connectionsByOfflineUUID.remove( con.getPendingConnection().getOfflineId() );
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}
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} finally
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} finally
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{
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{
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connectionLock.writeLock().unlock();
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connectionLock.writeLock().unlock();
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}
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}
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}
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}
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@Override
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public Collection<String> getDisabledCommands()
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public Collection<String> getDisabledCommands()
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{
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{
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return config.getDisabledCommands();
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return config.getDisabledCommands();
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@ -379,6 +379,7 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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ProxiedPlayer old = bungee.getPlayer( getName() );
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ProxiedPlayer old = bungee.getPlayer( getName() );
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if ( old != null )
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if ( old != null )
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{
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{
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// TODO See #1218
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old.disconnect( bungee.getTranslation( "already_connected" ) );
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old.disconnect( bungee.getTranslation( "already_connected" ) );
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}
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}
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