Remove worldguard region integration
This commit is contained in:
parent
07d0e3d4a6
commit
94825e44a8
Binary file not shown.
Binary file not shown.
@ -1,301 +1,295 @@
|
|||||||
package com.cnaude.chairs.listeners;
|
package com.cnaude.chairs.listeners;
|
||||||
|
|
||||||
import org.bukkit.Location;
|
import org.bukkit.Location;
|
||||||
import org.bukkit.Material;
|
import org.bukkit.Material;
|
||||||
import org.bukkit.block.Block;
|
import org.bukkit.block.Block;
|
||||||
import org.bukkit.block.BlockFace;
|
import org.bukkit.block.BlockFace;
|
||||||
import org.bukkit.entity.Entity;
|
import org.bukkit.entity.Entity;
|
||||||
import org.bukkit.entity.ItemFrame;
|
import org.bukkit.entity.ItemFrame;
|
||||||
import org.bukkit.entity.Player;
|
import org.bukkit.entity.Player;
|
||||||
import org.bukkit.event.EventHandler;
|
import org.bukkit.event.EventHandler;
|
||||||
import org.bukkit.event.EventPriority;
|
import org.bukkit.event.EventPriority;
|
||||||
import org.bukkit.event.Listener;
|
import org.bukkit.event.Listener;
|
||||||
import org.bukkit.event.block.Action;
|
import org.bukkit.event.block.Action;
|
||||||
import org.bukkit.event.player.PlayerInteractEvent;
|
import org.bukkit.event.player.PlayerInteractEvent;
|
||||||
import org.bukkit.material.Stairs;
|
import org.bukkit.material.Stairs;
|
||||||
import org.bukkit.material.Step;
|
import org.bukkit.material.Step;
|
||||||
import org.bukkit.material.WoodenStep;
|
import org.bukkit.material.WoodenStep;
|
||||||
|
|
||||||
import com.cnaude.chairs.commands.ChairsIgnoreList;
|
import com.cnaude.chairs.commands.ChairsIgnoreList;
|
||||||
import com.cnaude.chairs.core.ChairBlock;
|
import com.cnaude.chairs.core.ChairBlock;
|
||||||
import com.cnaude.chairs.core.Chairs;
|
import com.cnaude.chairs.core.Chairs;
|
||||||
import com.cnaude.chairs.pluginhooks.WGHook;
|
|
||||||
|
public class TrySitEventListener implements Listener {
|
||||||
public class TrySitEventListener implements Listener {
|
|
||||||
|
public Chairs plugin;
|
||||||
public Chairs plugin;
|
public ChairsIgnoreList ignoreList;
|
||||||
public ChairsIgnoreList ignoreList;
|
|
||||||
|
public TrySitEventListener(Chairs plugin, ChairsIgnoreList ignoreList) {
|
||||||
public TrySitEventListener(Chairs plugin, ChairsIgnoreList ignoreList) {
|
this.plugin = plugin;
|
||||||
this.plugin = plugin;
|
this.ignoreList = ignoreList;
|
||||||
this.ignoreList = ignoreList;
|
}
|
||||||
}
|
|
||||||
|
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
||||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
public void onPlayerInteract(PlayerInteractEvent event) {
|
||||||
public void onPlayerInteract(PlayerInteractEvent event) {
|
if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
|
||||||
if (event.getAction() == Action.RIGHT_CLICK_BLOCK) {
|
Player player = event.getPlayer();
|
||||||
Player player = event.getPlayer();
|
Block block = event.getClickedBlock();
|
||||||
Block block = event.getClickedBlock();
|
if (sitAllowed(player, block)) {
|
||||||
if (sitAllowed(player, block)) {
|
Location sitLocation = getSitLocation(block, player.getLocation().getYaw());
|
||||||
Location sitLocation = getSitLocation(block, player.getLocation().getYaw());
|
if (plugin.getPlayerSitData().sitPlayer(player, block, sitLocation)) {
|
||||||
if (plugin.getPlayerSitData().sitPlayer(player, block, sitLocation)) {
|
event.setCancelled(true);
|
||||||
event.setCancelled(true);
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
private boolean sitAllowed(Player player, Block block) {
|
||||||
private boolean sitAllowed(Player player, Block block) {
|
// Check for permissions
|
||||||
// Check for permissions
|
if (!player.hasPermission("chairs.sit")) {
|
||||||
if (!player.hasPermission("chairs.sit")) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Check for already sitting
|
||||||
// Check for already sitting
|
if (isSitting(player)) {
|
||||||
if (isSitting(player)) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Check for item in hand
|
||||||
// Check for item in hand
|
if (plugin.ignoreIfBlockInHand && player.getItemInHand().getType() != Material.AIR) {
|
||||||
if (plugin.ignoreIfBlockInHand && player.getItemInHand().getType() != Material.AIR) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Check for sneaking
|
||||||
// Check for sneaking
|
if (player.isSneaking()) {
|
||||||
if (player.isSneaking()) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Check for /chairs off
|
||||||
// Check for /chairs off
|
if (ignoreList.isIgnored(player.getName())) {
|
||||||
if (ignoreList.isIgnored(player.getName())) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Sit occupied check
|
||||||
// Sit occupied check
|
if (plugin.getPlayerSitData().isBlockOccupied(block)) {
|
||||||
if (plugin.getPlayerSitData().isBlockOccupied(block)) {
|
player.sendMessage(plugin.msgOccupied.replace("%PLAYER%", plugin.getPlayerSitData().getPlayerOnChair(block).getName()));
|
||||||
player.sendMessage(plugin.msgOccupied.replace("%PLAYER%", plugin.getPlayerSitData().getPlayerOnChair(block).getName()));
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
Stairs stairs = null;
|
||||||
// Region allowance check
|
Step step = null;
|
||||||
if (!WGHook.isAllowedInRegion(plugin.disabledRegions, block.getLocation())) {
|
WoodenStep wStep = null;
|
||||||
return false;
|
|
||||||
}
|
// Check for block is chair
|
||||||
|
if (isValidChair(block)) {
|
||||||
Stairs stairs = null;
|
|
||||||
Step step = null;
|
if (block.getState().getData() instanceof Stairs) {
|
||||||
WoodenStep wStep = null;
|
stairs = (Stairs) block.getState().getData();
|
||||||
|
} else if (block.getState().getData() instanceof Step) {
|
||||||
// Check for block is chair
|
step = (Step) block.getState().getData();
|
||||||
if (isValidChair(block)) {
|
} else if (block.getState().getData() instanceof WoodenStep) {
|
||||||
|
wStep = (WoodenStep) block.getState().getData();
|
||||||
if (block.getState().getData() instanceof Stairs) {
|
}
|
||||||
stairs = (Stairs) block.getState().getData();
|
|
||||||
} else if (block.getState().getData() instanceof Step) {
|
int chairwidth = 1;
|
||||||
step = (Step) block.getState().getData();
|
|
||||||
} else if (block.getState().getData() instanceof WoodenStep) {
|
// Check if block beneath chair is solid.
|
||||||
wStep = (WoodenStep) block.getState().getData();
|
if (block.getRelative(BlockFace.DOWN).isLiquid()) {
|
||||||
}
|
return false;
|
||||||
|
}
|
||||||
int chairwidth = 1;
|
if (block.getRelative(BlockFace.DOWN).isEmpty()) {
|
||||||
|
return false;
|
||||||
// Check if block beneath chair is solid.
|
}
|
||||||
if (block.getRelative(BlockFace.DOWN).isLiquid()) {
|
if (!block.getRelative(BlockFace.DOWN).getType().isSolid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (block.getRelative(BlockFace.DOWN).isEmpty()) {
|
|
||||||
return false;
|
// Check for distance distance between player and chair.
|
||||||
}
|
if (plugin.distance > 0 && player.getLocation().distance(block.getLocation().add(0.5, 0, 0.5)) > plugin.distance) {
|
||||||
if (!block.getRelative(BlockFace.DOWN).getType().isSolid()) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
|
||||||
|
// Check if block is inverted
|
||||||
// Check for distance distance between player and chair.
|
if (stairs != null && stairs.isInverted()) {
|
||||||
if (plugin.distance > 0 && player.getLocation().distance(block.getLocation().add(0.5, 0, 0.5)) > plugin.distance) {
|
return false;
|
||||||
return false;
|
}
|
||||||
}
|
if (step != null && step.isInverted()) {
|
||||||
|
return false;
|
||||||
// Check if block is inverted
|
}
|
||||||
if (stairs != null && stairs.isInverted()) {
|
if (wStep != null && wStep.isInverted()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (step != null && step.isInverted()) {
|
|
||||||
return false;
|
// Check for signs (only for stairs)
|
||||||
}
|
if (plugin.signCheck && stairs != null) {
|
||||||
if (wStep != null && wStep.isInverted()) {
|
boolean sign1 = false;
|
||||||
return false;
|
boolean sign2 = false;
|
||||||
}
|
|
||||||
|
if (stairs.getDescendingDirection() == BlockFace.NORTH || stairs.getDescendingDirection() == BlockFace.SOUTH) {
|
||||||
// Check for signs (only for stairs)
|
sign1 = checkSign(block, BlockFace.EAST) || checkFrame(block, BlockFace.EAST, player);
|
||||||
if (plugin.signCheck && stairs != null) {
|
sign2 = checkSign(block, BlockFace.WEST) || checkFrame(block, BlockFace.WEST, player);
|
||||||
boolean sign1 = false;
|
} else if (stairs.getDescendingDirection() == BlockFace.EAST || stairs.getDescendingDirection() == BlockFace.WEST) {
|
||||||
boolean sign2 = false;
|
sign1 = checkSign(block, BlockFace.NORTH) || checkFrame(block, BlockFace.NORTH, player);
|
||||||
|
sign2 = checkSign(block, BlockFace.SOUTH) || checkFrame(block, BlockFace.SOUTH, player);
|
||||||
if (stairs.getDescendingDirection() == BlockFace.NORTH || stairs.getDescendingDirection() == BlockFace.SOUTH) {
|
}
|
||||||
sign1 = checkSign(block, BlockFace.EAST) || checkFrame(block, BlockFace.EAST, player);
|
|
||||||
sign2 = checkSign(block, BlockFace.WEST) || checkFrame(block, BlockFace.WEST, player);
|
if (!(sign1 && sign2)) {
|
||||||
} else if (stairs.getDescendingDirection() == BlockFace.EAST || stairs.getDescendingDirection() == BlockFace.WEST) {
|
return false;
|
||||||
sign1 = checkSign(block, BlockFace.NORTH) || checkFrame(block, BlockFace.NORTH, player);
|
}
|
||||||
sign2 = checkSign(block, BlockFace.SOUTH) || checkFrame(block, BlockFace.SOUTH, player);
|
}
|
||||||
}
|
|
||||||
|
// Check for maximal chair width (only for stairs)
|
||||||
if (!(sign1 && sign2)) {
|
if (plugin.maxChairWidth > 0 && stairs != null) {
|
||||||
return false;
|
if (stairs.getDescendingDirection() == BlockFace.NORTH || stairs.getDescendingDirection() == BlockFace.SOUTH) {
|
||||||
}
|
chairwidth += getChairWidth(block, BlockFace.EAST);
|
||||||
}
|
chairwidth += getChairWidth(block, BlockFace.WEST);
|
||||||
|
} else if (stairs.getDescendingDirection() == BlockFace.EAST || stairs.getDescendingDirection() == BlockFace.WEST) {
|
||||||
// Check for maximal chair width (only for stairs)
|
chairwidth += getChairWidth(block, BlockFace.NORTH);
|
||||||
if (plugin.maxChairWidth > 0 && stairs != null) {
|
chairwidth += getChairWidth(block, BlockFace.SOUTH);
|
||||||
if (stairs.getDescendingDirection() == BlockFace.NORTH || stairs.getDescendingDirection() == BlockFace.SOUTH) {
|
}
|
||||||
chairwidth += getChairWidth(block, BlockFace.EAST);
|
|
||||||
chairwidth += getChairWidth(block, BlockFace.WEST);
|
if (chairwidth > plugin.maxChairWidth) {
|
||||||
} else if (stairs.getDescendingDirection() == BlockFace.EAST || stairs.getDescendingDirection() == BlockFace.WEST) {
|
return false;
|
||||||
chairwidth += getChairWidth(block, BlockFace.NORTH);
|
}
|
||||||
chairwidth += getChairWidth(block, BlockFace.SOUTH);
|
}
|
||||||
}
|
|
||||||
|
return true;
|
||||||
if (chairwidth > plugin.maxChairWidth) {
|
}
|
||||||
return false;
|
|
||||||
}
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
private Location getSitLocation(Block block, Float playerYaw) {
|
||||||
}
|
double sh = 0.7;
|
||||||
|
|
||||||
return false;
|
for (ChairBlock cb : plugin.allowedBlocks) {
|
||||||
}
|
if (cb.getMat().equals(block.getType())) {
|
||||||
|
sh = cb.getSitHeight();
|
||||||
private Location getSitLocation(Block block, Float playerYaw) {
|
break;
|
||||||
double sh = 0.7;
|
}
|
||||||
|
}
|
||||||
for (ChairBlock cb : plugin.allowedBlocks) {
|
|
||||||
if (cb.getMat().equals(block.getType())) {
|
Stairs stairs = null;
|
||||||
sh = cb.getSitHeight();
|
if (block.getState().getData() instanceof Stairs) {
|
||||||
break;
|
stairs = (Stairs) block.getState().getData();
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
Location plocation = block.getLocation();
|
||||||
Stairs stairs = null;
|
plocation.add(0.5D, (sh - 0.5D), 0.5D);
|
||||||
if (block.getState().getData() instanceof Stairs) {
|
|
||||||
stairs = (Stairs) block.getState().getData();
|
// Rotate the player's view to the descending side of the block.
|
||||||
}
|
if (plugin.autoRotate && stairs != null) {
|
||||||
|
switch (stairs.getDescendingDirection()) {
|
||||||
Location plocation = block.getLocation();
|
case NORTH: {
|
||||||
plocation.add(0.5D, (sh - 0.5D), 0.5D);
|
plocation.setYaw(180);
|
||||||
|
break;
|
||||||
// Rotate the player's view to the descending side of the block.
|
}
|
||||||
if (plugin.autoRotate && stairs != null) {
|
case EAST: {
|
||||||
switch (stairs.getDescendingDirection()) {
|
plocation.setYaw(-90);
|
||||||
case NORTH: {
|
break;
|
||||||
plocation.setYaw(180);
|
}
|
||||||
break;
|
case SOUTH: {
|
||||||
}
|
plocation.setYaw(0);
|
||||||
case EAST: {
|
break;
|
||||||
plocation.setYaw(-90);
|
}
|
||||||
break;
|
case WEST: {
|
||||||
}
|
plocation.setYaw(90);
|
||||||
case SOUTH: {
|
break;
|
||||||
plocation.setYaw(0);
|
}
|
||||||
break;
|
default: {
|
||||||
}
|
}
|
||||||
case WEST: {
|
}
|
||||||
plocation.setYaw(90);
|
} else {
|
||||||
break;
|
plocation.setYaw(playerYaw);
|
||||||
}
|
}
|
||||||
default: {
|
return plocation;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
} else {
|
|
||||||
plocation.setYaw(playerYaw);
|
|
||||||
}
|
private boolean isValidChair(Block block) {
|
||||||
return plocation;
|
for (ChairBlock cb : plugin.allowedBlocks) {
|
||||||
}
|
if (cb.getMat().equals(block.getType())) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
private boolean isValidChair(Block block) {
|
return false;
|
||||||
for (ChairBlock cb : plugin.allowedBlocks) {
|
}
|
||||||
if (cb.getMat().equals(block.getType())) {
|
|
||||||
return true;
|
private boolean isSitting(Player player) {
|
||||||
}
|
return plugin.getPlayerSitData().isSitting(player);
|
||||||
}
|
}
|
||||||
return false;
|
|
||||||
}
|
private int getChairWidth(Block block, BlockFace face) {
|
||||||
|
int width = 0;
|
||||||
private boolean isSitting(Player player) {
|
|
||||||
return plugin.getPlayerSitData().isSitting(player);
|
// Go through the blocks next to the clicked block and check if there are any further stairs.
|
||||||
}
|
for (int i = 1; i <= plugin.maxChairWidth; i++) {
|
||||||
|
Block relative = block.getRelative(face, i);
|
||||||
private int getChairWidth(Block block, BlockFace face) {
|
if (relative.getState().getData() instanceof Stairs) {
|
||||||
int width = 0;
|
if (isValidChair(relative) && ((Stairs) relative.getState().getData()).getDescendingDirection() == ((Stairs) block.getState().getData()).getDescendingDirection()) {
|
||||||
|
width++;
|
||||||
// Go through the blocks next to the clicked block and check if there are any further stairs.
|
} else {
|
||||||
for (int i = 1; i <= plugin.maxChairWidth; i++) {
|
break;
|
||||||
Block relative = block.getRelative(face, i);
|
}
|
||||||
if (relative.getState().getData() instanceof Stairs) {
|
}
|
||||||
if (isValidChair(relative) && ((Stairs) relative.getState().getData()).getDescendingDirection() == ((Stairs) block.getState().getData()).getDescendingDirection()) {
|
}
|
||||||
width++;
|
|
||||||
} else {
|
return width;
|
||||||
break;
|
}
|
||||||
}
|
|
||||||
}
|
private boolean checkSign(Block block, BlockFace face) {
|
||||||
}
|
// Go through the blocks next to the clicked block and check if are signs on the end.
|
||||||
|
for (int i = 1; i <= 100; i++) {
|
||||||
return width;
|
Block relative = block.getRelative(face, i);
|
||||||
}
|
if (checkDirection(block, relative)) {
|
||||||
|
continue;
|
||||||
private boolean checkSign(Block block, BlockFace face) {
|
}
|
||||||
// Go through the blocks next to the clicked block and check if are signs on the end.
|
if (plugin.validSigns.contains(relative.getType())) {
|
||||||
for (int i = 1; i <= 100; i++) {
|
return true;
|
||||||
Block relative = block.getRelative(face, i);
|
} else {
|
||||||
if (checkDirection(block, relative)) {
|
return false;
|
||||||
continue;
|
}
|
||||||
}
|
}
|
||||||
if (plugin.validSigns.contains(relative.getType())) {
|
return false;
|
||||||
return true;
|
}
|
||||||
} else {
|
|
||||||
return false;
|
private boolean checkDirection(Block block1, Block block2) {
|
||||||
}
|
if (block1.getState().getData() instanceof Stairs && block2.getState().getData() instanceof Stairs) {
|
||||||
}
|
if (((Stairs) block1.getState().getData()).getDescendingDirection().equals(((Stairs) block2.getState().getData()).getDescendingDirection())) {
|
||||||
return false;
|
return true;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
private boolean checkDirection(Block block1, Block block2) {
|
return false;
|
||||||
if (block1.getState().getData() instanceof Stairs && block2.getState().getData() instanceof Stairs) {
|
}
|
||||||
if (((Stairs) block1.getState().getData()).getDescendingDirection().equals(((Stairs) block2.getState().getData()).getDescendingDirection())) {
|
|
||||||
return true;
|
private boolean checkFrame(Block block, BlockFace face, Player player) {
|
||||||
}
|
// Go through the blocks next to the clicked block and check if are signs on the end.
|
||||||
}
|
|
||||||
return false;
|
for (int i = 1; i <= 100; i++) {
|
||||||
}
|
Block relative = block.getRelative(face, i);
|
||||||
|
if (checkDirection(block, relative)) {
|
||||||
private boolean checkFrame(Block block, BlockFace face, Player player) {
|
continue;
|
||||||
// Go through the blocks next to the clicked block and check if are signs on the end.
|
}
|
||||||
|
if (relative.getType().equals(Material.AIR)) {
|
||||||
for (int i = 1; i <= 100; i++) {
|
int x = relative.getLocation().getBlockX();
|
||||||
Block relative = block.getRelative(face, i);
|
int y = relative.getLocation().getBlockY();
|
||||||
if (checkDirection(block, relative)) {
|
int z = relative.getLocation().getBlockZ();
|
||||||
continue;
|
for (Entity e : player.getNearbyEntities(plugin.distance, plugin.distance, plugin.distance)) {
|
||||||
}
|
if (e instanceof ItemFrame && plugin.validSigns.contains(Material.ITEM_FRAME)) {
|
||||||
if (relative.getType().equals(Material.AIR)) {
|
int x2 = e.getLocation().getBlockX();
|
||||||
int x = relative.getLocation().getBlockX();
|
int y2 = e.getLocation().getBlockY();
|
||||||
int y = relative.getLocation().getBlockY();
|
int z2 = e.getLocation().getBlockZ();
|
||||||
int z = relative.getLocation().getBlockZ();
|
if (x == x2 && y == y2 && z == z2) {
|
||||||
for (Entity e : player.getNearbyEntities(plugin.distance, plugin.distance, plugin.distance)) {
|
return true;
|
||||||
if (e instanceof ItemFrame && plugin.validSigns.contains(Material.ITEM_FRAME)) {
|
}
|
||||||
int x2 = e.getLocation().getBlockX();
|
}
|
||||||
int y2 = e.getLocation().getBlockY();
|
}
|
||||||
int z2 = e.getLocation().getBlockZ();
|
return false;
|
||||||
if (x == x2 && y == y2 && z == z2) {
|
} else {
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
return false;
|
||||||
return false;
|
}
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -1,31 +0,0 @@
|
|||||||
package com.cnaude.chairs.pluginhooks;
|
|
||||||
|
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.Location;
|
|
||||||
|
|
||||||
import com.sk89q.worldedit.bukkit.BukkitUtil;
|
|
||||||
import com.sk89q.worldguard.bukkit.WGBukkit;
|
|
||||||
|
|
||||||
public class WGHook {
|
|
||||||
|
|
||||||
public static boolean isAllowedInRegion(HashSet<String> disabledRegions, Location location) {
|
|
||||||
if (Bukkit.getPluginManager().getPlugin("WorldGuard") == null) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
if (disabledRegions.isEmpty()) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
List<String> aregions = WGBukkit.getRegionManager(location.getWorld()).getApplicableRegionsIDs(BukkitUtil.toVector(location));
|
|
||||||
for (String region : aregions) {
|
|
||||||
if (disabledRegions.contains(region)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
122
src/config.yml
122
src/config.yml
@ -1,62 +1,60 @@
|
|||||||
# Configuration of the Chairs plugin for Craftbukkit
|
# Configuration of the Chairs plugin for Craftbukkit
|
||||||
# ------
|
# ------
|
||||||
# A list of all compatible block and item names: http://bit.ly/AmJgMb.
|
# A list of all compatible block and item names: http://bit.ly/AmJgMb.
|
||||||
# ------
|
# ------
|
||||||
# sit-blocks: Set the blocks you want to be able to sit down on and sitting height. Use material_name:sitting_height
|
# sit-blocks: Set the blocks you want to be able to sit down on and sitting height. Use material_name:sitting_height
|
||||||
# valid-signs: Valid sign materials for sign check
|
# valid-signs: Valid sign materials for sign check
|
||||||
# auto-rotate: If set to true, you are automatically rotated to the descending face of the stairs-block when sitting down.
|
# auto-rotate: If set to true, you are automatically rotated to the descending face of the stairs-block when sitting down.
|
||||||
# max-chair-width: Define how many blocks a chair can be long (set to number <= 0 for unlimited width).
|
# max-chair-width: Define how many blocks a chair can be long (set to number <= 0 for unlimited width).
|
||||||
# sign-check: If set to true, you will only be able to sit down when there are signs on both of the ends of the chair.
|
# sign-check: If set to true, you will only be able to sit down when there are signs on both of the ends of the chair.
|
||||||
# distance: The maximum distance between the chair (the center of the block) and the player to be able to sit down (to prevent glitching through walls, etc.).
|
# distance: The maximum distance between the chair (the center of the block) and the player to be able to sit down (to prevent glitching through walls, etc.).
|
||||||
# seat-occupied-check: Check if seat is already occupied.
|
# seat-occupied-check: Check if seat is already occupied.
|
||||||
# ignore-if-item-in-hand: Set this true to disable sititng if player is holding an item in hand.
|
# ignore-if-item-in-hand: Set this true to disable sititng if player is holding an item in hand.
|
||||||
# disabledWGRegions: Player won't be able to sit in those regions
|
# disabledWGRegions: Player won't be able to sit in those regions
|
||||||
# ------
|
# ------
|
||||||
sit-blocks:
|
sit-blocks:
|
||||||
- WOOD_STAIRS:0.7
|
- WOOD_STAIRS:0.7
|
||||||
- SPRUCE_WOOD_STAIRS:0.7
|
- SPRUCE_WOOD_STAIRS:0.7
|
||||||
- JUNGLE_WOOD_STAIRS:0.7
|
- JUNGLE_WOOD_STAIRS:0.7
|
||||||
- BIRCH_WOOD_STAIRS:0.7
|
- BIRCH_WOOD_STAIRS:0.7
|
||||||
- SANDSTONE_STAIRS:0.7
|
- SANDSTONE_STAIRS:0.7
|
||||||
- COBBLESTONE_STAIRS:0.7
|
- COBBLESTONE_STAIRS:0.7
|
||||||
- BRICK_STAIRS:0.7
|
- BRICK_STAIRS:0.7
|
||||||
- SMOOTH_STAIRS:0.7
|
- SMOOTH_STAIRS:0.7
|
||||||
- NETHER_BRICK_STAIRS:0.7
|
- NETHER_BRICK_STAIRS:0.7
|
||||||
- QUARTZ_STAIRS:0.7
|
- QUARTZ_STAIRS:0.7
|
||||||
- ACACIA_STAIRS:0.7
|
- ACACIA_STAIRS:0.7
|
||||||
- DARK_OAK_STAIRS:0.7
|
- DARK_OAK_STAIRS:0.7
|
||||||
valid-signs:
|
valid-signs:
|
||||||
- SIGN
|
- SIGN
|
||||||
- WALL_SIGN
|
- WALL_SIGN
|
||||||
- SIGN_POST
|
- SIGN_POST
|
||||||
- ITEM_FRAME
|
- ITEM_FRAME
|
||||||
auto-rotate: true
|
auto-rotate: true
|
||||||
max-chair-width: 3
|
max-chair-width: 3
|
||||||
sign-check: false
|
sign-check: false
|
||||||
distance: 2
|
distance: 2
|
||||||
ignore-if-item-in-hand: false
|
ignore-if-item-in-hand: false
|
||||||
disabledWGRegions:
|
sit-effects:
|
||||||
- exampleregionname
|
healing:
|
||||||
sit-effects:
|
enabled: false
|
||||||
healing:
|
interval: 20
|
||||||
enabled: false
|
amount: 1
|
||||||
interval: 20
|
max-percent: 100
|
||||||
amount: 1
|
itempickup:
|
||||||
max-percent: 100
|
enabled: false
|
||||||
itempickup:
|
sit-restrictions:
|
||||||
enabled: false
|
commands:
|
||||||
sit-restrictions:
|
all: false
|
||||||
commands:
|
list:
|
||||||
all: false
|
- /examplecommand
|
||||||
list:
|
notify-player: true
|
||||||
- /examplecommand
|
messages:
|
||||||
notify-player: true
|
sitting: '&7You are now sitting.'
|
||||||
messages:
|
standing: '&7You are no longer sitting.'
|
||||||
sitting: '&7You are now sitting.'
|
occupied: '&7This seat is occupied by &6%PLAYER%&7!'
|
||||||
standing: '&7You are no longer sitting.'
|
reloaded: 'Chairs configuration reloaded.'
|
||||||
occupied: '&7This seat is occupied by &6%PLAYER%&7!'
|
no-permission: '&cYou do not have permission to do this!'
|
||||||
reloaded: 'Chairs configuration reloaded.'
|
enabled: '&7You have enabled chairs for yourself!'
|
||||||
no-permission: '&cYou do not have permission to do this!'
|
disabled: '&7You have disabled chairs for yourself!'
|
||||||
enabled: '&7You have enabled chairs for yourself!'
|
command-restricted: '&7You can''t issue this command while sitting'
|
||||||
disabled: '&7You have disabled chairs for yourself!'
|
|
||||||
command-restricted: '&7You can''t issue this command while sitting'
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
name: Chairs
|
name: Chairs
|
||||||
version: 4.3
|
version: 4.4
|
||||||
description: Let players sit on blocks.
|
description: Let players sit on blocks.
|
||||||
website: http://dev.bukkit.org/bukkit-plugins/chairsreloaded/
|
website: http://dev.bukkit.org/bukkit-plugins/chairsreloaded/
|
||||||
authors:
|
authors:
|
||||||
|
Loading…
Reference in New Issue
Block a user