md_5
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0d5099bee5
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Call login event
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2013-02-11 17:26:52 +11:00 |
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md_5
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2b1d2cba04
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All I actually needed was: nextServer = null;
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2013-02-10 21:40:06 +11:00 |
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md_5
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25d2902240
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Quick fix for /server, will do a better job later
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2013-02-10 21:36:37 +11:00 |
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md_5
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9c5e02e20a
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Add groundwork for custom protocols such as forge in a really cool manner - has not been tested, so may be a regression on prior build.
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2013-02-10 21:26:49 +11:00 |
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md_5
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9f4fc4dfac
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Forge and Spoutcraft are so annoying they accidentally got locked out again.
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2013-02-10 21:24:44 +11:00 |
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md_5
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da9c41ae66
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Fix reloading.
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2013-02-10 21:08:41 +11:00 |
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md_5
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c5e15697a4
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Fix server ping method.
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2013-02-10 20:18:08 +11:00 |
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md_5
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154722eacc
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Add perm debug command
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2013-02-10 17:41:34 +11:00 |
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md_5
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9e2eda672d
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Cache the client status packet.
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2013-02-09 19:01:18 +11:00 |
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md_5
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b946e376c7
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Fill out all handlers for packets just in case they are needed.
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2013-02-09 18:06:15 +11:00 |
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md_5
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23582a635b
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Reformat to new code style, lots of spaces for easy reading.
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2013-02-09 17:57:09 +11:00 |
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md_5
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69d618c648
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Use custom packet out stream to ease transition to a netty channel when it is required
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2013-02-09 17:48:42 +11:00 |
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md_5
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1df6fdf973
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Fix ProxiedPlayer.connect from plugins.
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2013-02-09 14:19:21 +11:00 |
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md_5
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1bc4316e0a
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Add messages to state checks
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2013-02-08 16:23:49 +11:00 |
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md_5
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48447addba
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Hasten login process a tad, maybe a 100ms saved for the user
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2013-02-08 16:21:08 +11:00 |
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md_5
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f1f68ab85b
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Ask and 70.93 seconds later you shall receive - cross server message channel.
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2013-02-07 17:23:49 +11:00 |
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md_5
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7e39cb8da6
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Remove useless disconnect channel.
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2013-02-07 16:55:32 +11:00 |
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md_5
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a2ebb92d56
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Scumbags Forge and Spout.
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2013-02-03 20:53:58 +11:00 |
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md_5
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fbacafb752
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No excuses this time.
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2013-02-02 10:24:54 +11:00 |
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md_5
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c65a3ec55e
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Use a stateful login system for the initial handler.
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2013-02-02 10:17:37 +11:00 |
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md_5
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36f5f33db0
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Forward even when no players are online.
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2013-02-02 09:11:26 +11:00 |
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md_5
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4055139dcd
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Don't create new sections for each player.
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2013-02-01 21:47:14 +11:00 |
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md_5
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00e0e3c1a3
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Use more ram to reduce CPU.
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2013-02-01 21:34:13 +11:00 |
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md_5
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7538ff46ed
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Remove bulk reading, because for an unexplainable reason it can cause garbled data. (reverse-merged from commit ed667e2b72 )
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2013-02-01 21:14:40 +11:00 |
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md_5
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ecf5b4dc30
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Automatically queue packets to send when a player connects, and change the API regarding this. Please don't use the Server methods anymore, instead use ServerInfo.
CC: @TheDgtl
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2013-01-31 20:53:22 +11:00 |
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md_5
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0721e3cc75
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Sweet trick to avoid locking in global tab list, basically reimplement HashSet based on a ConcurrentHashMap.
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2013-01-31 17:55:46 +11:00 |
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md_5
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e5bb5e5168
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Use same initial ping as Minecraft - 1000
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2013-01-31 17:46:15 +11:00 |
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md_5
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f9c4251417
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Send forwaded data along the Bungee channel.
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2013-01-28 09:19:06 +11:00 |
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md_5
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ed667e2b72
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Allow bulk reading for what again should be a substantial reduction in CPU cycles, mostly due to the previous commit which didn't actually reduce CPU because of this not being present.
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2013-01-27 19:33:11 +11:00 |
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md_5
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0985794eab
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Add GetServers channel.
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2013-01-27 10:05:22 +11:00 |
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md_5
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8f090b6692
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Add player list and player count channels.
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2013-01-27 09:51:45 +11:00 |
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md_5
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b61758ca8e
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Actually don't need name for IP packet
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2013-01-26 16:56:33 +11:00 |
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md_5
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bed67a90ef
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Dont let Bungee channels reach the user
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2013-01-26 16:55:55 +11:00 |
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md_5
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f7d1c168fc
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Implement a way to get the users real IP.
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2013-01-26 16:53:33 +11:00 |
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md_5
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45a62a111e
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Rework entity map to do both directions.
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2013-01-26 09:22:26 +11:00 |
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md_5
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769e2e2148
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And users before....
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2013-01-25 13:34:02 +11:00 |
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md_5
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931fcf416f
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Update everyones player list when a new player joins (GLOBAL tab list)
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2013-01-25 13:29:22 +11:00 |
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md_5
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d6c3420ea1
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*bungeecord permission for alert
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2013-01-25 10:20:44 +11:00 |
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md_5
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1600d3509c
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* glist not list
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2013-01-25 09:45:12 +11:00 |
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md_5
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2e04640638
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Add getters for game / protocol version.
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2013-01-24 14:55:21 +11:00 |
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md_5
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7fec907ab8
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Use the set ping event
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2013-01-24 14:51:10 +11:00 |
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md_5
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8797a29761
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Add getServerInfo(name) and rework plugin channel system for stupud Bukkit limitations.
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2013-01-24 14:13:27 +11:00 |
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md_5
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8f32374cda
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Dont remove from server if not connected to one.
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2013-01-24 14:03:00 +11:00 |
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md_5
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ec35482102
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Properly colour MOTDs
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2013-01-24 11:34:30 +11:00 |
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md_5
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8021f58451
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Implement server ping method.
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2013-01-23 16:50:25 +11:00 |
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md_5
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355d4988f3
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Fix alerts being cut off at start
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2013-01-22 19:34:31 +11:00 |
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md_5
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6333f3bbb6
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Actually format.
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2013-01-22 16:25:05 +11:00 |
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md_5
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7e41a6cd70
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Enable plugins like they were meant to
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2013-01-22 16:00:13 +11:00 |
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md_5
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def2269b6e
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Merge API into master. This marks the dawn of a new Bungee era, but must be regarded as UNSTABLE.
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2013-01-22 13:33:36 +11:00 |
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md_5
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cae71552cd
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Fix permissions and stuff, we are go for master!
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2013-01-22 13:21:04 +11:00 |
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