Commit Graph

598 Commits

Author SHA1 Message Date
md_5
3ce7982778 Clean up pipeline flow. 2013-06-15 21:08:49 +10:00
md_5
b55944e2fb Dont spam the console with too many exceptions 2013-06-14 07:31:58 +10:00
md_5
12cba14657 Tweak our channel promise to be a bit more hellpful on errors 2013-06-13 20:53:35 +10:00
md_5
78e67283cc Roblabla feels listeners should be at the top 2013-06-11 20:23:48 +10:00
md_5
f0f1e71c93 Implement super sexy console to close #315 2013-06-11 18:55:15 +10:00
md_5
3c1a5aabfd Add translation + fix spelling for mojang servers down 2013-06-11 10:29:19 +10:00
md_5
f0d4e8c24a I feel like the time for change is here 2013-06-10 14:55:57 +10:00
md_5
ba8bd7faf0 Try to cut off packet race conditions when moving servers. 2013-06-10 08:54:52 +10:00
md_5
787692070e Set a row limit to stop at, we should shrink this after a while. Meh api is good enough for me 2013-06-08 15:48:26 +10:00
md_5
523e991018 Doesnt allow ALL possible variations of a string, but its good enough for now 2013-06-08 15:34:30 +10:00
md_5
7733fbfb28 Make tab list work! 2013-06-08 14:43:03 +10:00
md_5
44ac36941f Use 1 based index 2013-06-08 14:10:15 +10:00
md_5
0235c4a01e Make sure to init the tab list 2013-06-08 14:08:48 +10:00
md_5
b4220e9229 Refactor all the tab APIs 2013-06-08 14:06:09 +10:00
md_5
9b9addfccd Add interfaces for custom TabAPI, just need to add the hooks now, and of course a pretty example. As always, not tested yet. 2013-06-08 13:51:23 +10:00
md_5
b75a2b5060 [Breaking] Close #423 by making tab list per listener. 2013-06-08 13:13:17 +10:00
md_5
b5aecd5dcc Stab at fixing forge and wecui support when combined. F**** I hate mods. 2013-06-08 12:35:50 +10:00
md_5
4d51d16512 Fix mods like wecui not working after switching servers.
#364
2013-06-08 09:45:45 +10:00
md_5
483fede234 Work around windows bugs 2013-06-06 18:13:56 +10:00
md_5
ce8f1b44b6 Musical versions 2013-06-05 20:30:34 +10:00
md_5
b1e3f6a75b And people think dependancy loading is easy. Close #381 2013-06-05 18:24:33 +10:00
DerFlash
33d315b719 Tone down PingHandler too 2013-06-04 07:42:13 +10:00
md_5
d11e130d61 Close #365 - prettier error when mc.net is down 2013-06-03 19:54:41 +10:00
md_5
45a93c8cfc Close #417: whois -> find 2013-06-03 19:49:35 +10:00
md_5
fd411edddb Tone down logging for surprisingly large reduction in CPU usage - Closes #401 2013-06-03 19:48:21 +10:00
md_5
340d82812a Reorder checks to prevent malformed packets throwing errors 2013-06-02 22:19:49 +10:00
md_5
eaf99cf4a6 Yo dawg. Lets start populating the seen row 2013-06-02 17:11:44 +10:00
md_5
4baae5a230 Add space to whois 2013-06-02 14:39:51 +10:00
md_5
aa1a871967 Actually use our threadLocal. Do'h 2013-06-02 14:33:47 +10:00
md_5
18f5ed3102 Close #410 - forge crashes 2013-06-02 10:30:44 +10:00
md_5
d1dd7379b1 Use cleaner equals check and actually set member field 2013-06-02 10:23:21 +10:00
md_5
0b0d09427d Proper case sensitivity + dont reverse lookup forced hosts 2013-06-02 09:23:05 +10:00
md_5
4f2b98188e Don't allow stupid users to connect bungee to themselves 2013-06-01 17:55:51 +10:00
md_5
d5eb37c7a6 Add debug to tryFailure 2013-06-01 17:46:11 +10:00
md_5
2a421cdd8d Close #306 use SQLite for reconnect locations 2013-06-01 17:29:14 +10:00
md_5
757f8f0cb9 Fix comparisons of objects in case insensitive hashmap 2013-06-01 16:07:17 +10:00
md_5
e652214071 Close issue #406 - tab list 2013-06-01 11:10:56 +10:00
md-5
11b90b91b7 Update ServerConnection.java 2013-05-31 20:45:00 +10:00
md-5
aa3989db19 damn web editor 2013-05-31 19:26:15 +11:00
md-5
76c914db14 Update InitialHandler.java 2013-05-31 18:22:19 +10:00
md_5
639e5f3c1d Add 'unsafe' api for things like packet sending that may be implementation specific or break at any time 2013-05-31 17:02:45 +10:00
md_5
9c35cad824 Will do final tests tomorrow, but all seems to work. Yay for efficiency and options for plugin developers! 2013-05-30 19:36:43 +10:00
md_5
d82b29e15a Finish up protocol API - we now compile again. Extensive testing is required, but that is for another day. 2013-05-30 19:11:05 +10:00
md_5
9b0c827c37 Now just to implement the necessary constructors and constants 2013-05-30 18:29:59 +10:00
md_5
2f45f0d578 Rework protocol system 2013-05-30 18:09:46 +10:00
md_5
ad4c143ce4 Finish and create passing unit tests for the integrity of all packet classes. 2013-05-30 17:34:56 +10:00
md_5
835e4e332c Start work on more efficient, publically accessable packet API 2013-05-30 16:38:53 +10:00
md_5
0578f94522 Rework shutdown sequence to close #391 2013-05-30 16:23:02 +10:00
md_5
0cd4c9030c Close #396 - broken API spec for "ALL" server 2013-05-29 12:03:41 +10:00
md_5
0d666168f0 Close #398 by printing debug so we can identify the issue if it arises again 2013-05-29 12:02:06 +10:00
md_5
cfb823f077 Close #395 - work around trove quirks 2013-05-29 12:00:57 +10:00
md_5
36a5e89ff9 I told you so 2013-05-27 19:28:50 +10:00
md_5
bb4e8e29a5 Update Netty version and remove our workaround - if this breaks, @mibby keeps the pieces. 2013-05-27 18:22:59 +10:00
md_5
8e34e038d6 Remove chat event firing when we get a message from server to client, as Mojang has decided to completely break this in the next major Minecraft release. 2013-05-26 21:24:32 +10:00
md_5
d1950389cc Just leave field as map... 2013-05-26 12:26:26 +10:00
md_5
9d841bb91a Store config in a case insensitive map 2013-05-26 12:25:46 +10:00
zSwayz
828cebcc4b Sexified
Pls add D:
2013-05-26 09:28:12 +10:00
md_5
12fec2fcdd Add some not null checks to API methods 2013-05-25 17:26:54 +10:00
md_5
8b6b134662 Maybe one day we will want to set this null - it can start null, so it can become null 2013-05-25 17:24:37 +10:00
md_5
538beb33a6 Remove now redundant field from InitialHandler 2013-05-25 17:22:43 +10:00
md_5
97338cbfad Its impossible unless you have a creative server and no mobs and no nothing, but we must allow 0 as an entity ID 2013-05-25 17:18:03 +10:00
md_5
3e28decef2 Remove getServer from the api - long depreceated 2013-05-25 17:09:29 +10:00
md_5
f93b647df3 Move protocol version declaration 2013-05-25 17:03:00 +10:00
md_5
775ffdc998 Optimize online count and broadcast methods 2013-05-25 17:01:39 +10:00
md_5
80c22027de Slightly more optimized getChannels 2013-05-25 16:52:41 +10:00
md_5
122987dd83 No space for lost connection translation 2013-05-25 16:50:39 +10:00
md_5
ac4bab2425 More case insensitive tests and read write lock for connections 2013-05-25 16:50:04 +10:00
md_5
a51ffb1f4c Use our own promise to work around @netty pipeline issues 2013-05-25 11:55:54 +10:00
md_5
77e0dcc7f8 Dont throw exceptions on missing translations 2013-05-25 11:54:17 +10:00
md_5
ddb93fd988 That was an easy test - just had time to write 2013-05-24 14:45:33 +10:00
md_5
7eac22d362 Make perms case insensitive - need to write unit test still 2013-05-24 14:44:40 +10:00
md_5
185dc97ca6 *chatcolor import 2013-05-24 14:41:15 +10:00
md_5
e0d19cf305 Show current server in server command 2013-05-24 14:37:40 +10:00
md_5
0e9002091b Add whois command 2013-05-24 14:35:27 +10:00
md_5
9fdcded97f Close #376 - case insensitive servers and maps 2013-05-24 14:31:31 +10:00
md_5
32fdc83841 Close #383 - swallow exceptions once and for all 2013-05-24 14:16:43 +10:00
md_5
1bf126d4f8 Close #384 - reset locations.yml on error 2013-05-24 14:12:50 +10:00
md_5
56533c6259 Close issue #374 - take a lock when checking channel state / writing 2013-05-23 13:49:58 +10:00
md-5
4cb46c6e5c Merge pull request #372 from roblabla/patch-2
Add global PlayerCount if target is "ALL"
2013-05-22 05:01:48 -07:00
md_5
29f22f9be9 Just swallow the error because thats what we did before. 2013-05-22 18:27:53 +10:00
md_5
98860ffd02 SLightly more atomic locations.yml saving to guard against ctrl+c'ing users 2013-05-22 17:07:46 +10:00
md_5
2c225a05e7 Add atomic close tracking. Closes #370. 2013-05-22 09:24:55 +10:00
Robin Lambertz
c1dfd0fb7b Add global PlayerCount if target is "ALL"
This allows bukkit servers to get the global bungeecord player count.
2013-05-21 22:14:00 +02:00
md_5
9be44d51a6 Update to netty CR3 2013-05-21 11:30:05 +10:00
md_5
2a2c2717d5 Connect via bound address - closes #337.
Blame JacobiCarter if this breaks
2013-05-19 18:14:59 +10:00
md_5
3f994a1c4c Downgrade to @netty CR1 2013-05-19 18:02:01 +10:00
md_5
9a0da50e6c Fix formatting 2013-05-16 16:49:14 +10:00
md_5
67fdc830c2 Protected access please 2013-05-16 16:47:21 +10:00
md_5
64e8a79551 Close #348 - translation key 2013-05-16 06:40:01 +10:00
md_5
afc387ce0d Set local address to listener address, closes #337 (reverse-merged from commit 57793e93f0) 2013-05-16 06:39:29 +10:00
md_5
8a70af5293 Clean up code style surrounding bootstrap creation 2013-05-15 19:08:14 +10:00
md_5
57793e93f0 Set local address to listener address, closes #337 2013-05-15 19:05:38 +10:00
md_5
a48ef137bd Make connect event implement cancellable, closes #338 2013-05-15 19:04:22 +10:00
md_5
ff32d29e09 Gracefully shutdown event loop, closes #346 2013-05-15 19:02:10 +10:00
md_5
9f3359f8fa Thanks Lex! Closes #319 2013-05-15 18:59:13 +10:00
md_5
b25c81daf3 Update to latest netty, fix event bus bug, comment and rework PacketDecoder to new netty for better performance 2013-05-14 18:32:30 +10:00
md_5
c465eca03b Just escape utf chars 2013-05-12 22:01:42 +10:00
md_5
beb0bf9836 Fu*** offline mode users 2013-05-12 16:09:21 +10:00
md_5
688c42219c Actually translate message 2013-05-12 15:55:51 +10:00
md_5
1ea53f01aa Add a series of new translations 2013-05-12 13:40:43 +10:00
md_5
202dab5c98 Add texture pack API 2013-05-12 09:28:36 +10:00
md_5
49ea7f908f Add server switch event 2013-05-12 09:15:17 +10:00
Harry
9d3bddedb6 Return if command should not be executed to avoid exceptions and unnecessary messages to the player. 2013-05-06 07:22:56 +10:00
md_5
332bdaaec0 Refactor forge support - closes #318 2013-05-05 08:31:44 +10:00
md_5
904a1bfaa3 *register channels. This fixes plugins being broke 2013-05-04 10:20:53 +10:00
md_5
5eb7a6eba7 Fix forge support - closes #312 2013-05-04 09:40:10 +10:00
md_5
8e262cf428 Close issue #311 - exception feedback on server connector 2013-05-04 09:28:28 +10:00
md_5
7b631092f5 Add experimental Forge support. This may cause issues when using Vanilla clients etc, so caution is advised. Please visit GitHub to report any issues you encounter. Thanks @LexManos for providing the basis for this implementation. 2013-05-03 21:21:55 +10:00
md_5
d3c1339cc9 Make sure we write out custom login packets 2013-05-03 20:36:55 +10:00
md_5
679bf2fca9 Synchronize on pending packet queue, add forge/no forge constructor argument to login packet, and don't send channel registers twice 2013-05-03 20:29:36 +10:00
md_5
7436621481 Refactor encryption to be two step like vanilla. Thanks @LexManos for pointing this out. 2013-05-03 19:35:00 +10:00
md_5
6236cff658 Refactor encrypt util class in preparation for forge support. 2013-05-03 19:10:54 +10:00
md_5
6b504d9160 Use faster collections for the various tab lists. 2013-05-03 18:20:10 +10:00
md_5
d1124ca70b Cleanup imports 2013-05-03 14:39:25 +10:00
md_5
779582d441 Use multimap in scheduler 2013-05-03 14:33:04 +10:00
Zach Bruggeman
30b2e5008b Add ResourceBundle localization 2013-05-03 14:22:12 +10:00
md_5
140830efe0 Close #300 - cleaner disconnects when server is full 2013-05-03 14:16:48 +10:00
md_5
5f8e76c61c Revert "ConcurrentHashMap is junk - lets stick to standard unless issues arise."
This reverts commit 5d1a2c59a7 and closes #304
2013-05-03 14:15:23 +10:00
md_5
b7511abfda Update to 1.5.2, closes #302 2013-05-02 07:32:45 +10:00
md_5
09d04c34cb Increase thread pool timeout to try and reduce churn 2013-04-30 11:32:29 +10:00
md_5
3682e8ba3a Catch throwable not exception for enabling plugins 2013-04-28 17:45:25 +10:00
md_5
50f8bd2eb0 Finish encapsulating all userconnection fields 2013-04-28 11:36:36 +10:00
md_5
ff32764f9a Encapsulate ping fields 2013-04-28 11:19:19 +10:00
md_5
a1f928b210 Don't expose the channel 2013-04-28 10:45:20 +10:00
md_5
5bf616dc4d Forgot that mutex 2013-04-28 10:41:03 +10:00
md_5
0d7759f50b Eeek, name should be constant! 2013-04-28 10:39:41 +10:00
md_5
824bdc5491 Refactor permissions to be lock free, and clean up duplicate references 2013-04-28 10:37:18 +10:00
md_5
ebff48ff86 Remove remnants of forge in initial handler 2013-04-28 10:27:13 +10:00
md_5
6efba44e5a Cleanup userconnection constructor 2013-04-28 10:26:26 +10:00
md_5
9f8ad518e8 Don't use trove sets 2013-04-28 10:21:15 +10:00
md_5
ca5db43f70 Don't spew error about long usernames, just disconnect 2013-04-28 10:07:23 +10:00
md_5
49a22f188f Alert when we cannot bind 2013-04-28 09:42:38 +10:00
md_5
ce7c095243 Make ReusableChannelPromise less hacky 2013-04-28 08:53:14 +10:00
md_5
cbb08ec58b Duh, of course connect isn't called, because we are already connected! 2013-04-27 22:52:02 +10:00
md_5
349949d154 @normanmaurer, @trustin in relation to netty/1317 can we consider this a motion to allow channel.write(Object,null), I think it is a very good idea and cannot see it breaking any existing functionality at all. 2013-04-27 22:24:57 +10:00
md_5
92e7faa346 Stab at closing #285, /send current issues 2013-04-27 18:34:43 +10:00
md_5
6b21fdaaea Refactor packet writes into their own channel handler class. 2013-04-27 18:29:12 +10:00
md_5
fa9dd7e27f Synchronize yaml save to close #286, crash on end 2013-04-27 18:17:40 +10:00
md_5
f44cf6c8e9 Move some bootstrapping to the connected method, #267 2013-04-27 12:27:40 +10:00
md_5
6bf9df31f5 Fix async/login event 2013-04-27 12:25:03 +10:00
md_5
c08764990d Bigger logs, with rotation! 2013-04-26 20:23:16 +10:00
md_5
a82e6f3eea Use new servers 2013-04-26 17:48:32 +10:00
md_5
26cee397e6 Only alow config reloads to ADD servers. 2013-04-26 17:31:44 +10:00
md_5
dc6835c21b Add reason when default server is not defined 2013-04-26 17:23:04 +10:00
md_5
be30c8b89a Rename tab list classes 2013-04-26 17:20:03 +10:00
md_5
70e10c382e Properly interface ServerInfo class. 2013-04-26 17:13:00 +10:00
md_5
93ea108acb Complete issue #190 - unthread the login event for maximum efficiency. 2013-04-26 17:00:09 +10:00
md_5
a63739277b Remove depreceated register methods. 2013-04-26 16:49:37 +10:00
md-5
112d543c2a bump date 2013-04-26 11:50:20 +10:00
md_5
e540626a28 Rewrite only arrows and rods. Closes #270 2013-04-20 09:46:23 +10:00
md_5
a38b3ce9f2 Try removing connections via string key and direct map access. Closes issue #267 2013-04-14 18:51:33 +10:00
md_5
c615b2362f Revert "Case shouldn't really matter for groups and permissions"
This reverts commit a67d4a1697.
2013-04-14 11:57:50 +10:00
md_5
5620c4679d Fix issue #262 and put all scoreboard bugs to bed 2013-04-14 09:33:36 +10:00
md_5
a9ad4889f7 Revert "Bungee join / part messages"
This reverts commit 7108bd4deb.
2013-04-13 18:28:11 +10:00
md_5
7108bd4deb Bungee join / part messages 2013-04-13 18:17:08 +10:00
md_5
ac1119bef8 Move pending connects check 2013-04-13 11:51:34 +10:00
md_5
dac259933b Add pending connects for bad plugin message based connects 2013-04-13 09:49:08 +10:00
md_5
a57ae83d62 Return from method when we can't connect 2013-04-13 09:46:21 +10:00
md_5
a00c91c03a Fix users showing as disconnected on global ping list 2013-04-13 09:37:56 +10:00
md_5
a67d4a1697 Case shouldn't really matter for groups and permissions 2013-04-12 19:41:20 +10:00
md_5
b87fff2614 Fix users being disconnected without the event q_q 2013-04-12 12:43:17 +10:00
md_5
0c144c38db Fix issue #251 - hidden servers in list command 2013-04-12 12:40:36 +10:00
md_5
5592f81e97 Proper equals on servers 2013-04-12 08:22:17 +10:00
md_5
5d1a2c59a7 ConcurrentHashMap is junk - lets stick to standard unless issues arise. 2013-04-11 20:32:49 +10:00
md_5
88c99f071e Reduce ram usage by ~65kb / player. See #229 2013-04-11 20:30:07 +10:00
md_5
19c3c23b86 Reformat all code 2013-04-11 20:26:55 +10:00
Björn Teichmann
5dfe83cf6d add fallback_server so we can still have a different default server on first join 2013-04-11 20:23:30 +10:00
Robin Lambertz
8cac038a07 Fix LoginEvent not being called.
If the server is in offline mode, the LoginEvent should be called.
2013-04-10 14:47:57 +02:00
Robin Lambertz
f935f93d98 Fix two small typos. 2013-04-09 01:18:00 +01:00
Robin Lambertz
e5c457df04 Add new Team instances to the list of teams. 2013-04-09 02:10:41 +02:00
weaondara
6e9cdb2e20 send message to player if target is current server 2013-04-04 18:44:46 +03:00
weaondara
d900a5eae7 setDisplayName bug fix
first remove
then change and add again
2013-04-02 12:18:43 +03:00
weaondara
68712ab854 check the player's server before really connecting
otherwise the player will be kicked with the message "Logged in from another location" if the target server is the current server
2013-04-02 02:13:29 +03:00
weaondara
88a52bc4e9 set displayName in function setDisplayName 2013-03-31 16:25:53 +03:00
weaondara
d684f5de69 added permission in constructor 2013-03-31 12:36:21 +03:00
md_5
5de8ac89e5 Remove any scores before updating - see #238 2013-03-29 08:08:13 +11:00
md_5
8707995503 Nullcheck getServer on failed reconnect handler to account for failings on first connect 2013-03-28 22:24:56 +11:00
md_5
caea1e3fa5 Set server as obsolete when kicked. 2013-03-28 19:53:04 +11:00
md_5
acbf6d3137 Add current server check to failed listener too 2013-03-26 18:12:28 +11:00
md_5
3a3fb27d9a Fixx issue #228 and #188 - CSV classes and ALL target for player list 2013-03-26 17:53:36 +11:00
md-5
e506957d38 Fix current server check - #216 2013-03-26 11:50:36 +11:00
md_5
8003dc50c4 Fix #227 - don't colour first name on list 2013-03-25 19:25:06 +11:00
md_5
cf4846baa9 Add issue #221 - permission check event 2013-03-24 16:29:45 +11:00
md_5
6881597692 Fix issue #156 - actually register packet for reading 2013-03-24 11:53:07 +11:00
md_5
0ffb557557 Try my artistic vision on the list command. 2013-03-24 11:44:30 +11:00
md_5
5f7ecf9d3b Fix issue #213 - servers crashing clients. 2013-03-24 11:39:14 +11:00
md_5
e07f1e603a Lowercase forced server checks - #223 2013-03-24 11:02:24 +11:00
md_5
430b5ff392 Bump expirary date back to 26/4/2013 2013-03-24 09:00:32 +11:00
md_5
81fe547a7c Server admins see stack trace and die. See #225 2013-03-24 08:41:25 +11:00
md_5
04fb1df3e1 Don't null out scores after objectives. 2013-03-23 20:58:21 +11:00
md_5
73aaf58009 Try and make the client not crash when switching teams. @lazertester 2013-03-23 20:49:47 +11:00
md_5
c97f113497 Add team packet. 2013-03-23 20:32:37 +11:00
md_5
14fcb90395 Fire server kick for logins too 2013-03-23 19:38:00 +11:00
md_5
39009d8c96 Check players have a server before sending 2013-03-23 13:45:22 +11:00
md_5
13f394b9a7 Send the players real IP for use in Spigot servers. 2013-03-23 11:24:37 +11:00
md_5
ffddcf939f Rewrite cancel method as it is posing some issues 2013-03-21 20:16:41 +11:00
md_5
3d8143c36e Use Bungee thread pool for additional logging 2013-03-21 16:28:30 +11:00
md_5
5e31b158e9 Work around JDK stupidity with regards to thread count 2013-03-21 16:25:05 +11:00
md_5
a59e0f0b6b Async close http client as it appears bugged 2013-03-21 13:54:40 +11:00
md_5
517655f54e How did that debug stay there? 2013-03-21 13:45:56 +11:00
md_5
55ec76beee Allow users to connect 2013-03-21 13:37:38 +11:00
md_5
a564d4c7f1 Fix issue #219 - make the scheduler work 2013-03-21 13:35:35 +11:00
md_5
6813b82b84 Fix issue #216 and #219 by moving current server check to the connect method. 2013-03-20 20:25:42 +11:00
md_5
27d454524f Use asynchttpclient instead 2013-03-20 19:10:59 +11:00
md_5
8827feacfb Implement high performance HTTP api for plugins with jetty. 2013-03-20 18:52:26 +11:00
md_5
692610cd7e Add asynchronous event API from issue #200 2013-03-19 20:09:15 +11:00
md_5
1edd27963f Add issue #215 - scheduler API 2013-03-19 19:45:34 +11:00
md_5
5a15d5387c Use as many threads as the system can handle. 2013-03-19 16:07:39 +11:00
md_5
3fed94fbf2 Stop trying to be Forge for now. 2013-03-19 12:07:59 +11:00
md_5
1dd661f619 Use a byte array in the ping handler for simplicity 2013-03-19 12:07:13 +11:00
md_5
e364cff44e Fix loading config. 2013-03-19 12:00:57 +11:00
md_5
dfa47f740d Add feature #208 - Bungee texture packs. 2013-03-19 11:54:13 +11:00
md_5
87fcef0658 Implement PR #212 - sendMessages() for CommandSenders 2013-03-19 11:43:37 +11:00
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49f2f5f28b Fix issue #211 - ServerInfo.ping 2013-03-19 11:40:56 +11:00
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a12debf6d0 Revert "Add info on registered channels to /bungee to enable users to help identify cause of random timeouts & resource leaks"
This reverts commit b3c34815b0.
2013-03-18 17:36:57 +11:00
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b3c34815b0 Add info on registered channels to /bungee to enable users to help identify cause of random timeouts & resource leaks 2013-03-17 09:03:20 +11:00
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b16da7d048 Be sure to null serverSentScoreboard each connect. 2013-03-16 22:35:13 +11:00
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e681c8906d Add server kick event 2013-03-16 21:32:11 +11:00
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ce40391717 Untested attempt at sending users to default server when their server goes down. 2013-03-16 21:17:41 +11:00
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2e51ec4fba *add else statement to prevent duplicate exception logging 2013-03-16 21:09:16 +11:00
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54098c8989 Attempt to track, and remove scoreboards at reconnect 2013-03-16 21:06:28 +11:00
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156ea30c32 Add scoreboard packets + API classes. Still unimplemented. 2013-03-16 20:48:51 +11:00
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6bb089074e Clear scoreboards on reconnect. 2013-03-16 20:13:01 +11:00
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70c73211a0 Fix remapping of entities (fishing floats) 2013-03-16 13:07:51 +11:00
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c059345802 Add send command, closes issue #197 2013-03-16 12:14:15 +11:00
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f5b4e1242d Add #205 more methods in Plugin for getting resources / data folders. 2013-03-16 11:53:25 +11:00
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8ea5205fef Reuse single packet instance to save overhead 2013-03-15 21:03:45 +11:00
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05d76c3f67 Pretty up login fail message. Fixes #201 2013-03-15 21:01:35 +11:00
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d6e29b3f29 Fix issue #203 - errors in Util.exception when no trace present. 2013-03-15 20:38:40 +11:00
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bd479ba083 Remove outdated $() logger getter. 2013-03-14 21:33:22 +11:00
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704fe11b05 Make forced hosts take higher priority than force default. Closes #184 2013-03-14 21:18:59 +11:00
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4811e7be4f Implement PostLoginEvent, closes #191 2013-03-14 21:11:16 +11:00
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5bfab582df Fix #156 - Bukkit trying to get client settings. 2013-03-14 20:22:26 +11:00
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ec1de0f636 Add global slot limit. Fixes feature request #40 2013-03-14 20:14:01 +11:00
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8935e77118 Use the Netty byte array encoder now that it is fixed. 2013-03-14 19:49:31 +11:00
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b71d253de2 Clean up cipher codec for maximum speed and minimal memory copy. 2013-03-14 19:39:03 +11:00
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d54f2462a8 Less error for IOExceptions, more debug for exceptions in the exception handler. 2013-03-14 19:22:54 +11:00
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c1ff4ffb89 Update to 1.5 & don't deploy proxy to maven, only APIs 2013-03-14 17:50:33 +11:00
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58f1ab208b Reenable encryption + online mode. 2013-03-14 17:46:57 +11:00
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d5f25b07e5 *remove wrapper class 2013-03-14 17:25:24 +11:00
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30b381853c Change packet handling from ByteBufs to byte arrays to work around netty bug. Connection now appears to be stable - just need to add an optimized encryption algorithm back. 2013-03-14 17:24:32 +11:00
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b0820208e6 @normanm @trustin This hack appears to fix all my issues with writing ByteBufs directly to channels. new @lazertester.party(). Others, please note this still isn't even a beta quality build. Due to memory laziness this build will only accept one connection. 2013-03-13 20:11:41 +11:00
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bc0a076e4b Don't sync, its an optimization - right? 2013-03-13 18:08:43 +11:00
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1763dd3078 Remove unneeded channel option. Still trying to fix all these disconnect errors though. 2013-03-13 18:07:07 +11:00
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373ec187fb Fix /server command to only show server name 2013-03-12 18:07:25 +11:00
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ac2c96c2ea This test WITHOUT encryption reveals something is majorly wrong with our packet decoding causing random and frequent disconnects. 2013-03-12 17:53:18 +11:00
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5688099605 Also make sure we get the restricted value per server 2013-03-12 17:14:50 +11:00
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4805087e38 Case insensitive sort 2013-03-12 17:11:06 +11:00
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e2f134ec08 Actually alphabetize players - thanks @Grooohm for the good spot! 2013-03-12 16:56:09 +11:00
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92c1450909 Fix issue #129 - make chat event fire for commands, and add isCommand method. 2013-03-12 15:15:25 +11:00