Change a few aspects from last PR

This commit is contained in:
md_5 2014-08-03 18:12:44 +10:00
parent d85400bc69
commit ee3efd75d7

View File

@ -53,14 +53,12 @@ public interface ServerInfo
boolean canAccess(CommandSender sender);
/**
* Send data by any available means to this server.
* Send data by any available means to this server. This data may be queued
* and there is no guarantee of its timely arrival.
*
* @param channel the channel to send this data via
* @param data the data to send
* @deprecated use #sendData(String, byte[], boolean). Deprecated to highlight queuing behaviour of this method.
* @see #sendData(String, byte[], boolean)
*/
@Deprecated
void sendData(String channel, byte[] data);
/**
@ -68,12 +66,12 @@ public interface ServerInfo
*
* @param channel the channel to send this data via
* @param data the data to send
* @param queueIfEmpty if set to <code>true</code> and this server is empty, the data will be queued until a player
* joins that server.
* @return <code>true</code> if the message was sent immediately, <code>false</code> otherwise (if queueIfEmpty is
* true, it has been queued, if it is false it has been discarded).
* @param realTime fail fast if the message cannot be sent immediately.
* @return <code>true</code> if the message was sent immediately,
* <code>false</code> otherwise (if realTime is true, it has been queued, if
* it is false it has been discarded).
*/
boolean sendData(String channel, byte[] data, boolean queueIfEmpty);
boolean sendData(String channel, byte[] data, boolean realTime);
/**
* Asynchronously gets the current player count on this server.