md_5
0fc5694b6a
Fix some compiler warnings
2017-10-28 17:08:05 +11:00
md_5
9a7bf0a361
#2254 : Explicitly note config issues are not bugs
2017-10-26 21:18:16 +11:00
md_5
8d49424226
#2261 : Don't send any keep alive to server if invalid
2017-09-23 17:14:03 +10:00
md_5
69bbc3a71e
Invalidate ping when spoof sent
2017-09-23 15:05:50 +10:00
md_5
af8d1af635
Initialize ping to -1
2017-09-23 13:56:23 +10:00
md_5
23554239d0
#2259 : Have proxy handle keepalives
2017-09-23 13:18:43 +10:00
md_5
61cb2df9f3
#2258 : Fix missed packet ID
2017-09-19 08:04:44 +10:00
md_5
0eaabdf5ca
Update to Minecraft 1.12.2
2017-09-18 20:00:00 +10:00
Mystiflow
3db9fb1b69
#2255 : Fix ComponentBuilder clone constructor
...
* Fix ComponentBuilder clone constructor #2255
* Fix appending text to a ComponentBuilder if current is not a TextComponent
2017-09-16 16:06:51 +10:00
Virizion
ef326dba19
Send the correct username when connecting to a server ( #2242 )
2017-09-05 19:33:10 +10:00
md_5
d7010d629d
Fix mismatched system properties
2017-09-04 18:15:23 +10:00
md_5
bd5a7e5b26
#2228 : Implement basic backpressure on client
2017-08-18 18:27:25 +10:00
Mystiflow
fd675022c0
Allow appending BaseComponent arrays in ComponentBuilder
2017-08-13 12:40:44 +10:00
Mystiflow
a1f9c2e7d4
Disable plugins before shutting down EventLoops ( #2214 )
...
Because disabling plugins also cancels any pending tasks, there will be no task accessing the eventLoops.
Reimplementation of #1578 , fixes #1403
2017-08-09 22:13:25 +10:00
md_5
db266a8484
Use newer writeAndFlush method
2017-08-09 22:05:06 +10:00
md_5
828e45651e
Client defaults to right hand
2017-08-09 16:51:45 +10:00
Foorack
dbf20957a9
Expand API to get all player sent settings
2017-08-09 16:38:03 +10:00
md_5
da88d5c502
Formatting & dependency updates
2017-08-06 11:19:08 +10:00
Mystiflow
2ae8ba0afc
Various scoreboard improvements. ( #2204 )
...
- Correctly remove objectives that use heart type.
- Also sends remove score packets on server switch.
- Players are only removed if Team packet mode is 4.
2017-08-04 16:10:10 +10:00
md_5
017f3a2424
Update to Minecraft 1.12.1
2017-08-03 23:00:00 +10:00
md_5
daac8d85e2
Add support for PROXY protocol
2017-07-01 09:38:27 +10:00
md_5
a5ffeae757
Replace OpenSSL native cipher with static mbed TLS for maximum compat
2017-06-29 08:52:13 +10:00
md_5
6958943123
Use property to skip deploy to eliminate warnings, update lombok
2017-06-21 19:45:03 +10:00
md_5
eab710b0aa
#2154 : Always send action bar differently to account for colours
2017-06-08 19:02:37 +10:00
md_5
ff891c000e
Update to Minecraft 1.12
2017-06-08 18:00:00 +10:00
BlackHole
4db53525bf
Correct some packet IDs in 1.12 EntityMap
2017-05-23 06:35:01 +10:00
md_5
09ee2b1644
Update to Minecraft 1.12-pre5
...
Obsoletes 1.12-pre2
2017-05-19 21:00:04 +10:00
md_5
16d261553c
Minecraft 1.12-pre2 Support
2017-05-14 12:00:00 +10:00
BlackHole
5bc189fbb7
Use player name casing from LoginResult
2017-05-09 12:49:48 +10:00
md_5
806a6dfaca
Add Mojang prevent_proxy_connections option.
2017-04-28 21:48:41 +10:00
Molek
bfab8a1d9c
Index UUIDs to speed up player queries ( #2121 )
2017-04-26 16:39:49 +10:00
md_5
6908e700e6
Jenkins modules are now https.
2017-02-12 10:59:10 +11:00
md_5
01f44483df
#2055 : Mark inactive channels as closed
2017-02-07 08:58:37 +11:00
md_5
0b8ab8eccc
Update Netty; jline; MySQL
2017-01-30 18:27:13 +11:00
MisterFrans
db1516ba00
Add "Not authenticated with Minecraft.net" message in the messages.properties ( #2044 )
2017-01-18 08:36:00 +11:00
md_5
81de9d5a63
#2041 : More robust closing code
2017-01-16 10:11:17 +11:00
md_5
c1bdbef9cf
Give delayed close packets time to send on /end
2017-01-16 10:00:27 +11:00
md_5
6104354fa1
Implement basic entity metadata mapping to remap fireworks for boosting.
2016-12-22 22:29:00 +11:00
md_5
21411af74d
Add support for Minecraft 1.11.1
2016-12-21 06:23:51 +11:00
md_5
129693f533
#2026 : Try multiple priorities as fallback
2016-12-19 23:09:18 +11:00
md_5
4fa9961c15
#1958 : Negative compression thresholds disable compression like Vanilla
2016-12-16 10:43:29 +11:00
Gabscap
ea6680281f
Allow cancelling LoginEvents with component reasons.
...
Ultimately this PR was selected as it better matched the existing code in terms of using lombok and not adding incomplete interfacing.
If for some reason a common interface is required, this can be implemented later.
Thanks to yawkat also for the PR in #1336 -- it was difficult for the merger to compromise between this and #1957
2016-12-01 10:12:54 +11:00
md_5
2171ca9f51
Fix confusing use of static subclass methods
2016-12-01 09:46:34 +11:00
md_5
4d004d5fed
Throw exception when ServerConnectEvent is handled badly
2016-11-25 10:42:30 +11:00
Mystiflow
f3e5f34aeb
Allow chat messages longer than 100 characters on > 1.11 clients
2016-11-15 09:37:20 +11:00
md_5
9ecdde2292
Add support for Minecraft 1.11
...
Improve QueryHandler session handling as suggested by IchBinJoe
2016-11-15 02:40:46 +11:00
md_5
987f2d0eb2
Remove unused connect_kick_outdated_forge message
2016-11-06 11:47:27 +11:00
Mystiflow
908b7f7374
Use server priority for downstream kicks too ( #1978 )
2016-11-06 11:25:46 +11:00
Mystiflow
18f57f24fa
Fix issue pointed out by Supereg; store dimension on first join too ( #1979 )
...
* Only double switch if the dimension is the same.
According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.
This also maintains the same behaviour for Spigot
ad2f806097
* Store current dimension on first disconnect too
2016-10-30 08:28:11 +11:00
Mystiflow
812141f400
Only double switch if the dimension is the same. ( #1977 )
...
According to the protocol, a double respawn packet is only needed to be
sent if from the same dimension, so by storing the last known dimension,
we are able to compare and avoid the double packet.
This also maintains the same behaviour for Spigot
ad2f806097
2016-10-29 17:59:38 +11:00