diff --git a/src/gibstick/bukkit/discosheep/DiscoParty.java b/src/gibstick/bukkit/discosheep/DiscoParty.java index 2d7358b..e942183 100644 --- a/src/gibstick/bukkit/discosheep/DiscoParty.java +++ b/src/gibstick/bukkit/discosheep/DiscoParty.java @@ -1,138 +1,138 @@ -package gibstick.bukkit.discosheep; - -import java.util.ArrayList; -import java.util.List; -import org.bukkit.DyeColor; -import org.bukkit.Location; -import org.bukkit.Sound; -import org.bukkit.World; -import org.bukkit.entity.EntityType; -import org.bukkit.entity.Player; -import org.bukkit.entity.Sheep; - -/** - * - * @author Georgiy - */ -public class DiscoParty { - - private DiscoSheep ds; - private Player player; - private ArrayList sheepList= new ArrayList(); - private int duration, frequency = 20, numSheep = 5; - private final int defaultDuration = 300; // ticks for entire party - private final int defaultFrequency = 10; // ticks per state change - private final int sheepSpawnRadius = 5; - private final int defaultSheepAmount = 10; - private DiscoUpdater updater; - private static final DyeColor[] discoColours = { - DyeColor.RED, - DyeColor.ORANGE, - DyeColor.YELLOW, - DyeColor.GREEN, - DyeColor.BLUE, - DyeColor.LIGHT_BLUE, - DyeColor.PINK, - DyeColor.MAGENTA, - DyeColor.LIME, - DyeColor.CYAN, - DyeColor.PURPLE - }; - - public DiscoParty(DiscoSheep parent, Player player) { - this.ds = parent; - this.player = player; - } - - List getSheep() { - return sheepList; - } - - void spawnSheep(World world, Location loc) { - Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP); - newSheep.setMaxHealth(10000); - newSheep.setHealth(10000); - newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]); - getSheep().add(newSheep); - } - - // Spawn some number of sheep next to given player - void spawnSheep(int num) { - Location loc; - World world = player.getWorld(); - - for (int i = 0; i < num; i++) { - double x, y, z; - - // random x and z coordinates within a 5 block radius - // safe y-coordinate - x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX(); - z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ(); - y = world.getHighestBlockYAt((int) x, (int) z); - loc = new Location(world, x, y, z); - spawnSheep(world, loc); - } - } - - // Mark all sheep in the sheep array for removal, then clear the array - void removeAllSheep() { - for (Sheep sheep : getSheep()) { - sheep.setHealth(0); - sheep.remove(); - } - getSheep().clear(); - } - - // Set a random colour for all sheep in array - void randomizeSheepColours() { - for (Sheep sheep : getSheep()) { - sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]); - } - } - - void playSounds() { - player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f); - player.playSound(player.getLocation(), Sound.BURP, frequency, (float) Math.random() + 1); - } - - void update() { - if (duration > 0) { - randomizeSheepColours(); - playSounds(); - duration -= frequency; - this.scheduleUpdate(); - } else { - this.stopDisco(); - } - } - - void scheduleUpdate() { - updater = new DiscoUpdater(this); - updater.runTaskLater(ds, this.frequency); - } - - void startDisco(int duration) { - if (this.duration > 0) { - stopDisco(); - } - this.spawnSheep(this.defaultSheepAmount); - this.frequency = this.defaultFrequency; - this.duration = this.defaultDuration; - this.scheduleUpdate(); - ds.getPartyMap().put(this.player.getName(), this); - } - - void startDisco() { - this.startDisco(this.defaultDuration); - } - - void stopDisco() { - removeAllSheep(); - this.duration = 0; - if (updater != null) { - updater.cancel(); - } - updater = null; - ds.getParties().remove(this.player.getName()); - } -} +package gibstick.bukkit.discosheep; + +import java.util.ArrayList; +import java.util.List; +import org.bukkit.DyeColor; +import org.bukkit.Location; +import org.bukkit.Sound; +import org.bukkit.World; +import org.bukkit.entity.EntityType; +import org.bukkit.entity.Player; +import org.bukkit.entity.Sheep; + +/** + * + * @author Georgiy + */ +public class DiscoParty { + + private DiscoSheep ds; + private Player player; + private ArrayList sheepList= new ArrayList(); + private int duration, frequency = 20, numSheep = 5; + private final int defaultDuration = 300; // ticks for entire party + private final int defaultFrequency = 10; // ticks per state change + private final int sheepSpawnRadius = 5; + private final int defaultSheepAmount = 10; + private DiscoUpdater updater; + private static final DyeColor[] discoColours = { + DyeColor.RED, + DyeColor.ORANGE, + DyeColor.YELLOW, + DyeColor.GREEN, + DyeColor.BLUE, + DyeColor.LIGHT_BLUE, + DyeColor.PINK, + DyeColor.MAGENTA, + DyeColor.LIME, + DyeColor.CYAN, + DyeColor.PURPLE + }; + + public DiscoParty(DiscoSheep parent, Player player) { + this.ds = parent; + this.player = player; + } + + List getSheep() { + return sheepList; + } + + void spawnSheep(World world, Location loc) { + Sheep newSheep = (Sheep) world.spawnEntity(loc, EntityType.SHEEP); + newSheep.setMaxHealth(10000); + newSheep.setHealth(10000); + newSheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]); + getSheep().add(newSheep); + } + + // Spawn some number of sheep next to given player + void spawnSheep(int num) { + Location loc; + World world = player.getWorld(); + + for (int i = 0; i < num; i++) { + double x, y, z; + + // random x and z coordinates within a 5 block radius + // safe y-coordinate + x = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getX(); + z = -sheepSpawnRadius + (Math.random() * ((sheepSpawnRadius * 2) + 1)) + player.getLocation().getZ(); + y = world.getHighestBlockYAt((int) x, (int) z); + loc = new Location(world, x, y, z); + spawnSheep(world, loc); + } + } + + // Mark all sheep in the sheep array for removal, then clear the array + void removeAllSheep() { + for (Sheep sheep : getSheep()) { + sheep.setHealth(0); + sheep.remove(); + } + getSheep().clear(); + } + + // Set a random colour for all sheep in array + void randomizeSheepColours() { + for (Sheep sheep : getSheep()) { + sheep.setColor(discoColours[(int) Math.round(Math.random() * (discoColours.length - 1))]); + } + } + + void playSounds() { + player.playSound(player.getLocation(), Sound.NOTE_BASS_DRUM, 1.0f, 1.0f); + player.playSound(player.getLocation(), Sound.BURP, frequency, (float) Math.random() + 1); + } + + void update() { + if (duration > 0) { + randomizeSheepColours(); + playSounds(); + duration -= frequency; + this.scheduleUpdate(); + } else { + this.stopDisco(); + } + } + + void scheduleUpdate() { + updater = new DiscoUpdater(this); + updater.runTaskLater(ds, this.frequency); + } + + void startDisco(int duration) { + if (this.duration > 0) { + stopDisco(); + } + this.spawnSheep(this.defaultSheepAmount); + this.frequency = this.defaultFrequency; + this.duration = this.defaultDuration; + this.scheduleUpdate(); + ds.getPartyMap().put(this.player.getName(), this); + } + + void startDisco() { + this.startDisco(this.defaultDuration); + } + + void stopDisco() { + removeAllSheep(); + this.duration = 0; + if (updater != null) { + updater.cancel(); + } + updater = null; + ds.getParties().remove(this.player.getName()); + } +}