Use varargs instead of arrays

This commit is contained in:
Thinkofdeath
2013-12-06 23:00:32 +00:00
parent 854b6faf0e
commit e3e551d825
10 changed files with 14 additions and 14 deletions

View File

@@ -36,7 +36,7 @@ public interface CommandSender
*
* @param message the message to send
*/
public void sendMessage(BaseComponent[] message);
public void sendMessage(BaseComponent... message);
/**
* Send a message to this sender.

View File

@@ -240,7 +240,7 @@ public abstract class ProxyServer
*
* @param message the message to broadcast
*/
public abstract void broadcast(BaseComponent[] message);
public abstract void broadcast(BaseComponent... message);
/**
* Send the specified message to the console and all connected players.

View File

@@ -50,7 +50,7 @@ public abstract class BaseComponent
setObfuscated( old.isObfuscatedRaw() );
}
public static String toLegacyText(BaseComponent[] components)
public static String toLegacyText(BaseComponent... components)
{
StringBuilder builder = new StringBuilder();
for ( BaseComponent msg : components )
@@ -60,7 +60,7 @@ public abstract class BaseComponent
return builder.toString();
}
public static String toPlainText(BaseComponent[] components)
public static String toPlainText(BaseComponent... components)
{
StringBuilder builder = new StringBuilder();
for ( BaseComponent msg : components )

View File

@@ -39,7 +39,7 @@ public interface Connection
* @param reason the reason shown to the player / sent to the server on
* disconnect
*/
void disconnect(BaseComponent[] reason);
void disconnect(BaseComponent... reason);
/**
* Disconnects this end of the connection for the specified reason. If this