Implement ServerDisconnectEvent. Wow so many server switch events.
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@ -0,0 +1,29 @@
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package net.md_5.bungee.api.event;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NonNull;
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import lombok.ToString;
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import net.md_5.bungee.api.config.ServerInfo;
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import net.md_5.bungee.api.connection.ProxiedPlayer;
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import net.md_5.bungee.api.plugin.Event;
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@Data
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@AllArgsConstructor
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@ToString(callSuper = false)
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@EqualsAndHashCode(callSuper = false)
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public class ServerDisconnectEvent extends Event
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{
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/**
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* Player disconnecting from a server.
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*/
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@NonNull
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private final ProxiedPlayer player;
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/**
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* Server the player is disconnecting from.
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*/
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@NonNull
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private ServerInfo target;
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}
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@ -9,6 +9,7 @@ import lombok.RequiredArgsConstructor;
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import net.md_5.bungee.BungeeCord;
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import net.md_5.bungee.BungeeCord;
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import net.md_5.bungee.EntityMap;
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import net.md_5.bungee.EntityMap;
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import net.md_5.bungee.ServerConnection;
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import net.md_5.bungee.ServerConnection;
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import net.md_5.bungee.api.event.ServerDisconnectEvent;
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import net.md_5.bungee.UserConnection;
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import net.md_5.bungee.UserConnection;
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import net.md_5.bungee.Util;
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import net.md_5.bungee.Util;
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import net.md_5.bungee.api.ProxyServer;
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import net.md_5.bungee.api.ProxyServer;
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@ -69,6 +70,9 @@ public class DownstreamBridge extends PacketHandler
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{
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{
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con.disconnect( bungee.getTranslation( "lost_connection" ) );
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con.disconnect( bungee.getTranslation( "lost_connection" ) );
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}
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}
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ServerDisconnectEvent serverDisconnectEvent = new ServerDisconnectEvent( con, server.getInfo() );
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bungee.getPluginManager().callEvent( serverDisconnectEvent );
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}
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}
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@Override
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@Override
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