Use same initial ping as Minecraft - 1000
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@ -49,7 +49,7 @@ public class UserConnection extends GenericConnection implements ProxiedPlayer
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private int trackingPingId;
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private int trackingPingId;
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private long pingTime;
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private long pingTime;
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@Getter
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@Getter
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private int ping;
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private int ping = 1000;
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// Permissions
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// Permissions
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private final Collection<String> groups = new HashSet<>();
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private final Collection<String> groups = new HashSet<>();
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private final Map<String, Boolean> permissions = new HashMap<>();
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private final Map<String, Boolean> permissions = new HashMap<>();
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