md_5
f07cfe0cf7
Make the ServerConnectedEvent async to allow stalling it. Closes #538 by @BjoernAkAManf.
2013-08-04 20:58:17 +10:00
mrapple
ee8f33c196
Add State to ServerKickEvent
2013-08-04 18:57:13 +10:00
md_5
14ac2dd308
Allow setting whether to bind to the local address.
2013-08-04 18:56:48 +10:00
md_5
fb94612315
Fix throttle to 1) Work, 2) Not throttle outbound connections
2013-08-02 19:31:46 +10:00
md_5
4c96880580
Lets just silence java.util.NoSuchElementException: decrypt - PEOPLE DON'T UNDERSTAND ITS NOT AN ERROR.
2013-08-02 19:11:16 +10:00
md_5
4c4cdd51a1
Downgrade to Netty CR9
2013-08-02 07:32:42 +10:00
md_5
1f38152530
[URGENT] Add connection throttle.
2013-08-01 13:37:32 +10:00
md_5
911f08d52c
Disable packet grouping in an attempt to increase reliability.
2013-07-31 20:18:54 +10:00
md_5
8f961c9d4e
Put colours in default motd to try and force quoting in the dumped yaml
2013-07-27 12:12:12 +10:00
md_5
8a5d8a57f7
Don't infinite loop on tasks with no period
2013-07-24 17:38:46 +10:00
md_5
c54553d0f9
How kind of @lazertester to test the new scheduler!
2013-07-24 17:32:08 +10:00
md_5
600a1b4ff5
Update expire date
2013-07-24 17:02:37 +10:00
md_5
09e592295f
Update to Netty 4.0.4-Final
2013-07-24 15:58:02 +10:00
md_5
b3e8feb4cb
Update POMs to 1.6.2
2013-07-18 20:13:07 +10:00
md_5
d0d1562155
Hi, I'm Mojang and I make hundreds of millions of dollars a year. I still like to think I am an Indy company, so I randomly remove existing game features and don't provide replacements.
...
Removes Texture Pack setting
2013-07-18 20:10:45 +10:00
md_5
f510ab2a0b
Update to netty 4 final, exciting!
2013-07-17 16:47:49 +10:00
md_5
fb1cab499d
Always use eventloop since we cannot be sure about plugins, thanks @MonsieurApple for the report.
2013-07-12 09:29:53 +10:00
md_5
58ca63e2b1
Use a defensive copy for shorter lock time
2013-07-11 11:14:12 +10:00
md_5
499337c98e
Optimized yaml reconnect locations! Ding dong sqlite is dead..
2013-07-11 11:12:43 +10:00
md_5
526137be7b
Remove our packet queuing as it may be contributing to high CPU usage and/or memory leaks.
2013-07-11 10:14:51 +10:00
md_5
47839cb11c
writeStringUTF8WithoutLengthHeaderBecause @Dinnerbone StuffedUpTheMCBrandPacket
2013-07-10 23:42:50 +10:00
md_5
55a6cc56ef
Recycle messagelist when channel goes inactive (reverted from commit daa58ffe58
)
2013-07-10 23:41:37 +10:00
md_5
8c2bea5be2
Fix possible race condition with regards to abandoning servers
2013-07-10 13:02:25 +10:00
md_5
daa58ffe58
Recycle messagelist when channel goes inactive
2013-07-10 09:18:58 +10:00
md_5
0189ad9c17
Add disabled commands
2013-07-09 14:55:27 +10:00
md_5
0c56945ffd
Implement upcoming Minecraft API to get the server brand - thanks @Grum for the hint.
2013-07-08 21:29:09 +10:00
md_5
0a36cbd5bc
Fix compilation -> add silly catch block
2013-07-08 08:41:11 +10:00
md_5
61b4777177
Use more threads for IO to eliminate resource starvation possibly leading to high CPU usage. This brings the count back in line with what we had pre 1.6 / late 1.5
2013-07-08 08:35:12 +10:00
md_5
7d1904584b
Back to Java cipher, they are both the same speed
2013-07-08 08:33:25 +10:00
md_5
475571986c
Make sure packets are written before closing
2013-07-07 13:08:25 +10:00
md_5
55c2bcd634
Undo recent SQLite changes - might need to seek *another* DB engine - whats H2 like for concurrency?
2013-07-06 08:30:38 +10:00
md_5
db4abfe486
Expand streams a little bit
2013-07-05 19:17:25 +10:00
md_5
9424bdedca
Implement basic MC stream
2013-07-05 19:06:46 +10:00
md_5
52b3c6b77c
Dont need to force use of eventloop anymore
2013-07-05 09:32:20 +10:00
md_5
be29799f5a
[Beta] Implement own HTTP client for online mode checks, instead of asynchttpclient
2013-07-05 09:29:28 +10:00
md_5
c0d581d41f
Rework SQLite again to use thread local connections - closes #492
2013-07-05 08:23:29 +10:00
md_5
6b50c7c599
Move HTTP client stuffs into bungee-proxy
2013-07-04 21:59:38 +10:00
hyperring
b4101874cc
Fixed forced_hosts MOTD
...
Noticed a tiny bug in creating a ServerPing response. The response was still using the old listener.getMotd() when it should be using the new motd variable (to take advantage of the new forced_hosts MOTD methods).
2013-07-04 21:39:33 +10:00
md_5
66de4c95ef
Implement BouncyCastle as the cipher engine.
2013-07-04 21:13:10 +10:00
md_5
94cc2412e7
Flush pending messages when manipulating pipeline - fixes forge support
2013-07-04 11:11:57 +10:00
md_5
cac35116c3
Import cleanup
2013-07-04 10:03:41 +10:00
md_5
b741722e5d
Close #489 - disable resource leak detector for performance reasons
2013-07-04 09:22:27 +10:00
md_5
85e82a2e34
Update POMs to 1.6.1
2013-07-02 20:59:04 +10:00
md_5
3aef35ccbb
Warn about non existant fallback
2013-07-02 19:43:48 +10:00
md_5
d1760dad93
Custom outdated messages, tick!
2013-07-02 19:26:21 +10:00
md_5
d3bada58d4
Close #469 - chat event setMessage
2013-07-02 10:45:37 +10:00
vemacs
fdc87e88f5
Supposedly fix walk speeds
2013-07-01 15:34:17 -04:00
md_5
12941ffe62
Close #471 - sync sqlite operations to guard against deadlocks
2013-07-01 21:25:39 +10:00
md_5
06e732d8c7
Close #474 - 1.5 ping to 1.6 bungee
2013-07-01 21:20:18 +10:00
md_5
5c4ea3c7a0
Solve long standing issue of creating too many TCP packets. This fix works very effectively.
2013-07-01 17:38:50 +10:00