md_5
8d49424226
#2261 : Don't send any keep alive to server if invalid
2017-09-23 17:14:03 +10:00
md_5
69bbc3a71e
Invalidate ping when spoof sent
2017-09-23 15:05:50 +10:00
md_5
af8d1af635
Initialize ping to -1
2017-09-23 13:56:23 +10:00
md_5
23554239d0
#2259 : Have proxy handle keepalives
2017-09-23 13:18:43 +10:00
md_5
61cb2df9f3
#2258 : Fix missed packet ID
2017-09-19 08:04:44 +10:00
md_5
0eaabdf5ca
Update to Minecraft 1.12.2
2017-09-18 20:00:00 +10:00
Mystiflow
3db9fb1b69
#2255 : Fix ComponentBuilder clone constructor
...
* Fix ComponentBuilder clone constructor #2255
* Fix appending text to a ComponentBuilder if current is not a TextComponent
2017-09-16 16:06:51 +10:00
Virizion
ef326dba19
Send the correct username when connecting to a server ( #2242 )
2017-09-05 19:33:10 +10:00
md_5
d7010d629d
Fix mismatched system properties
2017-09-04 18:15:23 +10:00
md_5
bd5a7e5b26
#2228 : Implement basic backpressure on client
2017-08-18 18:27:25 +10:00
Mystiflow
fd675022c0
Allow appending BaseComponent arrays in ComponentBuilder
2017-08-13 12:40:44 +10:00
Mystiflow
a1f9c2e7d4
Disable plugins before shutting down EventLoops ( #2214 )
...
Because disabling plugins also cancels any pending tasks, there will be no task accessing the eventLoops.
Reimplementation of #1578 , fixes #1403
2017-08-09 22:13:25 +10:00
md_5
db266a8484
Use newer writeAndFlush method
2017-08-09 22:05:06 +10:00
md_5
828e45651e
Client defaults to right hand
2017-08-09 16:51:45 +10:00
Foorack
dbf20957a9
Expand API to get all player sent settings
2017-08-09 16:38:03 +10:00
md_5
da88d5c502
Formatting & dependency updates
2017-08-06 11:19:08 +10:00
Mystiflow
2ae8ba0afc
Various scoreboard improvements. ( #2204 )
...
- Correctly remove objectives that use heart type.
- Also sends remove score packets on server switch.
- Players are only removed if Team packet mode is 4.
2017-08-04 16:10:10 +10:00
md_5
017f3a2424
Update to Minecraft 1.12.1
2017-08-03 23:00:00 +10:00
md_5
daac8d85e2
Add support for PROXY protocol
2017-07-01 09:38:27 +10:00
md_5
a5ffeae757
Replace OpenSSL native cipher with static mbed TLS for maximum compat
2017-06-29 08:52:13 +10:00
md_5
6958943123
Use property to skip deploy to eliminate warnings, update lombok
2017-06-21 19:45:03 +10:00
md_5
eab710b0aa
#2154 : Always send action bar differently to account for colours
2017-06-08 19:02:37 +10:00
md_5
ff891c000e
Update to Minecraft 1.12
2017-06-08 18:00:00 +10:00
BlackHole
4db53525bf
Correct some packet IDs in 1.12 EntityMap
2017-05-23 06:35:01 +10:00
md_5
09ee2b1644
Update to Minecraft 1.12-pre5
...
Obsoletes 1.12-pre2
2017-05-19 21:00:04 +10:00
md_5
16d261553c
Minecraft 1.12-pre2 Support
2017-05-14 12:00:00 +10:00
BlackHole
5bc189fbb7
Use player name casing from LoginResult
2017-05-09 12:49:48 +10:00
md_5
806a6dfaca
Add Mojang prevent_proxy_connections option.
2017-04-28 21:48:41 +10:00
Molek
bfab8a1d9c
Index UUIDs to speed up player queries ( #2121 )
2017-04-26 16:39:49 +10:00
md_5
6908e700e6
Jenkins modules are now https.
2017-02-12 10:59:10 +11:00
md_5
01f44483df
#2055 : Mark inactive channels as closed
2017-02-07 08:58:37 +11:00
md_5
0b8ab8eccc
Update Netty; jline; MySQL
2017-01-30 18:27:13 +11:00
MisterFrans
db1516ba00
Add "Not authenticated with Minecraft.net" message in the messages.properties ( #2044 )
2017-01-18 08:36:00 +11:00
md_5
81de9d5a63
#2041 : More robust closing code
2017-01-16 10:11:17 +11:00
md_5
c1bdbef9cf
Give delayed close packets time to send on /end
2017-01-16 10:00:27 +11:00
md_5
6104354fa1
Implement basic entity metadata mapping to remap fireworks for boosting.
2016-12-22 22:29:00 +11:00
md_5
21411af74d
Add support for Minecraft 1.11.1
2016-12-21 06:23:51 +11:00
md_5
129693f533
#2026 : Try multiple priorities as fallback
2016-12-19 23:09:18 +11:00
md_5
4fa9961c15
#1958 : Negative compression thresholds disable compression like Vanilla
2016-12-16 10:43:29 +11:00
Gabscap
ea6680281f
Allow cancelling LoginEvents with component reasons.
...
Ultimately this PR was selected as it better matched the existing code in terms of using lombok and not adding incomplete interfacing.
If for some reason a common interface is required, this can be implemented later.
Thanks to yawkat also for the PR in #1336 -- it was difficult for the merger to compromise between this and #1957
2016-12-01 10:12:54 +11:00
md_5
2171ca9f51
Fix confusing use of static subclass methods
2016-12-01 09:46:34 +11:00
md_5
4d004d5fed
Throw exception when ServerConnectEvent is handled badly
2016-11-25 10:42:30 +11:00
Mystiflow
f3e5f34aeb
Allow chat messages longer than 100 characters on > 1.11 clients
2016-11-15 09:37:20 +11:00
md_5
9ecdde2292
Add support for Minecraft 1.11
...
Improve QueryHandler session handling as suggested by IchBinJoe
2016-11-15 02:40:46 +11:00
md_5
987f2d0eb2
Remove unused connect_kick_outdated_forge message
2016-11-06 11:47:27 +11:00
Mystiflow
908b7f7374
Use server priority for downstream kicks too ( #1978 )
2016-11-06 11:25:46 +11:00
Mystiflow
18f57f24fa
Fix issue pointed out by Supereg; store dimension on first join too ( #1979 )
...
* Only double switch if the dimension is the same.
According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.
This also maintains the same behaviour for Spigot
ad2f806097
* Store current dimension on first disconnect too
2016-10-30 08:28:11 +11:00
Mystiflow
812141f400
Only double switch if the dimension is the same. ( #1977 )
...
According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.
This also maintains the same behaviour for Spigot
ad2f806097
2016-10-29 17:59:38 +11:00
md_5
75b7fdac58
Fix stray imports in proxy
2016-10-19 21:15:00 +11:00
md_5
5c551fd899
Improve Quality of Channel Close Code
...
* Don't double disconnect due to client exceptions
* Add generic delayed close method
* Properly format imports in changed files
2016-10-19 21:08:38 +11:00
md_5
0581e49d49
Update Netty
2016-08-30 20:22:02 +10:00
md_5
5c809c2499
#1945 : Relay MC|Brand messages
2016-08-26 16:11:38 +10:00
md_5
356ca08337
#1544 : Reduce verbosity of common/harmless exception during initial connection
2016-08-21 09:07:33 +10:00
md_5
b86a33d058
#1941 : Fix modded client+server in some cases
2016-08-21 09:02:37 +10:00
md_5
504d3c0529
#1939 : Fix server brand; prevent bungee-bungee connections.
2016-08-20 11:43:48 +10:00
md_5
e7be3c6b1e
Allow PluginMessages to be handled when no server connected
2016-08-11 23:02:29 +10:00
md_5
3a0b0aa116
#1930 : Don't handle upstream packets if no server connected
2016-08-03 17:03:06 +10:00
md_5
c43f25e23b
Fix MC|Brand array having trailing zeroes.
2016-07-15 23:45:38 +10:00
md_5
eca99576a0
Move net.md_5.bungee.log to its own module.
...
API subject to change and should not be used externally.
2016-07-11 11:12:35 +10:00
BlackHole
1250088f98
Correctly show outdated_client and outdated_server messages
...
If the client protocol version is not supported, show outdated_server message only if client version is higher than highest supported protocol version, outdated_client message else.
2016-06-29 09:15:17 +10:00
md_5
507a98f28f
#1859 : Rewrite second leash int
2016-06-29 09:14:03 +10:00
md_5
a8c529eca5
#1859 : Entity attach is an int
2016-06-28 15:28:28 +10:00
misterT2525
c5ac5a0d17
#1859 : Fix EntityMap for leads.
2016-06-27 14:20:02 +10:00
md_5
e4cf010bda
Update to Minecraft 1.10
2016-06-09 11:44:06 +10:00
md_5
2df29701ed
#1866 : Correct throttle
2016-05-15 16:01:58 +10:00
PunKeel
d9a8311b8e
Use expireAfterWrite to perform throttle
2016-05-15 14:54:18 +10:00
Zartec
d14b96d55e
Added separate exception for packet overflows to limit log output.
...
Attacking a server with a hacked client causes the log to print a huge amount of stacktraces. This will limit the log output to the error message.
2016-05-15 14:52:41 +10:00
md_5
41621193ec
#1862 : Support 1.7 pings
2016-05-15 14:52:01 +10:00
Thinkofname
a12ac37cc3
Support Minecraft 1.9.4 and tidy up packet handling
2016-05-10 21:51:39 +10:00
BuildTools
4c7c64c9b8
#1848 : Added missing call to UserConnection.connect callback for "already_connected" and "already_connecting"
2016-05-05 22:32:24 +10:00
md_5
80b3135a93
Fix formatting
2016-04-24 22:31:04 +10:00
md_5
1cd3e42182
#1841 : Fix disabled throttle and improve code.
2016-04-24 22:18:23 +10:00
Janmm14
2e8ed1cfba
Reimplement join throttle.
2016-04-24 11:56:24 +10:00
md_5
b9a98c88ba
Java 7 support
2016-04-24 11:39:23 +10:00
md_5
0b554be10a
Strip / add velocity to SpawnEntity packets that require it when rewritten
2016-04-24 09:39:22 +10:00
Jofkos
f070e2d064
Added ansi "erase line"
2016-04-08 07:42:11 +10:00
Thinkofname
b6b015fe1f
Ensure we get a 1024 bit RSA key ( Fixes #1814 )
2016-03-31 16:12:30 +01:00
Thinkofname
d1a1e87ab5
Support Minecraft 1.9.2
2016-03-30 16:57:54 +01:00
md_5
6b4e285186
1.9.1 support
2016-03-30 15:59:51 +01:00
md_5
f265f7c594
#901 : Better custom messages support
2016-03-24 14:15:16 +11:00
md_5
859d176c93
Update README.md and fix minor formatting error.
2016-03-09 18:16:22 +11:00
Tux
52d66897e4
Raise an error if a server in the priority list is undefined
2016-03-06 16:10:31 +11:00
md_5
8b327708ee
#1335 : Remove 16 char displayname limit
2016-03-05 18:56:32 +11:00
Zartec
903ada06f0
Sould break the priority lookup after server found
...
If the list would look like this
- test1 -> 1.8 -> ServerKickEvent cancelled -> reason set to "outdated"
- test2 -> 1.8
- test3 -> 1.9
and a player joins with version 1.8 he would never be connected to test2 because the server test2 is not equal to test1 and the server test3 is not equal to test1.
So test3 is the last in the while loop and would be used also if another server with higher priority matches the requirements.
2016-03-04 07:10:59 +11:00
Youri Kersten
a7664a5559
Remove any tracked bossbars when a client switches servers.
2016-03-03 18:57:48 +11:00
md_5
46e7f2dfc9
Only allow ServerUnique tab lists as per 1.8 due to incomplete functionality.
2016-03-02 20:20:55 +11:00
Youri Kersten
b6671cd00c
Send action bar messages using BaseComponent for 1.9 clients
...
Action Bar packets in 1.9 now correctly support the JSON format, however sending them the 1.8 way will kick the client. This keeps the compatibility with 1.8 clients with the version check whilst correctly sending the packet to 1.9 clients.
2016-03-01 19:32:19 +11:00
Thinkofdeath
7926230682
#1765 : Fix ServerInfo.ping to handle chat components.
2016-03-01 12:38:19 +11:00
md_5
dd66e3068a
Fix priority selection not playing nicely with reconnect handlers.
2016-03-01 12:34:50 +11:00
md_5
04a6eff14c
Don't handle exceptions for obsolete server connectors.
2016-03-01 11:53:59 +11:00
md_5
05de455a9c
Update to Minecraft 1.9
2016-03-01 09:31:12 +11:00
Thinkofdeath
12a7b7afc3
Add support for 15w33c and multiple fallback servers
2016-03-01 09:31:12 +11:00
Thinkofdeath
dfaa687f71
Remove 1.7.x Support
2016-03-01 09:31:12 +11:00
md_5
219819b738
Replace default/fallback servers with a server priority list.
2016-03-01 09:31:12 +11:00
md_5
0646a3090a
Fix scoreboards / tab lists getting out of sync due to race conditions / overlap.
2016-02-19 09:07:12 +11:00
md_5
afc02082e6
Make it clear when users connected Bungee to itself.
2016-02-17 10:34:04 +11:00
Tux
848cad2a59
Fix cancelling TabCompleteEvent.
...
The packet would get sent regardless if the event was cancelled, only if there were no suggestions available.
2016-02-07 17:44:07 +11:00
Thinkofdeath
a0f2c42d38
Clear the address cache entry when a connection fails
...
Should help solve the issues caused by mojang swapping the ip address of
the session server.
2016-02-05 10:19:31 +11:00
md_5
e556fd7150
Add Connection.isConnected()Z API.
...
Idea from kamcio96 in #1693
2016-02-05 10:09:47 +11:00
md_5
841c81cdc4
[ #1714 ] Make a copy of the main Minecraft buffer as EntityMap.rewriteVarInt may require more bytes than available.
2016-01-24 19:45:02 +11:00