added random floor colour

This commit is contained in:
Gibstick 2013-11-09 16:02:35 -05:00
parent bc082bb87d
commit 73604bfa1a

View File

@ -21,6 +21,7 @@ import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.event.HandlerList; import org.bukkit.event.HandlerList;
import org.bukkit.inventory.meta.FireworkMeta; import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.material.Wool;
import org.bukkit.scheduler.BukkitRunnable; import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector; import org.bukkit.util.Vector;
@ -331,8 +332,9 @@ public class DiscoParty {
sheep.setColor(discoColours[(r.nextInt(discoColours.length))]); sheep.setColor(discoColours[(r.nextInt(discoColours.length))]);
} }
void randomizeFloorColor(Block block) { void randomizeFloorColour(Block block) {
// Randomize them colors, boi block.setType(Material.WOOL);
block.setData(discoColours[(r.nextInt(discoColours.length))].getData());
} }
void jump(Entity entity) { void jump(Entity entity) {
@ -426,7 +428,7 @@ public class DiscoParty {
} }
for (Block block : this.floorBlocks) { for (Block block : this.floorBlocks) {
this.randomizeFloorColor(block); this.randomizeFloorColour(block);
} }
} }