Fix issue with players falling through the ground after logout.
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parent
4144e06170
commit
d97c1adaf0
@ -15,6 +15,7 @@ import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.permissions.Permission;
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import org.bukkit.permissions.Permission;
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import org.bukkit.permissions.PermissionDefault;
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import org.bukkit.permissions.PermissionDefault;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.Plugin;
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@ -74,6 +75,13 @@ public class Chairs extends JavaPlugin {
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@Override
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@Override
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public void onDisable() {
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public void onDisable() {
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for (String pName : sit.keySet()) {
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Player player = getServer().getPlayer(pName);
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Location loc = player.getLocation().clone();
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loc.setY(loc.getY() + 1);
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player.teleport(loc, PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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if (ignoreList != null) {
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if (ignoreList != null) {
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ignoreList.save();
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ignoreList.save();
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}
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}
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@ -20,6 +20,7 @@ import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerMoveEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.block.BlockBreakEvent;
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import org.bukkit.event.player.PlayerTeleportEvent;
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import org.bukkit.material.Stairs;
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import org.bukkit.material.Stairs;
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import org.bukkit.material.Step;
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import org.bukkit.material.Step;
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import org.bukkit.permissions.Permission;
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import org.bukkit.permissions.Permission;
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@ -73,9 +74,12 @@ public class EventListener implements Listener {
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@EventHandler
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@EventHandler
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public void onPlayerQuit(PlayerQuitEvent event) {
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public void onPlayerQuit(PlayerQuitEvent event) {
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String pName = event.getPlayer().getName();
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Player player = event.getPlayer();
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if (plugin.sit.containsKey(pName)) {
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if (plugin.sit.containsKey(player.getName())) {
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plugin.sit.remove(pName);
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plugin.sendStand(player);
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Location loc = player.getLocation().clone();
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loc.setY(loc.getY() + 1);
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player.teleport(loc, PlayerTeleportEvent.TeleportCause.PLUGIN);
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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name: Chairs
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name: Chairs
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version: 2.0.0
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version: 2.0.1
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description: Let players sit on blocks.
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description: Let players sit on blocks.
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authors:
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authors:
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- spoothie
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- spoothie
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