Converted spaces to tabs, except for plugin.yml

This commit is contained in:
Charlie Wang 2013-06-30 15:17:56 -04:00
parent e749635131
commit 65122cc098
3 changed files with 110 additions and 112 deletions

View File

@ -1,97 +1,97 @@
package gibstick.bukkit.discosheep;
import java.util.ArrayList;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.entity.Sheep;
import org.bukkit.Location;
import org.bukkit.entity.EntityType;
import org.bukkit.World;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Sheep;
import org.bukkit.plugin.Plugin;
import org.bukkit.plugin.java.JavaPlugin;
public final class DiscoSheep extends JavaPlugin {
private ArrayList<Sheep> sheepArray = new ArrayList<Sheep>();
private DiscoUpdater updater = new DiscoUpdater(this);
// radius for random sheep spawns around player
private static int sheepSpawnRadius = 5;
private ArrayList<Sheep> sheepArray = new ArrayList<Sheep>();
private DiscoUpdater updater = new DiscoUpdater(this);
// radius for random sheep spawns around player
private static int sheepSpawnRadius = 5;
@Override
public void onEnable() {
getCommand("ds").setExecutor(new DiscoSheepCommandExecutor(this));
}
@Override
public void onEnable() {
getCommand("ds").setExecutor(new DiscoSheepCommandExecutor(this));
}
@Override
public void onDisable() {
// Watashi Wa Kawaii, Ne?
}
@Override
public void onDisable() {
// Watashi Wa Kawaii, Ne?
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
sheepArray.add(newSheep);
}
void spawnSheep(World world, Location loc) {
Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP);
newSheep.setMaxHealth(10000);
newSheep.setHealth(10000);
sheepArray.add(newSheep);
}
// Spawn some number of sheep next to given player
void spawnSheep(Player player, int num) {
Location loc;
World world = player.getWorld();
// Spawn some number of sheep next to given player
void spawnSheep(Player player, int num) {
Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) {
double x, y, z;
for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX();
z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
}
}
// Mark all sheep in the sheep array for removal
void removeAllSheep() {
for (int i = 0; i < sheepArray.size(); i++) {
sheepArray.get(i).remove();
}
sheepArray.clear();
}
// Mark all sheep in the sheep array for removal, then clear the array
void removeAllSheep() {
for (int i = 0; i < sheepArray.size(); i++) {
sheepArray.get(i).remove();
}
sheepArray.clear();
}
// Cycle colours of all sheep in the array
void cycleSheepColours() {
for (int i = 0; i < sheepArray.size(); i++) {
//sheepArray.get(i) something something
}
}
// Cycle colours of all sheep in the array
void cycleSheepColours() {
for (int i = 0; i < sheepArray.size(); i++) {
//sheepArray.get(i) something something
}
}
void playSounds() {
// TODO: generate list of players to send sounds to
}
void playSounds() {
// TODO: generate list of players to send sounds to
}
void playSounds(Player player) {
//TODO: Add sound playing here
}
void playSounds(Player player) {
//TODO: Add sound playing here
}
// Called after discosheep is stopped
void cleanUp() {
removeAllSheep();
}
// Called after discosheep is stopped
void cleanUp() {
removeAllSheep();
}
void scheduleUpdate() {
updater.runTaskLater((Plugin) updater, updater.frequency);
}
void scheduleUpdate() {
updater.runTaskLater((Plugin) updater, updater.frequency);
}
void startDisco(int frequency, int duration) {
updater.start(frequency, duration);
}
void startDisco(int frequency, int duration) {
updater.start(frequency, duration);
}
void startDisco() {
this.startDisco();
}
void startDisco() {
this.startDisco();
}
void stopDisco() {
updater.stop();
}
void stopDisco() {
updater.stop();
}
}

View File

@ -4,19 +4,17 @@ import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.command.CommandExecutor;
public class DiscoSheepCommandExecutor implements CommandExecutor {
private DiscoSheep parent;
private DiscoSheep parent;
public DiscoSheepCommandExecutor(DiscoSheep parent) {
this.parent = parent;
}
public DiscoSheepCommandExecutor(DiscoSheep parent) {
this.parent = parent;
}
@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
return true;
}
@Override
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
return true;
}
}

View File

@ -4,35 +4,35 @@ import org.bukkit.scheduler.BukkitRunnable;
public class DiscoUpdater extends BukkitRunnable {
private final int defaultDuration = 1000;// ticks
private final int defaultFrequency = 20;// ticks per state change
int frequency = 0, duration = 0;
private DiscoSheep parent;
private final int defaultDuration = 1000;// ticks
private final int defaultFrequency = 20;// ticks per state change
int frequency = 0, duration = 0;
private DiscoSheep parent;
public DiscoUpdater(DiscoSheep parent) {
this.parent = parent;
}
public DiscoUpdater(DiscoSheep parent) {
this.parent = parent;
}
public void stop() {
this.duration = 0;
parent.cleanUp();
}
public void stop() {
this.duration = 0;
parent.cleanUp();
}
public void start(int duration, int frequency) {
this.frequency = this.defaultFrequency;
this.duration = this.defaultDuration;
parent.scheduleUpdate();
}
public void start(int duration, int frequency) {
this.frequency = this.defaultFrequency;
this.duration = this.defaultDuration;
parent.scheduleUpdate();
}
@Override
public void run() {
if (duration > 0) {
parent.cycleSheepColours();
parent.playSounds();
duration -= frequency;
parent.scheduleUpdate();
} else {
this.stop();
}
}
@Override
public void run() {
if (duration > 0) {
parent.cycleSheepColours();
parent.playSounds();
duration -= frequency;
parent.scheduleUpdate();
} else {
this.stop();
}
}
}