md_5
c0d581d41f
Rework SQLite again to use thread local connections - closes #492
2013-07-05 08:23:29 +10:00
md_5
6b50c7c599
Move HTTP client stuffs into bungee-proxy
2013-07-04 21:59:38 +10:00
hyperring
b4101874cc
Fixed forced_hosts MOTD
...
Noticed a tiny bug in creating a ServerPing response. The response was still using the old listener.getMotd() when it should be using the new motd variable (to take advantage of the new forced_hosts MOTD methods).
2013-07-04 21:39:33 +10:00
md_5
66de4c95ef
Implement BouncyCastle as the cipher engine.
2013-07-04 21:13:10 +10:00
md_5
94cc2412e7
Flush pending messages when manipulating pipeline - fixes forge support
2013-07-04 11:11:57 +10:00
md_5
cac35116c3
Import cleanup
2013-07-04 10:03:41 +10:00
md_5
b741722e5d
Close #489 - disable resource leak detector for performance reasons
2013-07-04 09:22:27 +10:00
md_5
3aef35ccbb
Warn about non existant fallback
2013-07-02 19:43:48 +10:00
md_5
d1760dad93
Custom outdated messages, tick!
2013-07-02 19:26:21 +10:00
md_5
d3bada58d4
Close #469 - chat event setMessage
2013-07-02 10:45:37 +10:00
vemacs
fdc87e88f5
Supposedly fix walk speeds
2013-07-01 15:34:17 -04:00
md_5
12941ffe62
Close #471 - sync sqlite operations to guard against deadlocks
2013-07-01 21:25:39 +10:00
md_5
06e732d8c7
Close #474 - 1.5 ping to 1.6 bungee
2013-07-01 21:20:18 +10:00
md_5
5c4ea3c7a0
Solve long standing issue of creating too many TCP packets. This fix works very effectively.
2013-07-01 17:38:50 +10:00
md_5
632fa8bd94
Partially support forced_hosts MOTD without SRV records - gonna think how best to put this in the config, for now its server: motd:, might remove listener motd later on
2013-07-01 14:05:57 +10:00
md_5
8732904bfd
Add stream helper to PacketFA
2013-07-01 13:45:36 +10:00
md_5
788b96dc0a
knohacks - thanks @ammaraskar
2013-07-01 13:37:03 +10:00
md_5
1296783d9b
Update to Minecraft 1.6.1
2013-07-01 13:19:18 +10:00
md_5
3e816f628b
Update to Netty CR6
2013-06-27 16:22:06 +10:00
md_5
7bfc4bf819
Remove outbound boss for now
2013-06-27 10:16:23 +10:00
David Marby
f8d15f4c88
Fix bad packet ID with bows
2013-06-27 10:14:34 +10:00
md_5
a73b06eee3
Close #462 - shutdown gracefully
2013-06-26 20:48:13 +10:00
md_5
2069679140
Silence JLine errors
2013-06-25 11:29:47 +10:00
md_5
9a173968f1
Update to Netty CR3 but include workaround for (bug?) present in it. Feedback is welcome, #448 is related.
2013-06-23 10:40:27 +10:00
AgentK
13f1fa7443
Reject clients on other protocol versions.
2013-06-21 16:36:37 +10:00
md_5
0f7da279ef
Close #450 - errors from our backport
2013-06-19 13:30:43 +10:00
md_5
a6ba661a32
Back to CR1 we go. Deal with the issues.
2013-06-19 07:36:40 +10:00
md_5
22133bc8d2
Close #445 - error when clients use forge
2013-06-18 21:10:16 +10:00
md_5
f9c9517958
Why can no one ever provide helpful information to attempt to diagnose a bug, it is ridiculous that you can expect my help when you don't even provide a version number.
...
I am seriously just tired of this and need a break.
2013-06-18 20:52:18 +10:00
md_5
7a79bd0816
Update to Netty CR5, boasts very nice performance and should hopefully fix many of the issues we have seen.
2013-06-18 17:14:34 +10:00
md_5
6a60376033
If #438 does not go away, then BungeeCord users are derps, since this class has no been reverted to the exact same state before the so called issue inducing commit
2013-06-17 19:10:38 +10:00
md_5
4ce0eee232
#438 please just go away.
2013-06-17 17:25:20 +10:00
md_5
72f3a79759
Do what we can about Jline not being installed
2013-06-17 17:05:02 +10:00
md_5
dbb6aebf58
#3 windows fix
2013-06-17 16:29:21 +10:00
md_5
8c4ddf458c
Fix #1 for windows.
2013-06-17 16:13:27 +10:00
md_5
07fb6490f8
Close issue #440 - players remaining after logout
2013-06-17 14:19:16 +10:00
md_5
7fab3ba372
Try twice to init jline
2013-06-16 21:27:15 +10:00
md_5
92c3ef1989
Fix custom tab API to allow using as soon as constructed
2013-06-16 15:40:31 +10:00
md_5
fbf2d8969e
Exception caught should rely on channel activity state, not OUR close flag
2013-06-16 11:30:03 +10:00
md_5
1881507712
Move scoreboard stuff to the sscore package in preparation for refactor
2013-06-16 09:10:25 +10:00
md_5
fd2a72477f
Move tab list stuff to the 'tab' package
2013-06-16 09:08:48 +10:00
md_5
d4cbac1bdf
Add tab list getter to api
2013-06-16 07:56:38 +10:00
md_5
fa0671ab2a
Finish up TabApi impl.
2013-06-16 07:55:15 +10:00
md_5
cbec4e836a
Harsher reload warning
2013-06-15 21:12:15 +10:00
md_5
3ce7982778
Clean up pipeline flow.
2013-06-15 21:08:49 +10:00
md_5
b55944e2fb
Dont spam the console with too many exceptions
2013-06-14 07:31:58 +10:00
md_5
12cba14657
Tweak our channel promise to be a bit more hellpful on errors
2013-06-13 20:53:35 +10:00
md_5
78e67283cc
Roblabla feels listeners should be at the top
2013-06-11 20:23:48 +10:00
md_5
f0f1e71c93
Implement super sexy console to close #315
2013-06-11 18:55:15 +10:00
md_5
3c1a5aabfd
Add translation + fix spelling for mojang servers down
2013-06-11 10:29:19 +10:00
md_5
f0d4e8c24a
I feel like the time for change is here
2013-06-10 14:55:57 +10:00
md_5
ba8bd7faf0
Try to cut off packet race conditions when moving servers.
2013-06-10 08:54:52 +10:00
md_5
787692070e
Set a row limit to stop at, we should shrink this after a while. Meh api is good enough for me
2013-06-08 15:48:26 +10:00
md_5
523e991018
Doesnt allow ALL possible variations of a string, but its good enough for now
2013-06-08 15:34:30 +10:00
md_5
7733fbfb28
Make tab list work!
2013-06-08 14:43:03 +10:00
md_5
44ac36941f
Use 1 based index
2013-06-08 14:10:15 +10:00
md_5
0235c4a01e
Make sure to init the tab list
2013-06-08 14:08:48 +10:00
md_5
b4220e9229
Refactor all the tab APIs
2013-06-08 14:06:09 +10:00
md_5
9b9addfccd
Add interfaces for custom TabAPI, just need to add the hooks now, and of course a pretty example. As always, not tested yet.
2013-06-08 13:51:23 +10:00
md_5
b75a2b5060
[Breaking] Close #423 by making tab list per listener.
2013-06-08 13:13:17 +10:00
md_5
b5aecd5dcc
Stab at fixing forge and wecui support when combined. F**** I hate mods.
2013-06-08 12:35:50 +10:00
md_5
4d51d16512
Fix mods like wecui not working after switching servers.
...
#364
2013-06-08 09:45:45 +10:00
md_5
483fede234
Work around windows bugs
2013-06-06 18:13:56 +10:00
md_5
ce8f1b44b6
Musical versions
2013-06-05 20:30:34 +10:00
md_5
b1e3f6a75b
And people think dependancy loading is easy. Close #381
2013-06-05 18:24:33 +10:00
DerFlash
33d315b719
Tone down PingHandler too
2013-06-04 07:42:13 +10:00
md_5
d11e130d61
Close #365 - prettier error when mc.net is down
2013-06-03 19:54:41 +10:00
md_5
45a93c8cfc
Close #417 : whois -> find
2013-06-03 19:49:35 +10:00
md_5
fd411edddb
Tone down logging for surprisingly large reduction in CPU usage - Closes #401
2013-06-03 19:48:21 +10:00
md_5
340d82812a
Reorder checks to prevent malformed packets throwing errors
2013-06-02 22:19:49 +10:00
md_5
eaf99cf4a6
Yo dawg. Lets start populating the seen row
2013-06-02 17:11:44 +10:00
md_5
4baae5a230
Add space to whois
2013-06-02 14:39:51 +10:00
md_5
aa1a871967
Actually use our threadLocal. Do'h
2013-06-02 14:33:47 +10:00
md_5
18f5ed3102
Close #410 - forge crashes
2013-06-02 10:30:44 +10:00
md_5
d1dd7379b1
Use cleaner equals check and actually set member field
2013-06-02 10:23:21 +10:00
md_5
0b0d09427d
Proper case sensitivity + dont reverse lookup forced hosts
2013-06-02 09:23:05 +10:00
md_5
4f2b98188e
Don't allow stupid users to connect bungee to themselves
2013-06-01 17:55:51 +10:00
md_5
d5eb37c7a6
Add debug to tryFailure
2013-06-01 17:46:11 +10:00
md_5
2a421cdd8d
Close #306 use SQLite for reconnect locations
2013-06-01 17:29:14 +10:00
md_5
757f8f0cb9
Fix comparisons of objects in case insensitive hashmap
2013-06-01 16:07:17 +10:00
md_5
e652214071
Close issue #406 - tab list
2013-06-01 11:10:56 +10:00
md-5
11b90b91b7
Update ServerConnection.java
2013-05-31 20:45:00 +10:00
md-5
aa3989db19
damn web editor
2013-05-31 19:26:15 +11:00
md-5
76c914db14
Update InitialHandler.java
2013-05-31 18:22:19 +10:00
md_5
639e5f3c1d
Add 'unsafe' api for things like packet sending that may be implementation specific or break at any time
2013-05-31 17:02:45 +10:00
md_5
9c35cad824
Will do final tests tomorrow, but all seems to work. Yay for efficiency and options for plugin developers!
2013-05-30 19:36:43 +10:00
md_5
d82b29e15a
Finish up protocol API - we now compile again. Extensive testing is required, but that is for another day.
2013-05-30 19:11:05 +10:00
md_5
9b0c827c37
Now just to implement the necessary constructors and constants
2013-05-30 18:29:59 +10:00
md_5
2f45f0d578
Rework protocol system
2013-05-30 18:09:46 +10:00
md_5
ad4c143ce4
Finish and create passing unit tests for the integrity of all packet classes.
2013-05-30 17:34:56 +10:00
md_5
835e4e332c
Start work on more efficient, publically accessable packet API
2013-05-30 16:38:53 +10:00
md_5
0578f94522
Rework shutdown sequence to close #391
2013-05-30 16:23:02 +10:00
md_5
0cd4c9030c
Close #396 - broken API spec for "ALL" server
2013-05-29 12:03:41 +10:00
md_5
0d666168f0
Close #398 by printing debug so we can identify the issue if it arises again
2013-05-29 12:02:06 +10:00
md_5
cfb823f077
Close #395 - work around trove quirks
2013-05-29 12:00:57 +10:00
md_5
36a5e89ff9
I told you so
2013-05-27 19:28:50 +10:00
md_5
bb4e8e29a5
Update Netty version and remove our workaround - if this breaks, @mibby keeps the pieces.
2013-05-27 18:22:59 +10:00
md_5
8e34e038d6
Remove chat event firing when we get a message from server to client, as Mojang has decided to completely break this in the next major Minecraft release.
2013-05-26 21:24:32 +10:00
md_5
d1950389cc
Just leave field as map...
2013-05-26 12:26:26 +10:00
md_5
9d841bb91a
Store config in a case insensitive map
2013-05-26 12:25:46 +10:00
zSwayz
828cebcc4b
Sexified
...
Pls add D:
2013-05-26 09:28:12 +10:00
md_5
12fec2fcdd
Add some not null checks to API methods
2013-05-25 17:26:54 +10:00
md_5
8b6b134662
Maybe one day we will want to set this null - it can start null, so it can become null
2013-05-25 17:24:37 +10:00
md_5
538beb33a6
Remove now redundant field from InitialHandler
2013-05-25 17:22:43 +10:00
md_5
97338cbfad
Its impossible unless you have a creative server and no mobs and no nothing, but we must allow 0 as an entity ID
2013-05-25 17:18:03 +10:00
md_5
3e28decef2
Remove getServer from the api - long depreceated
2013-05-25 17:09:29 +10:00
md_5
f93b647df3
Move protocol version declaration
2013-05-25 17:03:00 +10:00
md_5
775ffdc998
Optimize online count and broadcast methods
2013-05-25 17:01:39 +10:00
md_5
80c22027de
Slightly more optimized getChannels
2013-05-25 16:52:41 +10:00
md_5
122987dd83
No space for lost connection translation
2013-05-25 16:50:39 +10:00
md_5
ac4bab2425
More case insensitive tests and read write lock for connections
2013-05-25 16:50:04 +10:00
md_5
a51ffb1f4c
Use our own promise to work around @netty pipeline issues
2013-05-25 11:55:54 +10:00
md_5
77e0dcc7f8
Dont throw exceptions on missing translations
2013-05-25 11:54:17 +10:00
md_5
ddb93fd988
That was an easy test - just had time to write
2013-05-24 14:45:33 +10:00
md_5
7eac22d362
Make perms case insensitive - need to write unit test still
2013-05-24 14:44:40 +10:00
md_5
185dc97ca6
*chatcolor import
2013-05-24 14:41:15 +10:00
md_5
e0d19cf305
Show current server in server command
2013-05-24 14:37:40 +10:00
md_5
0e9002091b
Add whois command
2013-05-24 14:35:27 +10:00
md_5
9fdcded97f
Close #376 - case insensitive servers and maps
2013-05-24 14:31:31 +10:00
md_5
32fdc83841
Close #383 - swallow exceptions once and for all
2013-05-24 14:16:43 +10:00
md_5
1bf126d4f8
Close #384 - reset locations.yml on error
2013-05-24 14:12:50 +10:00
md_5
56533c6259
Close issue #374 - take a lock when checking channel state / writing
2013-05-23 13:49:58 +10:00
md-5
4cb46c6e5c
Merge pull request #372 from roblabla/patch-2
...
Add global PlayerCount if target is "ALL"
2013-05-22 05:01:48 -07:00
md_5
29f22f9be9
Just swallow the error because thats what we did before.
2013-05-22 18:27:53 +10:00
md_5
98860ffd02
SLightly more atomic locations.yml saving to guard against ctrl+c'ing users
2013-05-22 17:07:46 +10:00
md_5
2c225a05e7
Add atomic close tracking. Closes #370 .
2013-05-22 09:24:55 +10:00
Robin Lambertz
c1dfd0fb7b
Add global PlayerCount if target is "ALL"
...
This allows bukkit servers to get the global bungeecord player count.
2013-05-21 22:14:00 +02:00
md_5
9be44d51a6
Update to netty CR3
2013-05-21 11:30:05 +10:00
md_5
2a2c2717d5
Connect via bound address - closes #337 .
...
Blame JacobiCarter if this breaks
2013-05-19 18:14:59 +10:00
md_5
3f994a1c4c
Downgrade to @netty CR1
2013-05-19 18:02:01 +10:00
md_5
9a0da50e6c
Fix formatting
2013-05-16 16:49:14 +10:00
md_5
67fdc830c2
Protected access please
2013-05-16 16:47:21 +10:00
md_5
64e8a79551
Close #348 - translation key
2013-05-16 06:40:01 +10:00
md_5
afc387ce0d
Set local address to listener address, closes #337 (reverse-merged from commit 57793e93f0
)
2013-05-16 06:39:29 +10:00
md_5
8a70af5293
Clean up code style surrounding bootstrap creation
2013-05-15 19:08:14 +10:00
md_5
57793e93f0
Set local address to listener address, closes #337
2013-05-15 19:05:38 +10:00
md_5
a48ef137bd
Make connect event implement cancellable, closes #338
2013-05-15 19:04:22 +10:00
md_5
ff32d29e09
Gracefully shutdown event loop, closes #346
2013-05-15 19:02:10 +10:00
md_5
9f3359f8fa
Thanks Lex! Closes #319
2013-05-15 18:59:13 +10:00
md_5
b25c81daf3
Update to latest netty, fix event bus bug, comment and rework PacketDecoder to new netty for better performance
2013-05-14 18:32:30 +10:00
md_5
c465eca03b
Just escape utf chars
2013-05-12 22:01:42 +10:00
md_5
beb0bf9836
Fu*** offline mode users
2013-05-12 16:09:21 +10:00
md_5
688c42219c
Actually translate message
2013-05-12 15:55:51 +10:00
md_5
1ea53f01aa
Add a series of new translations
2013-05-12 13:40:43 +10:00
md_5
202dab5c98
Add texture pack API
2013-05-12 09:28:36 +10:00
md_5
49ea7f908f
Add server switch event
2013-05-12 09:15:17 +10:00
Harry
9d3bddedb6
Return if command should not be executed to avoid exceptions and unnecessary messages to the player.
2013-05-06 07:22:56 +10:00
md_5
332bdaaec0
Refactor forge support - closes #318
2013-05-05 08:31:44 +10:00
md_5
904a1bfaa3
*register channels. This fixes plugins being broke
2013-05-04 10:20:53 +10:00
md_5
5eb7a6eba7
Fix forge support - closes #312
2013-05-04 09:40:10 +10:00
md_5
8e262cf428
Close issue #311 - exception feedback on server connector
2013-05-04 09:28:28 +10:00
md_5
7b631092f5
Add experimental Forge support. This may cause issues when using Vanilla clients etc, so caution is advised. Please visit GitHub to report any issues you encounter. Thanks @LexManos for providing the basis for this implementation.
2013-05-03 21:21:55 +10:00
md_5
d3c1339cc9
Make sure we write out custom login packets
2013-05-03 20:36:55 +10:00
md_5
679bf2fca9
Synchronize on pending packet queue, add forge/no forge constructor argument to login packet, and don't send channel registers twice
2013-05-03 20:29:36 +10:00
md_5
7436621481
Refactor encryption to be two step like vanilla. Thanks @LexManos for pointing this out.
2013-05-03 19:35:00 +10:00
md_5
6236cff658
Refactor encrypt util class in preparation for forge support.
2013-05-03 19:10:54 +10:00
md_5
6b504d9160
Use faster collections for the various tab lists.
2013-05-03 18:20:10 +10:00
md_5
d1124ca70b
Cleanup imports
2013-05-03 14:39:25 +10:00
md_5
779582d441
Use multimap in scheduler
2013-05-03 14:33:04 +10:00
Zach Bruggeman
30b2e5008b
Add ResourceBundle localization
2013-05-03 14:22:12 +10:00
md_5
140830efe0
Close #300 - cleaner disconnects when server is full
2013-05-03 14:16:48 +10:00
md_5
5f8e76c61c
Revert "ConcurrentHashMap is junk - lets stick to standard unless issues arise."
...
This reverts commit 5d1a2c59a7
and closes #304
2013-05-03 14:15:23 +10:00
md_5
b7511abfda
Update to 1.5.2, closes #302
2013-05-02 07:32:45 +10:00
md_5
09d04c34cb
Increase thread pool timeout to try and reduce churn
2013-04-30 11:32:29 +10:00
md_5
3682e8ba3a
Catch throwable not exception for enabling plugins
2013-04-28 17:45:25 +10:00
md_5
50f8bd2eb0
Finish encapsulating all userconnection fields
2013-04-28 11:36:36 +10:00
md_5
ff32764f9a
Encapsulate ping fields
2013-04-28 11:19:19 +10:00
md_5
a1f928b210
Don't expose the channel
2013-04-28 10:45:20 +10:00
md_5
5bf616dc4d
Forgot that mutex
2013-04-28 10:41:03 +10:00
md_5
0d7759f50b
Eeek, name should be constant!
2013-04-28 10:39:41 +10:00
md_5
824bdc5491
Refactor permissions to be lock free, and clean up duplicate references
2013-04-28 10:37:18 +10:00
md_5
ebff48ff86
Remove remnants of forge in initial handler
2013-04-28 10:27:13 +10:00
md_5
6efba44e5a
Cleanup userconnection constructor
2013-04-28 10:26:26 +10:00
md_5
9f8ad518e8
Don't use trove sets
2013-04-28 10:21:15 +10:00
md_5
ca5db43f70
Don't spew error about long usernames, just disconnect
2013-04-28 10:07:23 +10:00
md_5
49a22f188f
Alert when we cannot bind
2013-04-28 09:42:38 +10:00
md_5
ce7c095243
Make ReusableChannelPromise less hacky
2013-04-28 08:53:14 +10:00
md_5
cbb08ec58b
Duh, of course connect isn't called, because we are already connected!
2013-04-27 22:52:02 +10:00
md_5
349949d154
@normanmaurer, @trustin in relation to netty/1317 can we consider this a motion to allow channel.write(Object,null), I think it is a very good idea and cannot see it breaking any existing functionality at all.
2013-04-27 22:24:57 +10:00
md_5
92e7faa346
Stab at closing #285 , /send current issues
2013-04-27 18:34:43 +10:00
md_5
6b21fdaaea
Refactor packet writes into their own channel handler class.
2013-04-27 18:29:12 +10:00
md_5
fa9dd7e27f
Synchronize yaml save to close #286 , crash on end
2013-04-27 18:17:40 +10:00
md_5
f44cf6c8e9
Move some bootstrapping to the connected method, #267
2013-04-27 12:27:40 +10:00
md_5
6bf9df31f5
Fix async/login event
2013-04-27 12:25:03 +10:00
md_5
c08764990d
Bigger logs, with rotation!
2013-04-26 20:23:16 +10:00
md_5
a82e6f3eea
Use new servers
2013-04-26 17:48:32 +10:00
md_5
26cee397e6
Only alow config reloads to ADD servers.
2013-04-26 17:31:44 +10:00
md_5
dc6835c21b
Add reason when default server is not defined
2013-04-26 17:23:04 +10:00
md_5
be30c8b89a
Rename tab list classes
2013-04-26 17:20:03 +10:00
md_5
70e10c382e
Properly interface ServerInfo class.
2013-04-26 17:13:00 +10:00
md_5
93ea108acb
Complete issue #190 - unthread the login event for maximum efficiency.
2013-04-26 17:00:09 +10:00
md_5
a63739277b
Remove depreceated register methods.
2013-04-26 16:49:37 +10:00
md-5
112d543c2a
bump date
2013-04-26 11:50:20 +10:00
md_5
e540626a28
Rewrite only arrows and rods. Closes #270
2013-04-20 09:46:23 +10:00
md_5
a38b3ce9f2
Try removing connections via string key and direct map access. Closes issue #267
2013-04-14 18:51:33 +10:00
md_5
c615b2362f
Revert "Case shouldn't really matter for groups and permissions"
...
This reverts commit a67d4a1697
.
2013-04-14 11:57:50 +10:00
md_5
5620c4679d
Fix issue #262 and put all scoreboard bugs to bed
2013-04-14 09:33:36 +10:00
md_5
a9ad4889f7
Revert "Bungee join / part messages"
...
This reverts commit 7108bd4deb
.
2013-04-13 18:28:11 +10:00
md_5
7108bd4deb
Bungee join / part messages
2013-04-13 18:17:08 +10:00
md_5
ac1119bef8
Move pending connects check
2013-04-13 11:51:34 +10:00
md_5
dac259933b
Add pending connects for bad plugin message based connects
2013-04-13 09:49:08 +10:00
md_5
a57ae83d62
Return from method when we can't connect
2013-04-13 09:46:21 +10:00
md_5
a00c91c03a
Fix users showing as disconnected on global ping list
2013-04-13 09:37:56 +10:00
md_5
a67d4a1697
Case shouldn't really matter for groups and permissions
2013-04-12 19:41:20 +10:00
md_5
b87fff2614
Fix users being disconnected without the event q_q
2013-04-12 12:43:17 +10:00
md_5
0c144c38db
Fix issue #251 - hidden servers in list command
2013-04-12 12:40:36 +10:00
md_5
5592f81e97
Proper equals on servers
2013-04-12 08:22:17 +10:00
md_5
5d1a2c59a7
ConcurrentHashMap is junk - lets stick to standard unless issues arise.
2013-04-11 20:32:49 +10:00
md_5
88c99f071e
Reduce ram usage by ~65kb / player. See #229
2013-04-11 20:30:07 +10:00
md_5
19c3c23b86
Reformat all code
2013-04-11 20:26:55 +10:00
Björn Teichmann
5dfe83cf6d
add fallback_server so we can still have a different default server on first join
2013-04-11 20:23:30 +10:00
Robin Lambertz
8cac038a07
Fix LoginEvent not being called.
...
If the server is in offline mode, the LoginEvent should be called.
2013-04-10 14:47:57 +02:00
Robin Lambertz
f935f93d98
Fix two small typos.
2013-04-09 01:18:00 +01:00
Robin Lambertz
e5c457df04
Add new Team instances to the list of teams.
2013-04-09 02:10:41 +02:00
weaondara
6e9cdb2e20
send message to player if target is current server
2013-04-04 18:44:46 +03:00
weaondara
d900a5eae7
setDisplayName bug fix
...
first remove
then change and add again
2013-04-02 12:18:43 +03:00
weaondara
68712ab854
check the player's server before really connecting
...
otherwise the player will be kicked with the message "Logged in from another location" if the target server is the current server
2013-04-02 02:13:29 +03:00
weaondara
88a52bc4e9
set displayName in function setDisplayName
2013-03-31 16:25:53 +03:00
weaondara
d684f5de69
added permission in constructor
2013-03-31 12:36:21 +03:00
md_5
5de8ac89e5
Remove any scores before updating - see #238
2013-03-29 08:08:13 +11:00
md_5
8707995503
Nullcheck getServer on failed reconnect handler to account for failings on first connect
2013-03-28 22:24:56 +11:00
md_5
caea1e3fa5
Set server as obsolete when kicked.
2013-03-28 19:53:04 +11:00
md_5
acbf6d3137
Add current server check to failed listener too
2013-03-26 18:12:28 +11:00
md_5
3a3fb27d9a
Fixx issue #228 and #188 - CSV classes and ALL target for player list
2013-03-26 17:53:36 +11:00
md-5
e506957d38
Fix current server check - #216
2013-03-26 11:50:36 +11:00
md_5
8003dc50c4
Fix #227 - don't colour first name on list
2013-03-25 19:25:06 +11:00
md_5
cf4846baa9
Add issue #221 - permission check event
2013-03-24 16:29:45 +11:00
md_5
6881597692
Fix issue #156 - actually register packet for reading
2013-03-24 11:53:07 +11:00
md_5
0ffb557557
Try my artistic vision on the list command.
2013-03-24 11:44:30 +11:00
md_5
5f7ecf9d3b
Fix issue #213 - servers crashing clients.
2013-03-24 11:39:14 +11:00
md_5
e07f1e603a
Lowercase forced server checks - #223
2013-03-24 11:02:24 +11:00
md_5
430b5ff392
Bump expirary date back to 26/4/2013
2013-03-24 09:00:32 +11:00
md_5
81fe547a7c
Server admins see stack trace and die. See #225
2013-03-24 08:41:25 +11:00
md_5
04fb1df3e1
Don't null out scores after objectives.
2013-03-23 20:58:21 +11:00
md_5
73aaf58009
Try and make the client not crash when switching teams. @lazertester
2013-03-23 20:49:47 +11:00
md_5
c97f113497
Add team packet.
2013-03-23 20:32:37 +11:00
md_5
14fcb90395
Fire server kick for logins too
2013-03-23 19:38:00 +11:00
md_5
39009d8c96
Check players have a server before sending
2013-03-23 13:45:22 +11:00
md_5
13f394b9a7
Send the players real IP for use in Spigot servers.
2013-03-23 11:24:37 +11:00
md_5
ffddcf939f
Rewrite cancel method as it is posing some issues
2013-03-21 20:16:41 +11:00
md_5
3d8143c36e
Use Bungee thread pool for additional logging
2013-03-21 16:28:30 +11:00
md_5
5e31b158e9
Work around JDK stupidity with regards to thread count
2013-03-21 16:25:05 +11:00
md_5
a59e0f0b6b
Async close http client as it appears bugged
2013-03-21 13:54:40 +11:00
md_5
517655f54e
How did that debug stay there?
2013-03-21 13:45:56 +11:00
md_5
55ec76beee
Allow users to connect
2013-03-21 13:37:38 +11:00
md_5
a564d4c7f1
Fix issue #219 - make the scheduler work
2013-03-21 13:35:35 +11:00
md_5
6813b82b84
Fix issue #216 and #219 by moving current server check to the connect method.
2013-03-20 20:25:42 +11:00
md_5
27d454524f
Use asynchttpclient instead
2013-03-20 19:10:59 +11:00
md_5
8827feacfb
Implement high performance HTTP api for plugins with jetty.
2013-03-20 18:52:26 +11:00
md_5
692610cd7e
Add asynchronous event API from issue #200
2013-03-19 20:09:15 +11:00
md_5
1edd27963f
Add issue #215 - scheduler API
2013-03-19 19:45:34 +11:00
md_5
5a15d5387c
Use as many threads as the system can handle.
2013-03-19 16:07:39 +11:00
md_5
3fed94fbf2
Stop trying to be Forge for now.
2013-03-19 12:07:59 +11:00
md_5
1dd661f619
Use a byte array in the ping handler for simplicity
2013-03-19 12:07:13 +11:00
md_5
e364cff44e
Fix loading config.
2013-03-19 12:00:57 +11:00
md_5
dfa47f740d
Add feature #208 - Bungee texture packs.
2013-03-19 11:54:13 +11:00
md_5
87fcef0658
Implement PR #212 - sendMessages() for CommandSenders
2013-03-19 11:43:37 +11:00
md_5
49f2f5f28b
Fix issue #211 - ServerInfo.ping
2013-03-19 11:40:56 +11:00
md_5
a12debf6d0
Revert "Add info on registered channels to /bungee to enable users to help identify cause of random timeouts & resource leaks"
...
This reverts commit b3c34815b0
.
2013-03-18 17:36:57 +11:00
md_5
b3c34815b0
Add info on registered channels to /bungee to enable users to help identify cause of random timeouts & resource leaks
2013-03-17 09:03:20 +11:00
md_5
b16da7d048
Be sure to null serverSentScoreboard each connect.
2013-03-16 22:35:13 +11:00
md_5
e681c8906d
Add server kick event
2013-03-16 21:32:11 +11:00
md_5
ce40391717
Untested attempt at sending users to default server when their server goes down.
2013-03-16 21:17:41 +11:00
md_5
2e51ec4fba
*add else statement to prevent duplicate exception logging
2013-03-16 21:09:16 +11:00
md_5
54098c8989
Attempt to track, and remove scoreboards at reconnect
2013-03-16 21:06:28 +11:00
md_5
156ea30c32
Add scoreboard packets + API classes. Still unimplemented.
2013-03-16 20:48:51 +11:00
md_5
6bb089074e
Clear scoreboards on reconnect.
2013-03-16 20:13:01 +11:00
md_5
70c73211a0
Fix remapping of entities (fishing floats)
2013-03-16 13:07:51 +11:00
md_5
c059345802
Add send command, closes issue #197
2013-03-16 12:14:15 +11:00
md_5
f5b4e1242d
Add #205 more methods in Plugin for getting resources / data folders.
2013-03-16 11:53:25 +11:00
md_5
8ea5205fef
Reuse single packet instance to save overhead
2013-03-15 21:03:45 +11:00
md_5
05d76c3f67
Pretty up login fail message. Fixes #201
2013-03-15 21:01:35 +11:00
md_5
d6e29b3f29
Fix issue #203 - errors in Util.exception when no trace present.
2013-03-15 20:38:40 +11:00
md_5
bd479ba083
Remove outdated $() logger getter.
2013-03-14 21:33:22 +11:00
md_5
704fe11b05
Make forced hosts take higher priority than force default. Closes #184
2013-03-14 21:18:59 +11:00
md_5
4811e7be4f
Implement PostLoginEvent, closes #191
2013-03-14 21:11:16 +11:00
md_5
5bfab582df
Fix #156 - Bukkit trying to get client settings.
2013-03-14 20:22:26 +11:00
md_5
ec1de0f636
Add global slot limit. Fixes feature request #40
2013-03-14 20:14:01 +11:00
md_5
8935e77118
Use the Netty byte array encoder now that it is fixed.
2013-03-14 19:49:31 +11:00
md_5
b71d253de2
Clean up cipher codec for maximum speed and minimal memory copy.
2013-03-14 19:39:03 +11:00
md_5
d54f2462a8
Less error for IOExceptions, more debug for exceptions in the exception handler.
2013-03-14 19:22:54 +11:00
md_5
c1ff4ffb89
Update to 1.5 & don't deploy proxy to maven, only APIs
2013-03-14 17:50:33 +11:00
md_5
58f1ab208b
Reenable encryption + online mode.
2013-03-14 17:46:57 +11:00
md_5
d5f25b07e5
*remove wrapper class
2013-03-14 17:25:24 +11:00
md_5
30b381853c
Change packet handling from ByteBufs to byte arrays to work around netty bug. Connection now appears to be stable - just need to add an optimized encryption algorithm back.
2013-03-14 17:24:32 +11:00
md_5
b0820208e6
@normanm @trustin This hack appears to fix all my issues with writing ByteBufs directly to channels. new @lazertester.party(). Others, please note this still isn't even a beta quality build. Due to memory laziness this build will only accept one connection.
2013-03-13 20:11:41 +11:00
md_5
bc0a076e4b
Don't sync, its an optimization - right?
2013-03-13 18:08:43 +11:00
md_5
1763dd3078
Remove unneeded channel option. Still trying to fix all these disconnect errors though.
2013-03-13 18:07:07 +11:00
md_5
373ec187fb
Fix /server command to only show server name
2013-03-12 18:07:25 +11:00
md_5
ac2c96c2ea
This test WITHOUT encryption reveals something is majorly wrong with our packet decoding causing random and frequent disconnects.
2013-03-12 17:53:18 +11:00
md_5
5688099605
Also make sure we get the restricted value per server
2013-03-12 17:14:50 +11:00
md_5
4805087e38
Case insensitive sort
2013-03-12 17:11:06 +11:00
md_5
e2f134ec08
Actually alphabetize players - thanks @Grooohm for the good spot!
2013-03-12 16:56:09 +11:00
md_5
92c1450909
Fix issue #129 - make chat event fire for commands, and add isCommand method.
2013-03-12 15:15:25 +11:00
md_5
fea3642550
Add #183 - restricted servers
2013-03-12 12:13:23 +11:00
md_5
f02d17c979
Fix issue #55 - show alerts in console
2013-03-12 12:03:21 +11:00
md_5
3dac86a94c
Add getConsole() to the API
2013-03-12 12:01:47 +11:00
md_5
758e196479
Rewrite list command for per server breakdown, and alphabetizing.
2013-03-12 11:58:04 +11:00
md_5
5dd3384b31
Add GetServer channel, see #145
2013-03-12 11:43:37 +11:00
md_5
59efec128d
Add ProxiedPlayer.chat, see #146
2013-03-12 11:38:11 +11:00
md_5
3b90737273
Update CipherCodec to try and fix issues.
2013-03-12 11:21:39 +11:00
md_5
f9f664f9b6
Try using out.writerIndex instead of readerIndex
2013-03-11 20:27:19 +11:00
md_5
9edcda7ace
Downgrade NIO to 1.4.7
2013-03-11 18:28:10 +11:00
md_5
cd1420d9cd
Fix entity rewrites on falling blocks.
2013-03-11 14:31:51 +11:00
md_5
a3e1493ce1
Merge NIO into master. I would not recommend this on a production server at all. Its 1.5 anyway.
2013-03-11 13:30:29 +11:00
md_5
9fb814003b
Handle kicks when trying to login to server. Now we have to be about done.
2013-03-11 10:15:14 +11:00
md_5
76319371f7
Small code / api cleanup. Need to fix kicking in general, especially in ServerConnector before release.
2013-03-11 10:06:14 +11:00
md_5
2e33ab1460
Remove outdated javadoc
2013-03-11 09:52:53 +11:00
md_5
cfd10f5714
Handle when user gets kicked midway through login to other server
2013-03-11 09:47:42 +11:00
md_5
6ae5feee60
Error handling when cannot connect to server.
2013-03-11 09:39:37 +11:00
md_5
0b7b87d9c3
Wait 100ms before closing socket to give server time to process.
2013-03-11 09:30:49 +11:00
md_5
fa5804ec86
OMG WTF BBQ IT WORKS. LETS IRON OUT BUGS AND GET OUR RELEASE TARGET, ONLY 12 HOURS LEFT.
2013-03-11 09:18:39 +11:00
md_5
6e18403cd9
Ensure all resources are closed all the time.
2013-03-11 09:11:36 +11:00
md_5
f67ad024f5
Make builds expire.
2013-03-10 20:01:30 +11:00
md_5
a0989a8932
Update for 1.5. This build only supports 1.5, not any other versions.
2013-03-10 12:41:13 +11:00
md_5
3be83cb5a4
Disconnect when exception caught
2013-03-09 17:59:44 +11:00
md_5
0ce02251d4
Start work on a little spit and polish, with cleaner exceptions.
2013-03-09 16:47:13 +11:00
md_5
b4d104d258
*actually compile (wire up the broadcast method)
2013-03-09 14:31:39 +11:00
md_5
0c69814db7
Make sendMessage work again
2013-03-09 14:29:54 +11:00
md_5
f0766ebcfb
Bridge packets both ways.
2013-03-09 14:27:24 +11:00
md_5
f0a19e0f45
Small cleanup of packet classes
2013-03-09 14:23:40 +11:00
md_5
6525502836
We can login now. Kindof. *wipes sweat off brow.
2013-03-09 14:19:12 +11:00
md_5
504f703fbb
This is so tiring
2013-03-09 12:35:32 +11:00
md_5
4fb85721a9
Nearly ready to get a working connection, however few hacks due to own shortcomings and netty shortcomings.
2013-03-09 12:08:26 +11:00
md_5
e12bc1d92e
Closer to connecting, trying to figure out this encryption bug also present in first connect on Spigot
2013-03-09 10:47:12 +11:00
md_5
bcaafc206f
Advancing further in the login process.
2013-03-09 10:10:36 +11:00
md_5
8a96555cc7
We can now get pings!
2013-03-09 09:54:19 +11:00
md_5
45c848a4fd
Cleanup channel initialization - now its time to get this show working.
2013-03-09 09:45:10 +11:00
md_5
9e0ae0a70d
Thread login auth properly.
2013-03-08 18:26:59 +11:00
md_5
9ad9003974
Tigthen access + javadocs on a few netty related classes.
2013-03-08 18:07:21 +11:00
md_5
e18fe49cf9
Whats this? It compiles. Doesn't mean it near works though.
2013-03-08 17:52:17 +11:00
md_5
c3d702a5b3
Switch main packet interface to bytebuf
2013-03-08 17:35:01 +11:00
md_5
cdf26f7950
Nearing a compilale state, gonna have to redo the bootstrap.
2013-03-08 17:24:09 +11:00
md_5
644deee3c6
Redo parts of login and connection sequences
2013-03-07 21:33:49 +11:00
md_5
b6e76f4054
Cleanup permissions and disconnect sequences
2013-03-07 21:04:03 +11:00
md_5
0f9cc76633
Update Server interface to remove depreceated methods
2013-03-07 20:52:19 +11:00
md_5
0afc52c130
Upstream and downstream bridges are now uber sexy
2013-03-07 20:47:39 +11:00
md_5
0077af58d0
Start work on netty overhaul
2013-03-07 20:05:41 +11:00
md_5
87e78bae7e
Fix #177 - greload and listeners
2013-03-06 12:04:25 +11:00
md_5
5c1d7e1c5b
Allow setting tab list size per listener see #173
2013-03-04 22:52:53 +11:00
md_5
efcf4c6a59
'fix' #171 & #147
2013-03-04 21:35:52 +11:00
md_5
317f286789
Handle removed servers in reconnect
2013-03-02 19:26:19 +11:00
md_5
385699380f
Use standard log format, may relate to #213
2013-03-02 13:42:10 +11:00
md_5
6afff00da9
Restart listeners on reload (reloads MOTD too). See issue #157
2013-02-26 11:40:58 +11:00
md_5
002f32a879
Fix deep config saving.
2013-02-23 14:55:49 +11:00
md_5
0cf657592d
Take correct substring
2013-02-23 11:23:49 +11:00
md_5
cb0c010029
Fix #136
2013-02-23 09:49:55 +11:00
md_5
3cff9eff24
Fine, kick as usual
2013-02-21 18:18:46 +11:00
md_5
92a212c8c8
Cleaner exceptions.
2013-02-21 18:17:44 +11:00
md_5
f1f10521e2
Use native Java ciphers for encryption / decryption - now that we have our buffer issues sorted this should be a small speed boost.
2013-02-21 17:13:04 +11:00
md_5
0f8f8cb289
Only sleep on client read - prevent insane lag
2013-02-21 17:06:38 +11:00
md_5
59a7e6f9c4
Make disabling plugins the last thing we do.
2013-02-21 17:05:31 +11:00
md_5
0c5d76b860
Workaround for kicks
2013-02-19 20:12:33 +11:00
md_5
297c8e2c8b
Use correct disconnect sequence at all times, fixes #119 and events not firing at stop
2013-02-18 19:24:40 +11:00
md_5
c44dc7931a
Fix kicks - that was easy
2013-02-18 18:35:33 +11:00
md_5
ce9766aae4
Default sleep time of 1
2013-02-16 18:18:31 +11:00
md_5
0b10f83916
Cut CPU load to sane amounts in the same way that Minecraft does.
2013-02-16 12:41:26 +11:00
md_5
feb64312ca
Fire events + plugin channels in server login
2013-02-16 10:21:35 +11:00
md_5
190e5109cf
Silence EOF error on login - see #127
2013-02-16 09:35:54 +11:00
md_5
05a6b566b2
Rewrite login process in preparation for both forge and netty.
2013-02-16 09:34:31 +11:00
md_5
51e2570ddd
Clean up formatting of initial handler a little.
2013-02-16 09:01:56 +11:00
md_5
6ad40aba66
Remove debug + kick properly
2013-02-16 09:01:12 +11:00
md-5
f27f8e9ae7
Use kick exception to disconnect on login.
2013-02-16 08:53:20 +11:00
md_5
7974ccc0bf
No more errors in the server console, but a certain mod is still breaking the rules.
2013-02-14 19:50:57 +11:00
md_5
9b1f1d9a50
Forge support is now working - however an unidentified mod is breaking it due to the use of packet 80. All I can tell is this mod is present in FTB lite.
2013-02-14 19:41:16 +11:00
md_5
bef2818537
Fix forge support - #111
2013-02-14 18:30:48 +11:00
md_5
0451c35bf8
Finish up Forge support - yay. 50% chance this works. Fixes issue #111
2013-02-14 17:27:35 +11:00
Austin Smith
a8c60180d7
Don't instantiate a ReconnectHandler if a plugin has provided one on load
2013-02-14 06:25:23 +11:00
md_5
379376f0fa
Add player disconnect event, thanks @lazertester
2013-02-13 18:49:08 +11:00
md_5
d2a919fc06
Rework packet reading a little in more preparation for Forge.
2013-02-12 12:05:06 +11:00
md_5
d17c457040
Add experimental offline mode support - closes issue #121
2013-02-12 11:48:38 +11:00
md_5
0d5099bee5
Call login event
2013-02-11 17:26:52 +11:00
md_5
2b1d2cba04
All I actually needed was: nextServer = null;
2013-02-10 21:40:06 +11:00
md_5
25d2902240
Quick fix for /server, will do a better job later
2013-02-10 21:36:37 +11:00
md_5
9c5e02e20a
Add groundwork for custom protocols such as forge in a really cool manner - has not been tested, so may be a regression on prior build.
2013-02-10 21:26:49 +11:00
md_5
9f4fc4dfac
Forge and Spoutcraft are so annoying they accidentally got locked out again.
2013-02-10 21:24:44 +11:00
md_5
da9c41ae66
Fix reloading.
2013-02-10 21:08:41 +11:00
md_5
c5e15697a4
Fix server ping method.
2013-02-10 20:18:08 +11:00
md_5
154722eacc
Add perm debug command
2013-02-10 17:41:34 +11:00
md_5
9e2eda672d
Cache the client status packet.
2013-02-09 19:01:18 +11:00
md_5
b946e376c7
Fill out all handlers for packets just in case they are needed.
2013-02-09 18:06:15 +11:00
md_5
23582a635b
Reformat to new code style, lots of spaces for easy reading.
2013-02-09 17:57:09 +11:00
md_5
69d618c648
Use custom packet out stream to ease transition to a netty channel when it is required
2013-02-09 17:48:42 +11:00
md_5
1df6fdf973
Fix ProxiedPlayer.connect from plugins.
2013-02-09 14:19:21 +11:00
md_5
1bc4316e0a
Add messages to state checks
2013-02-08 16:23:49 +11:00
md_5
48447addba
Hasten login process a tad, maybe a 100ms saved for the user
2013-02-08 16:21:08 +11:00
md_5
f1f68ab85b
Ask and 70.93 seconds later you shall receive - cross server message channel.
2013-02-07 17:23:49 +11:00
md_5
7e39cb8da6
Remove useless disconnect channel.
2013-02-07 16:55:32 +11:00
md_5
a2ebb92d56
Scumbags Forge and Spout.
2013-02-03 20:53:58 +11:00
md_5
fbacafb752
No excuses this time.
2013-02-02 10:24:54 +11:00
md_5
c65a3ec55e
Use a stateful login system for the initial handler.
2013-02-02 10:17:37 +11:00
md_5
36f5f33db0
Forward even when no players are online.
2013-02-02 09:11:26 +11:00
md_5
4055139dcd
Don't create new sections for each player.
2013-02-01 21:47:14 +11:00
md_5
00e0e3c1a3
Use more ram to reduce CPU.
2013-02-01 21:34:13 +11:00
md_5
7538ff46ed
Remove bulk reading, because for an unexplainable reason it can cause garbled data. (reverse-merged from commit ed667e2b72
)
2013-02-01 21:14:40 +11:00
md_5
ecf5b4dc30
Automatically queue packets to send when a player connects, and change the API regarding this. Please don't use the Server methods anymore, instead use ServerInfo.
...
CC: @TheDgtl
2013-01-31 20:53:22 +11:00
md_5
0721e3cc75
Sweet trick to avoid locking in global tab list, basically reimplement HashSet based on a ConcurrentHashMap.
2013-01-31 17:55:46 +11:00
md_5
e5bb5e5168
Use same initial ping as Minecraft - 1000
2013-01-31 17:46:15 +11:00
md_5
f9c4251417
Send forwaded data along the Bungee channel.
2013-01-28 09:19:06 +11:00
md_5
ed667e2b72
Allow bulk reading for what again should be a substantial reduction in CPU cycles, mostly due to the previous commit which didn't actually reduce CPU because of this not being present.
2013-01-27 19:33:11 +11:00