Shevchik
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13c454775a
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Correctly fix sneaking problem
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2013-09-04 16:05:55 +04:00 |
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Shevchik
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99559b0540
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Fix sit allowed check
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2013-09-04 16:04:23 +04:00 |
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Shevchik
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0f02344bba
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unsneak player after stopped sitting
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2013-09-04 16:01:06 +04:00 |
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Shevchik
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13fe6859f8
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Remove unused value
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2013-09-04 15:48:48 +04:00 |
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Shevchik
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6eae9eb644
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Save player location if he quit sitting on chair and restore it on join
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2013-09-04 15:23:33 +04:00 |
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Shevchik
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8da5322de5
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Another small refactor
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2013-09-03 21:53:08 +04:00 |
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Shevchik
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b88af8e96f
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Small refactor
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2013-09-03 21:35:54 +04:00 |
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Shevchik
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4d9ae43d0c
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For now always check if sit is occupied otherwise it can glitch like hell
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2013-09-03 21:25:46 +04:00 |
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Shevchik
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3177a63ba2
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Improve authme login location fix
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2013-09-03 21:21:31 +04:00 |
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Shevchik
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cfe5ca1674
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Refactor this all
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2013-09-03 01:57:50 +04:00 |
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Shevchik
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401aacaf3a
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Remove spaces. Remove no needed code.
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2013-09-03 01:06:21 +04:00 |
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Shevchik
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db0fc55432
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Correctly unregister protocollib listeners on reload.
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2013-09-02 20:56:28 +04:00 |
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Shevchik
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cb299d19a1
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Update libs
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2013-09-02 20:50:56 +04:00 |
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Shevchik
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9bdae16641
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Set version 3.0.1
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2013-09-02 10:07:32 +04:00 |
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Shevchik
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a4d4c1fe62
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5 seconds is enough here
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2013-09-02 10:05:57 +04:00 |
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Shevchik
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45f715b786
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Add authme login location correction
If enabled it will teleport player home or to spawn if his location is
invalid.
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2013-09-02 09:59:57 +04:00 |
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Shevchik
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fe81cd81e1
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Correct name. COrrect resit timers. We should listen onQuit first
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2013-09-02 09:39:05 +04:00 |
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Shevchik
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30d8b724b9
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Finally i got this working.
No more falling through chairs. And even if you fall no Nope kick after
dismount.
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2013-09-01 21:00:49 +04:00 |
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Shevchik
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a6ea5efac6
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Add myself as plugin author, i think i deserve this
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2013-09-01 20:00:41 +04:00 |
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Shevchik
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f5781022b4
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Just resit player every 1150 ticks, that solves this problem.
Finally!!!! This is done.
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2013-09-01 19:58:23 +04:00 |
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Shevchik
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5ac4121046
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Remove unused import.
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2013-09-01 17:38:13 +04:00 |
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Shevchik
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661397bd46
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Change logger. Correct eject on plugin disable.
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2013-09-01 17:36:57 +04:00 |
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Shevchik
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05b697c911
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Remove unused import.
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2013-09-01 17:21:24 +04:00 |
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Shevchik
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526f785677
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Refactor
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2013-09-01 17:17:43 +04:00 |
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Shevchik
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c4386ab262
|
Move sit method
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2013-09-01 16:59:58 +04:00 |
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Shevchik
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ad3e1b7991
|
Remove debug
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2013-09-01 16:54:44 +04:00 |
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Shevchik
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b0f874fd26
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Teleport player to location where he was before sitting when he unsits.
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2013-09-01 16:32:21 +04:00 |
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Shevchik
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c110202161
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Move eject code
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2013-09-01 16:10:18 +04:00 |
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Shevchik
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244a453390
|
remove unused line of code
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2013-09-01 16:04:30 +04:00 |
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Shevchik
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1fd11f4fb9
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Move unSit to main plugin class.
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2013-09-01 15:53:03 +04:00 |
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Shevchik
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699d7a5ec3
|
Unsit player on quit
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2013-09-01 15:43:26 +04:00 |
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Shevchik
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ccfa75c16f
|
100% less NMS
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2013-09-01 15:27:01 +04:00 |
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Shevchik
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c3e6bb68a9
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No need for NMS here.
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2013-09-01 15:23:30 +04:00 |
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Shevchik
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a4bb3c50dd
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Fix sit occupied check. Add sit break check.
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2013-09-01 15:17:52 +04:00 |
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Shevchik
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05b19edd5c
|
Correctly unSit the player
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2013-09-01 14:39:11 +04:00 |
|
Shevchik
|
0df6cf8eb4
|
Update jar
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2013-09-01 08:25:30 +04:00 |
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Shevchik
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99ffcaff8d
|
Update jar
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2013-09-01 08:24:14 +04:00 |
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Shevchik
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ac462ab278
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This works better, but still strange.
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2013-09-01 08:14:57 +04:00 |
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Shevchik
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5147416dc9
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That works, but DAFUQ?
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2013-09-01 08:05:17 +04:00 |
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