Implemented spawnSheep method that stores the spawned sheep in the sheep array

This commit is contained in:
Charlie Wang 2013-06-30 12:11:54 -04:00
parent df7adad359
commit 23d88c7808

View File

@ -3,10 +3,13 @@ package gibstick.bukkit.DiscoSheep;
import java.util.ArrayList; import java.util.ArrayList;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.entity.Sheep; import org.bukkit.entity.Sheep;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.World;
public final class DiscoSheep extends JavaPlugin { public final class DiscoSheep extends JavaPlugin {
private ArrayList<Sheep> SheepArray = new ArrayList<>(); private ArrayList<Sheep> sheepArray = new ArrayList<>();
@Override @Override
public void onEnable(){ public void onEnable(){
@ -18,5 +21,9 @@ public final class DiscoSheep extends JavaPlugin {
} }
public void spawnSheep(World world, Location loc) {
sheepArray.add((Sheep)world.spawnEntity(loc, EntityType.SHEEP));
}
} }