Attempting merge fix

This commit is contained in:
RangerMauve 2013-06-30 13:58:47 -04:00
commit 9fc9e01c3b
2 changed files with 50 additions and 38 deletions

View File

@ -1,6 +1,7 @@
package gibstick.bukkit.DiscoSheep; package gibstick.bukkit.DiscoSheep;
import java.util.ArrayList; import java.util.ArrayList;
import java.lang.Math;
import org.bukkit.plugin.java.JavaPlugin; import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.entity.Sheep; import org.bukkit.entity.Sheep;
import org.bukkit.Location; import org.bukkit.Location;
@ -33,9 +34,19 @@ public final class DiscoSheep extends JavaPlugin {
// Spawn some number of sheep next to given player // Spawn some number of sheep next to given player
public void spawnSheep(Player player, int num) { public void spawnSheep(Player player, int num) {
Location loc; Location loc;
World world = player.getWorld();
for (int i = 0; i < num; i++) { for (int i = 0; i < num; i++) {
double x, y, z;
// random x and z coordinates within a 5 block radius
// safe y-coordinate
x = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getX();
z = -5 + (Math.random() * ((5 - (-5)) + 1)) + player.getLocation().getZ();
y = world.getHighestBlockYAt((int) x, (int) z);
loc = new Location(world, x, y, z);
spawnSheep(world, loc);
} }
} }
@ -53,35 +64,4 @@ public final class DiscoSheep extends JavaPlugin {
//sheepArray.get(i) something something //sheepArray.get(i) something something
} }
} }
public void playSounds(){
// TODO: generate list of players to send sounds to
}
public void playSounds(Player player){
//TODO: Add sound playing here
}
/*
Called after discosheep is stopped
*/
public void cleanUp(){
removeAllSheep();
}
void scheduleUpdate(){
updater.runTaskLater(updater,frequency);
}
public void startDisco(int frequency, int duration){
updater.start(frequency, duration);
}
public void startDisco(){
this.startDisco();
}
public void stopDisco(){
updater.stop();
}
} }

View File

@ -33,3 +33,35 @@ public class DiscoUpdater extends BukkitRunnable{
} }
} }
} }
/*
public void playSounds(){
// TODO: generate list of players to send sounds to
}
public void playSounds(Player player){
//TODO: Add sound playing here
}
// Called after discosheep is stopped
public void cleanUp(){
removeAllSheep();
}
void scheduleUpdate(){
updater.runTaskLater(updater,frequency);
}
public void startDisco(int frequency, int duration){
updater.start(frequency, duration);
}
public void startDisco(){
this.startDisco();
}
public void stopDisco(){
updater.stop();
}
*/