Changed rhythm to something more complex

This commit is contained in:
Georgiy 2013-06-30 21:14:24 -04:00
parent 84d77f2f25
commit 5c8f2e3133

View File

@ -24,6 +24,7 @@ public class DiscoParty {
private final int defaultFrequency = 10; // ticks per state change
private final int sheepSpawnRadius = 5;
private final int defaultSheepAmount = 10;
private int state = 0;
private DiscoUpdater updater;
private static final DyeColor[] discoColours = {
DyeColor.RED,
@ -92,6 +93,12 @@ public class DiscoParty {
void playSounds() {
player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f);
if(this.state%2 == 0){
player.playSound(player.getLocation(), Sound.NOTE_SNARE_DRUM, 1.0f, 1.0f);
}
if(this.state%3 == 0){
player.playSound(player.getLocation(), Sound.NOTE_STICKS, 1.0f, 1.0f);
}
player.playSound(player.getLocation(), Sound.BURP, frequency, (float) Math.random() + 1);
}
@ -101,6 +108,7 @@ public class DiscoParty {
playSounds();
duration -= frequency;
this.scheduleUpdate();
this.state++;
} else {
this.stopDisco();
}