Added code for making sheep jump. Can be toggled with DiscoParty.doJump. Default Y velocity applied can be set with defaultSheepJump. Sheep jump at same time as they would launch fireworks. TODO: tune jump velocity to make it look natural.

This commit is contained in:
RangerMauve 2013-07-12 08:09:07 -04:00
parent 3fc5d4ae2b
commit 3e06213fc5

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@ -1,253 +1,268 @@
package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Color;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Builder;
import org.bukkit.inventory.meta.FireworkMeta;
/**
*
* @author Georgiy
*/
public class DiscoParty {
private DiscoSheep ds;
private Player player;
private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
private int duration, frequency = 20;
private int numSheep = 5;
static int defaultDuration = 300; // ticks for entire party
static int defaultPeriod = 10; // ticks per state change
static int defaultRadius = 5;
static int defaultSheep = 10;
static int maxDuration = 2400; // 120 seconds
static int maxSheep = 100;
static int maxRadius = 100;
static int minPeriod = 5; // 0.25 seconds
static int maxPeriod = 40; // 2.0 seconds
private boolean doFireworks = false;
private int state = 0;
private DiscoUpdater updater;
private static final DyeColor[] discoColours = {
DyeColor.RED,
DyeColor.ORANGE,
DyeColor.YELLOW,
DyeColor.GREEN,
DyeColor.BLUE,
DyeColor.LIGHT_BLUE,
DyeColor.PINK,
DyeColor.MAGENTA,
DyeColor.LIME,
DyeColor.CYAN,
DyeColor.PURPLE
};
public DiscoParty(DiscoSheep parent, Player player) {
this.ds = parent;
this.player = player;
}
List<Sheep> getSheep() {
return sheepList;
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
newSheep.setTarget(player);
newSheep.setBreed(false);
getSheep().add(newSheep);
}
// Spawn some number of sheep next to given player
void spawnSheep(int num, int sheepSpawnRadius) {
Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// Mark all sheep in the sheep array for removal, then clear the array
void removeAllSheep() {
for (Sheep sheep : getSheep()) {
sheep.setHealth(0);
sheep.remove();
}
getSheep().clear();
}
// Set a random colour for all sheep in array
void randomizeSheepColour(Sheep sheep) {
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
}
private Color getColor(int i) {
Color c = null;
if (i == 1) {
c = Color.AQUA;
}
if (i == 2) {
c = Color.BLACK;
}
if (i == 3) {
c = Color.BLUE;
}
if (i == 4) {
c = Color.FUCHSIA;
}
if (i == 5) {
c = Color.GRAY;
}
if (i == 6) {
c = Color.GREEN;
}
if (i == 7) {
c = Color.LIME;
}
if (i == 8) {
c = Color.MAROON;
}
if (i == 9) {
c = Color.NAVY;
}
if (i == 10) {
c = Color.OLIVE;
}
if (i == 11) {
c = Color.ORANGE;
}
if (i == 12) {
c = Color.PURPLE;
}
if (i == 13) {
c = Color.RED;
}
if (i == 14) {
c = Color.SILVER;
}
if (i == 15) {
c = Color.TEAL;
}
if (i == 16) {
c = Color.WHITE;
}
if (i == 17) {
c = Color.YELLOW;
}
return c;
}
void updateAllSheep() {
for (Sheep sheep : getSheep()) {
randomizeSheepColour(sheep);
if (doFireworks && state % 8 == 0) {
spawnRandomFireworkAtSheep(sheep);
}
}
}
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
if (this.state % 2 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_SNARE_DRUM, 1.0f, 1.0f);
}
if (this.state % 4 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
}
player.playSound(player.getLocation(), Sound.BURP, 0.5f, (float) Math.random() + 1);
}
void randomizeFirework(Firework firework) {
Random r = new Random();
Builder effect = FireworkEffect.builder();
FireworkMeta meta = firework.getFireworkMeta();
// construct [1, 3] random colours
int numColours = r.nextInt(3) + 1;
Color[] colourArray = new Color[numColours];
for (int i = 0; i < numColours; i++) {
colourArray[i] = getColor(r.nextInt(17) + 1);
}
// randomize effects
effect.withColor(colourArray);
effect.flicker(r.nextDouble() < 0.5);
effect.trail(r.nextDouble() < 0.5);
effect.with(FireworkEffect.Type.values()[r.nextInt(FireworkEffect.Type.values().length)]);
// set random effect and randomize power
meta.addEffect(effect.build());
meta.setPower(r.nextInt(2));
// apply it to the given firework
firework.setFireworkMeta(meta);
}
void spawnRandomFireworkAtSheep(Sheep sheep) {
Firework firework = (Firework) sheep.getWorld().spawnEntity(sheep.getEyeLocation(), EntityType.FIREWORK);
randomizeFirework(firework);
}
void update() {
if (duration > 0) {
updateAllSheep();
playSounds();
duration -= frequency;
this.scheduleUpdate();
this.state++;
} else {
this.stopDisco();
}
}
void scheduleUpdate() {
updater = new DiscoUpdater(this);
updater.runTaskLater(ds, this.frequency);
}
void startDisco(int duration, int sheepAmount, int radius, int frequency, boolean fireworks) {
if (this.duration > 0) {
stopDisco();
}
this.doFireworks = fireworks;
this.spawnSheep(sheepAmount, radius);
this.frequency = frequency;
this.duration = duration;
this.scheduleUpdate();
ds.getPartyMap().put(this.player.getName(), this);
}
void stopDisco() {
removeAllSheep();
this.duration = 0;
if (updater != null) {
updater.cancel();
}
updater = null;
ds.getPartyMap().remove(this.player.getName());
}
}
package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import org.bukkit.Color;
import org.bukkit.DyeColor;
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.FireworkEffect;
import org.bukkit.FireworkEffect.Builder;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.util.Vector;
/**
*
* @author Georgiy
*/
public class DiscoParty {
private DiscoSheep ds;
private Player player;
private ArrayList<Sheep> sheepList = new ArrayList<Sheep>();
private int duration, frequency = 20;
private int numSheep = 5;
static int defaultDuration = 300; // ticks for entire party
static int defaultPeriod = 10; // ticks per state change
static int defaultRadius = 5;
static int defaultSheep = 10;
static float defaultSheepJump = 0.5f;
static int maxDuration = 2400; // 120 seconds
static int maxSheep = 100;
static int maxRadius = 100;
static int minPeriod = 5; // 0.25 seconds
static int maxPeriod = 40; // 2.0 seconds
private boolean doFireworks = false;
private boolean doJump = true;
private int state = 0;
private DiscoUpdater updater;
private static final DyeColor[] discoColours = {
DyeColor.RED,
DyeColor.ORANGE,
DyeColor.YELLOW,
DyeColor.GREEN,
DyeColor.BLUE,
DyeColor.LIGHT_BLUE,
DyeColor.PINK,
DyeColor.MAGENTA,
DyeColor.LIME,
DyeColor.CYAN,
DyeColor.PURPLE
};
public DiscoParty(DiscoSheep parent, Player player) {
this.ds = parent;
this.player = player;
}
List<Sheep> getSheep() {
return sheepList;
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
newSheep.setTarget(player);
newSheep.setBreed(false);
getSheep().add(newSheep);
}
// Spawn some number of sheep next to given player
void spawnSheep(int num, int sheepSpawnRadius) {
Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// Mark all sheep in the sheep array for removal, then clear the array
void removeAllSheep() {
for (Sheep sheep : getSheep()) {
sheep.setHealth(0);
sheep.remove();
}
getSheep().clear();
}
// Set a random colour for all sheep in array
void randomizeSheepColour(Sheep sheep) {
sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]);
}
void jumpSheep(Sheep sheep) {
Vector orgVel = sheep.getVelocity();
Vector newVel = (new Vector()).copy(orgVel);
newVel.add(new Vector(0, defaultSheepJump, 0));
sheep.setVelocity(newVel);
}
private Color getColor(int i) {
Color c = null;
if (i == 1) {
c = Color.AQUA;
}
if (i == 2) {
c = Color.BLACK;
}
if (i == 3) {
c = Color.BLUE;
}
if (i == 4) {
c = Color.FUCHSIA;
}
if (i == 5) {
c = Color.GRAY;
}
if (i == 6) {
c = Color.GREEN;
}
if (i == 7) {
c = Color.LIME;
}
if (i == 8) {
c = Color.MAROON;
}
if (i == 9) {
c = Color.NAVY;
}
if (i == 10) {
c = Color.OLIVE;
}
if (i == 11) {
c = Color.ORANGE;
}
if (i == 12) {
c = Color.PURPLE;
}
if (i == 13) {
c = Color.RED;
}
if (i == 14) {
c = Color.SILVER;
}
if (i == 15) {
c = Color.TEAL;
}
if (i == 16) {
c = Color.WHITE;
}
if (i == 17) {
c = Color.YELLOW;
}
return c;
}
void updateAllSheep() {
for (Sheep sheep : getSheep()) {
randomizeSheepColour(sheep);
if (state % 8 == 0) { // HA HA IT LOOKS LIKE A PENIS
if (doFireworks) {
spawnRandomFireworkAtSheep(sheep);
}
if(doJump){
jumpSheep(sheep);
}
}
}
}
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
if (this.state % 2 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_SNARE_DRUM, 1.0f, 1.0f);
}
if (this.state % 4 == 0) {
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
}
player.playSound(player.getLocation(), Sound.BURP, 0.5f, (float) Math.random() + 1);
}
void randomizeFirework(Firework firework) {
Random r = new Random();
Builder effect = FireworkEffect.builder();
FireworkMeta meta = firework.getFireworkMeta();
// construct [1, 3] random colours
int numColours = r.nextInt(3) + 1;
Color[] colourArray = new Color[numColours];
for (int i = 0; i < numColours; i++) {
colourArray[i] = getColor(r.nextInt(17) + 1);
}
// randomize effects
effect.withColor(colourArray);
effect.flicker(r.nextDouble() < 0.5);
effect.trail(r.nextDouble() < 0.5);
effect.with(FireworkEffect.Type.values()[r.nextInt(FireworkEffect.Type.values().length)]);
// set random effect and randomize power
meta.addEffect(effect.build());
meta.setPower(r.nextInt(2));
// apply it to the given firework
firework.setFireworkMeta(meta);
}
void spawnRandomFireworkAtSheep(Sheep sheep) {
Firework firework = (Firework) sheep.getWorld().spawnEntity(sheep.getEyeLocation(), EntityType.FIREWORK);
randomizeFirework(firework);
}
void update() {
if (duration > 0) {
updateAllSheep();
playSounds();
duration -= frequency;
this.scheduleUpdate();
this.state++;
} else {
this.stopDisco();
}
}
void scheduleUpdate() {
updater = new DiscoUpdater(this);
updater.runTaskLater(ds, this.frequency);
}
void startDisco(int duration, int sheepAmount, int radius, int frequency, boolean fireworks) {
if (this.duration > 0) {
stopDisco();
}
this.doFireworks = fireworks;
this.spawnSheep(sheepAmount, radius);
this.frequency = frequency;
this.duration = duration;
this.scheduleUpdate();
ds.getPartyMap().put(this.player.getName(), this);
}
void stopDisco() {
removeAllSheep();
this.duration = 0;
if (updater != null) {
updater.cancel();
}
updater = null;
ds.getPartyMap().remove(this.player.getName());
}
}