Simplified randomizeFloor to be more performant
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4c05c5d2d3
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@ -337,9 +337,10 @@ public class DiscoParty {
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sheep.setColor(discoColours[(r.nextInt(discoColours.length))]);
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sheep.setColor(discoColours[(r.nextInt(discoColours.length))]);
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}
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}
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void randomizeFloor(Block block) {
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void randomizeFloor(Block block, int index) {
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int to_color = (index + state) % disocColors.length;
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block.setType(Material.WOOL);
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block.setType(Material.WOOL);
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block.setData(discoColours[(r.nextInt(discoColours.length))].getData());
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block.setData(discoColours[to_color].getData());
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}
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}
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void jump(Entity entity) {
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void jump(Entity entity) {
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@ -433,9 +434,8 @@ public class DiscoParty {
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}
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}
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}
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}
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}
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}
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for(int i = 0; i < this.floorBlocks.length;i++){
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for (Block block : this.floorBlocks) {
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this.randomizeFloor(block,i);
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this.randomizeFloor(block);
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}
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}
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}
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}
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