Ignoring wool block when spawning floor
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@ -304,12 +304,14 @@ public class DiscoParty {
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for (int x = loc.getBlockX() - this.radius; x < loc.getX() + this.radius; ++x) {
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for (int x = loc.getBlockX() - this.radius; x < loc.getX() + this.radius; ++x) {
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for (int z = loc.getBlockZ() - this.radius; z < loc.getZ() + this.radius; ++z) {
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for (int z = loc.getBlockZ() - this.radius; z < loc.getZ() + this.radius; ++z) {
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Block block = world.getBlockAt(x, loc.getBlockY(), z);
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Block block = world.getBlockAt(x, loc.getBlockY(), z);
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if (block.getType() != Material.WOOL) {
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this.getFloorCache().add(block.getState());
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this.getFloorCache().add(block.getState());
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block.setType(Material.WOOL);
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block.setType(Material.WOOL);
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this.getFloorBlocks().add(block);
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this.getFloorBlocks().add(block);
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}
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}
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}
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}
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}
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}
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}
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// Mark all guests for removal, then clear the array
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// Mark all guests for removal, then clear the array
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void removeAll() {
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void removeAll() {
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