Add global slot limit. Fixes feature request #40
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@ -48,7 +48,7 @@ public class Configuration
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* Should we check minecraft.net auth.
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* Should we check minecraft.net auth.
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*/
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*/
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private boolean onlineMode = true;
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private boolean onlineMode = true;
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private int sleepTime = 1;
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private int playerLimit = -1;
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public void load()
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public void load()
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{
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{
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@ -58,7 +58,7 @@ public class Configuration
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timeout = adapter.getInt( "timeout", timeout );
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timeout = adapter.getInt( "timeout", timeout );
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uuid = adapter.getString( "stats", uuid );
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uuid = adapter.getString( "stats", uuid );
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onlineMode = adapter.getBoolean( "online_mode", onlineMode );
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onlineMode = adapter.getBoolean( "online_mode", onlineMode );
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sleepTime = adapter.getInt( "sleep_time", sleepTime );
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playerLimit = adapter.getInt( "player_limit", playerLimit );
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DefaultTabList tab = DefaultTabList.valueOf( adapter.getString( "tab_list", "GLOBAL_PING" ) );
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DefaultTabList tab = DefaultTabList.valueOf( adapter.getString( "tab_list", "GLOBAL_PING" ) );
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if ( tab == null )
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if ( tab == null )
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@ -117,6 +117,10 @@ public class InitialHandler extends PacketHandler implements PendingConnection
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{
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{
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Preconditions.checkState( thisState == State.HANDSHAKE, "Not expecting HANDSHAKE" );
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Preconditions.checkState( thisState == State.HANDSHAKE, "Not expecting HANDSHAKE" );
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Preconditions.checkArgument( handshake.username.length() <= 16, "Cannot have username longer than 16 characters" );
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Preconditions.checkArgument( handshake.username.length() <= 16, "Cannot have username longer than 16 characters" );
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int limit = BungeeCord.getInstance().config.getPlayerLimit();
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Preconditions.checkState( limit <= 0 || bungee.getPlayers().size() < limit, "Server is full!" );
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this.handshake = handshake;
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this.handshake = handshake;
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ch.write( forgeMods );
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ch.write( forgeMods );
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ch.write( request = EncryptionUtil.encryptRequest() );
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ch.write( request = EncryptionUtil.encryptRequest() );
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